libcosmic/src/widget/grid/widget.rs

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// Copyright 2023 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use crate::{Element, Renderer};
use derive_setters::Setters;
use iced_core::event::{self, Event};
use iced_core::widget::{Operation, Tree};
use iced_core::{
layout, mouse, overlay, renderer, Alignment, Clipboard, Layout, Length, Padding, Rectangle,
Shell, Widget,
};
use iced_renderer::core::widget::OperationOutputWrapper;
/// Responsively generates rows and columns of widgets based on its dimmensions.
#[must_use]
#[derive(Setters)]
pub struct Grid<'a, Message> {
#[setters(skip)]
children: Vec<Element<'a, Message>>,
/// Where children shall be assigned in the grid.
#[setters(skip)]
assignments: Vec<Assignment>,
/// Sets the padding around the widget.
padding: Padding,
/// Alignment across columns
column_alignment: Alignment,
/// Alignment across rows
row_alignment: Alignment,
/// Sets the space between each column of items.
column_spacing: u16,
/// Sets the space between each item in a row.
row_spacing: u16,
/// Sets the width of the grid.
width: Length,
/// Sets the height of the grid.
height: Length,
/// Sets the max width
max_width: f32,
#[setters(skip)]
column: u16,
#[setters(skip)]
row: u16,
}
impl<'a, Message> Grid<'a, Message> {
pub const fn new() -> Self {
Self {
children: Vec::new(),
assignments: Vec::new(),
padding: Padding::ZERO,
column_alignment: Alignment::Start,
row_alignment: Alignment::Start,
column_spacing: 4,
row_spacing: 4,
width: Length::Shrink,
height: Length::Shrink,
max_width: f32::INFINITY,
column: 1,
row: 1,
}
}
/// Attach a new element with a given grid assignment.
pub fn push(mut self, widget: impl Into<Element<'a, Message>>) -> Self {
self.children.push(widget.into());
self.assignments.push(Assignment {
column: self.column,
row: self.row,
width: 1,
height: 1,
});
self.column += 1;
self
}
/// Attach a new element with custom properties
pub fn push_with<W, S>(mut self, widget: W, setup: S) -> Self
where
W: Into<Element<'a, Message>>,
S: Fn(Assignment) -> Assignment,
{
self.children.push(widget.into());
self.assignments.push(setup(Assignment {
column: self.column,
row: self.row,
width: 1,
height: 1,
}));
self.column += 1;
self
}
pub fn insert_row(mut self) -> Self {
self.row += 1;
self.column = 1;
self
}
}
impl<'a, Message: 'static + Clone> Widget<Message, Renderer> for Grid<'a, Message> {
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(self.children.as_mut_slice());
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let limits = limits
.max_width(self.max_width)
.width(self.width())
.height(self.height());
super::layout::resolve(
renderer,
&limits,
&self.children,
&self.assignments,
self.width,
self.height,
self.padding,
self.column_alignment,
self.row_alignment,
f32::from(self.column_spacing),
f32::from(self.row_spacing),
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Message>>,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
});
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &crate::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child
.as_widget()
.draw(state, renderer, theme, style, layout, cursor, viewport);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
overlay::from_children(&mut self.children, tree, layout, renderer)
}
#[cfg(feature = "a11y")]
/// get the a11y nodes for the widget
fn a11y_nodes(
&self,
layout: Layout<'_>,
state: &Tree,
p: mouse::Cursor,
) -> iced_accessibility::A11yTree {
use iced_accessibility::A11yTree;
A11yTree::join(
self.children
.iter()
.zip(layout.children())
.zip(state.children.iter())
.map(|((c, c_layout), state)| c.as_widget().a11y_nodes(c_layout, state, p)),
)
}
}
impl<'a, Message: 'static + Clone> From<Grid<'a, Message>> for Element<'a, Message> {
fn from(flex_row: Grid<'a, Message>) -> Self {
Self::new(flex_row)
}
}
#[derive(Copy, Clone, Debug, Setters)]
#[must_use]
pub struct Assignment {
pub(super) column: u16,
pub(super) row: u16,
pub(super) width: u16,
pub(super) height: u16,
}
impl Assignment {
pub const fn new() -> Self {
Self {
column: 0,
row: 0,
width: 1,
height: 1,
}
}
}
impl From<(u16, u16)> for Assignment {
fn from((column, row): (u16, u16)) -> Self {
Self {
column,
row,
width: 1,
height: 1,
}
}
}
impl From<(u16, u16, u16, u16)> for Assignment {
fn from((column, row, width, height): (u16, u16, u16, u16)) -> Self {
Self {
column,
row,
width,
height,
}
}
}