131 lines
3.9 KiB
Rust
131 lines
3.9 KiB
Rust
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// From iced_aw, license MIT
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//! A tree structure for constructing a hierarchical menu
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use iced_widget::core::{renderer, Element};
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/// Nested menu is essentially a tree of items, a menu is a collection of items
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/// a menu itself can also be an item of another menu.
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///
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/// A `MenuTree` represents a node in the tree, it holds a widget as a menu item
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/// for its parent, and a list of menu tree as child nodes.
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/// Conceptually a node is either a menu(inner node) or an item(leaf node),
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/// but there's no need to explicitly distinguish them here, if a menu tree
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/// has children, it's a menu, otherwise it's an item
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#[allow(missing_debug_implementations)]
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pub struct MenuTree<'a, Message, Renderer = crate::Renderer> {
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/// The menu tree will be flatten into a vector to build a linear widget tree,
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/// the `index` field is the index of the item in that vector
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pub(super) index: usize,
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/// The item of the menu tree
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pub(super) item: Element<'a, Message, Renderer>,
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/// The children of the menu tree
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pub(super) children: Vec<MenuTree<'a, Message, Renderer>>,
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/// The width of the menu tree
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pub(super) width: Option<u16>,
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/// The height of the menu tree
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pub(super) height: Option<u16>,
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}
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impl<'a, Message, Renderer> MenuTree<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer,
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{
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/// Create a new menu tree from a widget
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pub fn new(item: impl Into<Element<'a, Message, Renderer>>) -> Self {
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Self {
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index: 0,
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item: item.into(),
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children: Vec::new(),
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width: None,
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height: None,
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}
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}
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/// Create a menu tree from a widget and a vector of sub trees
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pub fn with_children(
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item: impl Into<Element<'a, Message, Renderer>>,
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children: Vec<impl Into<MenuTree<'a, Message, Renderer>>>,
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) -> Self {
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Self {
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index: 0,
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item: item.into(),
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children: children.into_iter().map(Into::into).collect(),
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width: None,
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height: None,
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}
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}
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/// Sets the width of the menu tree.
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/// See [`ItemWidth`]
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///
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/// [`ItemWidth`]:`super::ItemWidth`
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#[must_use]
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pub fn width(mut self, width: u16) -> Self {
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self.width = Some(width);
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self
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}
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/// Sets the height of the menu tree.
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/// See [`ItemHeight`]
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///
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/// [`ItemHeight`]: `super::ItemHeight`
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#[must_use]
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pub fn height(mut self, height: u16) -> Self {
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self.height = Some(height);
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self
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}
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/* Keep `set_index()` and `flattern()` recurse in the same order */
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/// Set the index of each item
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pub(super) fn set_index(&mut self) {
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/// inner counting function.
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fn rec<Message, Renderer>(mt: &mut MenuTree<'_, Message, Renderer>, count: &mut usize) {
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// keep items under the same menu line up
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mt.children.iter_mut().for_each(|c| {
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c.index = *count;
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*count += 1;
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});
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mt.children.iter_mut().for_each(|c| rec(c, count));
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}
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let mut count = 0;
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self.index = count;
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count += 1;
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rec(self, &mut count);
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}
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/// Flatten the menu tree
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pub(super) fn flattern(&'a self) -> Vec<&Self> {
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/// Inner flattening function
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fn rec<'a, Message, Renderer>(
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mt: &'a MenuTree<'a, Message, Renderer>,
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flat: &mut Vec<&MenuTree<'a, Message, Renderer>>,
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) {
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mt.children.iter().for_each(|c| {
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flat.push(c);
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});
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mt.children.iter().for_each(|c| {
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rec(c, flat);
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});
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}
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let mut flat = Vec::new();
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flat.push(self);
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rec(self, &mut flat);
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flat
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}
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}
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impl<'a, Message, Renderer> From<Element<'a, Message, Renderer>> for MenuTree<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer,
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{
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fn from(value: Element<'a, Message, Renderer>) -> Self {
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Self::new(value)
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}
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}
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