// Decoration colors are always the same as foreground_active
to_rgb(colors.foreground_active),
to_rgb(colors.foreground_active),
to_rgb(colors.foreground_active),
to_rgb(colors.foreground_inactive),
to_rgb(colors.foreground_link),
to_rgb(colors.foreground_negative),
to_rgb(colors.foreground_neutral),
to_rgb(colors.foreground_normal),
to_rgb(colors.foreground_positive),
to_rgb(colors.foreground_visited),
)
}
structIniColorEffects{
color: Srgba,
color_amount: f32,
color_effect: ColorEffect,
contrast_amount: f32,
/// Applied to the text, using the background as the reference color.
contrast_effect: ColorEffect,
intensity_amount: f32,
intensity_effect: IntensityEffect,
}
/// Each color set is made up of a number of roles which are available in all other sets.
/// In addition, except for Inactive Text, there is a corresponding background role for each of the text roles. Currently (except for Normal and Alternate Background), these colors are not chosen here but are automatically determined based on Normal Background and the corresponding Text color.
structIniColors{
/// used when there is a need to subtly change the background to aid in item association. This might be used e.g. as the background of a heading, but is mostly used for alternating rows in lists, especially multi-column lists, to aid in visually tracking rows.
background_alternate: Srgba,
/// Normal background
background_normal: Srgba,
/// used to indicate an active element or attract attention, e.g. alerts, notifications; also for hovered hyperlinks
foreground_active: Srgba,
/// used for text which should be unobtrusive, e.g. comments, "subtitles", unimportant information, etc.
foreground_inactive: Srgba,
/// used for hyperlinks or to otherwise indicate "something which may be visited", or to show relationships
foreground_link: Srgba,
/// used for errors, failure notices, notifications that an action may be dangerous (e.g. unsafe web page or security context), etc.
foreground_negative: Srgba,
/// used to draw attention when another role is not appropriate; e.g. warnings, to indicate secure/encrypted content, etc.
foreground_neutral: Srgba,
/// Normal foreground
foreground_normal: Srgba,
/// used for success notices, to indicate trusted content, etc.
foreground_positive: Srgba,
/// used for "something (e.g. a hyperlink) that has been visited", or to indicate something that is "old".
foreground_visited: Srgba,
}
/// Intensity allows the overall color to be lightened or darkened.
enumIntensityEffect{
/// Makes everything lighter or darker in a controlled manner.
///
/// intensity_amount increases or decreases the overall intensity (i.e. perceived brightness) by an absolute amount.
Shade,
/// Changes the intensity to a percentage of the initial value.
Darken,
/// Conceptually the opposite of darken; lighten can be thought of as working with "distance from white", where darken works with "distance from black".
Lighten,
}
implIntensityEffect{
pubfnas_u8(&self)-> u8{
matchself{
Self::Shade=>0,
Self::Darken=>1,
Self::Lighten=>2,
}
}
}
/// This also changes the overall color like [IntensityEffect],
/// but is not limited to intensity.
enumColorEffect{
/// changes the relative chroma
///
/// This is available for "ColorEffect" but not "ContrastEffect".
Desaturate,
/// smoothly blends the original color into a reference color
Fade,
/// similar to Fade, except that the color (hue and chroma) changes more quickly while the intensity changes more slowly as the amount is increased