libcosmic/src/widget/segmented_button/model/selection.rs

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// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
//! Describes logic specific to the single-select and multi-select modes of a model.
use super::{Entity, Model};
use std::collections::HashSet;
/// Describes a type that has selectable items.
pub trait Selectable {
/// Activate an item.
fn activate(&mut self, id: Entity);
/// Deactivate an item.
fn deactivate(&mut self, id: Entity);
/// Checks if the item is active.
fn is_active(&self, id: Entity) -> bool;
}
/// [`Model<SingleSelect>`] Ensures that only one key may be selected.
#[derive(Debug, Default)]
pub struct SingleSelect {
pub active: Entity,
}
impl Selectable for Model<SingleSelect> {
fn activate(&mut self, id: Entity) {
if !self.items.contains_key(id) {
return;
}
self.selection.active = id;
}
fn deactivate(&mut self, _id: Entity) {
self.selection.active = Entity::default();
}
fn is_active(&self, id: Entity) -> bool {
self.selection.active == id
}
}
impl Model<SingleSelect> {
/// Get an immutable reference to the data associated with the active item.
#[must_use]
pub fn active_data<Data: 'static>(&self) -> Option<&Data> {
self.data(self.active())
}
/// Get a mutable reference to the data associated with the active item.
#[must_use]
pub fn active_data_mut<Data: 'static>(&mut self) -> Option<&mut Data> {
self.data_mut(self.active())
}
/// Deactivates the active item.
pub fn deactivate(&mut self) {
Selectable::deactivate(self, Entity::default());
}
/// The ID of the active item.
#[must_use]
pub fn active(&self) -> Entity {
self.selection.active
}
}
/// [`Model<MultiSelect>`] permits multiple keys to be active at a time.
#[derive(Debug, Default)]
pub struct MultiSelect {
pub active: HashSet<Entity>,
}
impl Selectable for Model<MultiSelect> {
fn activate(&mut self, id: Entity) {
if !self.items.contains_key(id) {
return;
}
if !self.selection.active.insert(id) {
self.selection.active.remove(&id);
}
}
fn deactivate(&mut self, id: Entity) {
self.selection.active.remove(&id);
}
fn is_active(&self, id: Entity) -> bool {
self.selection.active.contains(&id)
}
}
impl Model<MultiSelect> {
/// Deactivates the item in the model.
pub fn deactivate(&mut self, id: Entity) {
Selectable::deactivate(self, id);
}
/// The IDs of the active items.
pub fn active(&self) -> impl Iterator<Item = Entity> + '_ {
self.selection.active.iter().copied()
}
}