366 lines
10 KiB
Rust
366 lines
10 KiB
Rust
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pub mod category;
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pub mod entity;
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pub mod selection;
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use std::{
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any::{Any, TypeId},
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collections::{HashMap, VecDeque},
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};
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use category::{ItemCategory, ItemInterface};
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use entity::EntityMut;
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use selection::Selectable;
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use slotmap::{SecondaryMap, SlotMap};
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slotmap::new_key_type! {
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/// Unique key type for items in the table
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pub struct Entity;
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}
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/// The portion of the model used only by the application.
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#[derive(Debug, Default)]
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pub(super) struct Storage(HashMap<TypeId, SecondaryMap<Entity, Box<dyn Any>>>);
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pub struct Model<SelectionMode: Default, Item: ItemInterface<Category>, Category: ItemCategory>
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where
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Category: ItemCategory,
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{
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pub(super) categories: Vec<Category>,
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/// Stores the items
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pub(super) items: SlotMap<Entity, Item>,
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/// Whether the item is selected or not
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pub(super) active: SecondaryMap<Entity, bool>,
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/// Optional indents for the table items
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pub(super) indents: SecondaryMap<Entity, u16>,
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/// Order which the items will be displayed.
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pub(super) order: VecDeque<Entity>,
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/// Stores the current selection(s)
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pub(super) selection: SelectionMode,
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/// What category to sort by and whether it's ascending or not
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pub(super) sort: Option<(Category, bool)>,
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/// Application-managed data associated with each item
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pub(super) storage: Storage,
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}
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impl<SelectionMode: Default, Item: ItemInterface<Category>, Category: ItemCategory>
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Model<SelectionMode, Item, Category>
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where
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Self: Selectable,
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{
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pub fn new(categories: Vec<Category>) -> Self {
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Self {
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categories,
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items: SlotMap::default(),
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active: SecondaryMap::default(),
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indents: SecondaryMap::default(),
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order: VecDeque::new(),
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selection: SelectionMode::default(),
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sort: None,
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storage: Storage::default(),
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}
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}
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pub fn categories(&mut self, cats: Vec<Category>) {
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self.categories = cats;
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}
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/// Activates the item in the model.
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///
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/// ```ignore
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/// model.activate(id);
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/// ```
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pub fn activate(&mut self, id: Entity) {
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Selectable::activate(self, id);
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}
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/// Activates the item at the given position, returning true if it was activated.
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pub fn activate_position(&mut self, position: u16) -> bool {
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if let Some(entity) = self.entity_at(position) {
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self.activate(entity);
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return true;
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}
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false
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}
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/// Removes all items from the model.
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///
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/// Any IDs held elsewhere by the application will no longer be usable with the map.
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/// The generation is incremented on removal, so the stale IDs will return `None` for
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/// any attempt to get values from the map.
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///
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/// ```ignore
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/// model.clear();
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/// ```
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pub fn clear(&mut self) {
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for entity in self.order.clone() {
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self.remove(entity);
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}
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}
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/// Check if an item exists in the map.
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///
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/// ```ignore
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/// if model.contains_item(id) {
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/// println!("ID is still valid");
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/// }
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/// ```
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pub fn contains_item(&self, id: Entity) -> bool {
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self.items.contains_key(id)
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}
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/// Get an immutable reference to data associated with an item.
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///
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/// ```ignore
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/// if let Some(data) = model.data::<String>(id) {
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/// println!("found string on {:?}: {}", id, data);
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/// }
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/// ```
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pub fn item(&self, id: Entity) -> Option<&Item> {
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self.items.get(id)
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}
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/// Get a mutable reference to data associated with an item.
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pub fn item_mut(&mut self, id: Entity) -> Option<&mut Item> {
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self.items.get_mut(id)
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}
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/// Associates data with the item.
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///
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/// There may only be one data component per Rust type.
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///
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/// ```ignore
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/// model.data_set::<String>(id, String::from("custom string"));
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/// ```
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pub fn item_set(&mut self, id: Entity, data: Item) {
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if let Some(item) = self.items.get_mut(id) {
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*item = data;
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}
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}
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/// Get an immutable reference to data associated with an item.
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///
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/// ```ignore
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/// if let Some(data) = model.data::<String>(id) {
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/// println!("found string on {:?}: {}", id, data);
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/// }
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/// ```
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pub fn data<Data: 'static>(&self, id: Entity) -> Option<&Data> {
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self.storage
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.0
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.get(&TypeId::of::<Data>())
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.and_then(|storage| storage.get(id))
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.and_then(|data| data.downcast_ref())
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}
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/// Get a mutable reference to data associated with an item.
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pub fn data_mut<Data: 'static>(&mut self, id: Entity) -> Option<&mut Data> {
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self.storage
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.0
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.get_mut(&TypeId::of::<Data>())
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.and_then(|storage| storage.get_mut(id))
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.and_then(|data| data.downcast_mut())
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}
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/// Associates data with the item.
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///
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/// There may only be one data component per Rust type.
