65 lines
2.5 KiB
Rust
65 lines
2.5 KiB
Rust
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use cosmic_panel_config::{PanelSize, PanelAnchor};
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use iced::{widget::Button, Rectangle};
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use iced_native::{command::platform_specific::wayland::popup::{SctkPopupSettings, SctkPositioner}};
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use sctk::reexports::protocols::xdg::shell::client::xdg_positioner::{Anchor, Gravity};
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use crate::{button, widget::icon};
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pub fn icon_button<'a, M: 'a, Renderer>() -> Button<'a, M, Renderer>
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where
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Renderer::Theme: iced_native::svg::StyleSheet + iced_style::button::StyleSheet,
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Renderer: iced_native::Renderer + iced_native::svg::Renderer + 'a,
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{
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let pixels = std::env::var("COSMIC_PANEL_SIZE")
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.ok()
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.and_then(|size| match size.parse::<PanelSize>() {
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Ok(PanelSize::XL) => Some(64),
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Ok(PanelSize::L) => Some(36),
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Ok(PanelSize::M) => Some(24),
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Ok(PanelSize::S) => Some(16),
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Ok(PanelSize::XS) => Some(12),
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Err(_) => Some(12),
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})
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.unwrap_or(16);
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button!(icon("input-gaming-symbolic", pixels))
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}
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pub fn get_popup_settings(parent: iced_native::window::Id, id: iced_native::window::Id, width_padding: Option<i32>, height_padding: Option<i32>) -> SctkPopupSettings {
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let anchor = std::env::var("COSMIC_PANEL_ANCHOR")
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.ok()
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.map(|size| match size.parse::<PanelAnchor>() {
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Ok(p) => p,
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Err(_) => PanelAnchor::Top,
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})
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.unwrap_or(PanelAnchor::Top);
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let pixels = std::env::var("COSMIC_PANEL_SIZE")
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.ok()
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.and_then(|size| match size.parse::<PanelSize>() {
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Ok(PanelSize::XL) => Some(64),
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Ok(PanelSize::L) => Some(36),
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Ok(PanelSize::M) => Some(24),
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Ok(PanelSize::S) => Some(16),
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Ok(PanelSize::XS) => Some(12),
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Err(_) => Some(12),
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})
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.unwrap_or(16);
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let (anchor, gravity) = match anchor {
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PanelAnchor::Left => (Anchor::Right, Gravity::Right),
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PanelAnchor::Right => (Anchor::Left, Gravity::Left),
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PanelAnchor::Top => (Anchor::Bottom, Gravity::Bottom),
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PanelAnchor::Bottom => (Anchor::Top, Gravity::Top),
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};
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SctkPopupSettings { parent, id, positioner: SctkPositioner {
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anchor,
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gravity,
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size: (200, 200),
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anchor_rect: Rectangle {
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x: 0,
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y: 0,
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width: width_padding.unwrap_or(16) * 2 + pixels as i32,
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height: height_padding.unwrap_or(8) * 2 + pixels as i32,
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},
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reactive: true,
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..Default::default()
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}, parent_size: None, grab: true }
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}
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