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///
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/// ```ignore
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/// model.data_set::<String>(id, String::from("custom string"));
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/// ```
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pub fn data_set<Data: 'static>(&mut self, id: Entity, data: Data) {
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if self.contains_item(id) {
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self.storage
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.0
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.entry(TypeId::of::<Data>())
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.or_default()
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.insert(id, Box::new(data));
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}
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}
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/// Removes a specific data type from the item.
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///
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/// ```ignore
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/// model.data.remove::<String>(id);
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/// ```
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pub fn data_remove<Data: 'static>(&mut self, id: Entity) {
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self.storage
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.0
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.get_mut(&TypeId::of::<Data>())
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.and_then(|storage| storage.remove(id));
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}
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/// Enable or disable an item.
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///
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/// ```ignore
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/// model.enable(id, true);
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/// ```
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pub fn enable(&mut self, id: Entity, enable: bool) {
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if let Some(e) = self.active.get_mut(id) {
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*e = enable;
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}
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}
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/// Get the item that is located at a given position.
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#[must_use]
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pub fn entity_at(&mut self, position: u16) -> Option<Entity> {
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self.order.get(position as usize).copied()
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}
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/// Inserts a new item in the model.
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///
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/// ```ignore
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/// let id = model.insert().text("Item A").icon("custom-icon").id();
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/// ```
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#[must_use]
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pub fn insert(&mut self, item: Item) -> EntityMut<SelectionMode, Item, Category> {
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let id = self.items.insert(item);
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self.order.push_back(id);
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EntityMut { model: self, id }
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}
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/// Check if the given ID is the active ID.
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#[must_use]
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pub fn is_active(&self, id: Entity) -> bool {
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<Self as Selectable>::is_active(self, id)
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}
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/// Check if the item is enabled.
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///
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/// ```ignore
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/// if model.is_enabled(id) {
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/// if let Some(text) = model.text(id) {
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/// println!("{text} is enabled");
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/// }
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/// }
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/// ```
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#[must_use]
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pub fn is_enabled(&self, id: Entity) -> bool {
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self.active.get(id).map_or(false, |e| *e)
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}
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/// Iterates across items in the model in the order that they are displayed.
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pub fn iter(&self) -> impl Iterator<Item = Entity> + '_ {
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self.order.iter().copied()
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}
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pub fn indent(&self, id: Entity) -> Option<u16> {
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self.indents.get(id).copied()
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}
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pub fn indent_set(&mut self, id: Entity, indent: u16) -> Option<u16> {
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if !self.contains_item(id) {
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return None;
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}
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self.indents.insert(id, indent)
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}
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pub fn indent_remove(&mut self, id: Entity) -> Option<u16> {
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self.indents.remove(id)
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}
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/// The position of the item in the model.
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///
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/// ```ignore
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/// if let Some(position) = model.position(id) {
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/// println!("found item at {}", position);
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/// }
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#[must_use]
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pub fn position(&self, id: Entity) -> Option<u16> {
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#[allow(clippy::cast_possible_truncation)]
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self.order.iter().position(|k| *k == id).map(|v| v as u16)
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}
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/// Change the position of an item in the model.
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///
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/// ```ignore
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/// if let Some(new_position) = model.position_set(id, 0) {
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/// println!("placed item at {}", new_position);
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/// }
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/// ```
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pub fn position_set(&mut self, id: Entity, position: u16) -> Option<usize> {
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let Some(index) = self.position(id) else {
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return None;
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};
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self.order.remove(index as usize);
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let position = self.order.len().min(position as usize);
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self.order.insert(position, id);
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Some(position)
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}
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/// Swap the position of two items in the model.
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///
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/// Returns false if the swap cannot be performed.
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///
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/// ```ignore
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/// if model.position_swap(first_id, second_id) {
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/// println!("positions swapped");
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/// }
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/// ```
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pub fn position_swap(&mut self, first: Entity, second: Entity) -> bool {
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let Some(first_index) = self.position(first) else {
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return false;
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};
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let Some(second_index) = self.position(second) else {
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return false;
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};
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self.order.swap(first_index as usize, second_index as usize);
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true
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}
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/// Removes an item from the model.
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///
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/// The generation of the slot for the ID will be incremented, so this ID will no
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/// longer be usable with the map. Subsequent attempts to get values from the map
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/// with this ID will return `None` and failed to assign values.
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pub fn remove(&mut self, id: Entity) {
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self.items.remove(id);
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self.deactivate(id);
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for storage in self.storage.0.values_mut() {
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storage.remove(id);
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}
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if let Some(index) = self.position(id) {
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self.order.remove(index as usize);
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}
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}
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/// Get the sort data
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pub fn get_sort(&self) -> Option<(Category, bool)> {
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self.sort
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}
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/// Sorts items in the model, this should be called before it is drawn after all items have been added for the view
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pub fn sort(&mut self, category: Category, ascending: bool) {
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self.sort = Some((category, ascending));
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let mut order: Vec<Entity> = self.order.iter().cloned().collect();
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order.sort_by(|entity_a, entity_b| {
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if ascending {
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self.item(*entity_a)
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.unwrap()
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.compare(self.item(*entity_b).unwrap(), category)
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} else {
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self.item(*entity_b)
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.unwrap()
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.compare(self.item(*entity_a).unwrap(), category)
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}
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});
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self.order = order.into();
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}
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}
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