libcosmic/src/widget/segmented_button/model/mod.rs

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// Copyright 2023 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
mod builder;
pub use self::builder::{BuilderEntity, ModelBuilder};
mod entity;
pub use self::entity::EntityMut;
mod selection;
pub use self::selection::{MultiSelect, Selectable, SingleSelect};
use crate::widget::Icon;
use slotmap::{SecondaryMap, SlotMap};
use std::any::{Any, TypeId};
use std::borrow::Cow;
use std::collections::{HashMap, VecDeque};
slotmap::new_key_type! {
/// A unique ID for an item in the [`Model`].
pub struct Entity;
}
#[derive(Clone, Debug)]
pub struct Settings {
pub enabled: bool,
pub closable: bool,
}
impl Default for Settings {
fn default() -> Self {
Self {
enabled: true,
closable: false,
}
}
}
/// A model for single-select button selection.
pub type SingleSelectModel = Model<SingleSelect>;
/// Single-select variant of an [`EntityMut`].
pub type SingleSelectEntityMut<'a> = EntityMut<'a, SingleSelect>;
/// A model for multi-select button selection.
pub type MultiSelectModel = Model<MultiSelect>;
/// Multi-select variant of an [`EntityMut`].
pub type MultiSelectEntityMut<'a> = EntityMut<'a, MultiSelect>;
/// The portion of the model used only by the application.
#[derive(Debug, Default)]
pub(super) struct Storage(HashMap<TypeId, SecondaryMap<Entity, Box<dyn Any>>>);
/// The model held by the application, containing the unique IDs and data of each inserted item.
#[derive(Default)]
pub struct Model<SelectionMode: Default> {
/// The content used for drawing segmented items.
pub(super) items: SlotMap<Entity, Settings>,
/// Icons optionally-defined for each item.
pub(super) icons: SecondaryMap<Entity, Icon>,
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/// Indent optionally-defined for each item.
pub(super) indents: SecondaryMap<Entity, u16>,
/// Text optionally-defined for each item.
pub(super) text: SecondaryMap<Entity, Cow<'static, str>>,
/// Order which the items will be displayed.
pub(super) order: VecDeque<Entity>,
/// Manages selections
pub(super) selection: SelectionMode,
/// Data managed by the application.
pub(super) storage: Storage,
}
impl<SelectionMode: Default> Model<SelectionMode>
where
Self: Selectable,
{
/// Activates the item in the model.
///
/// ```ignore
/// model.activate(id);
/// ```
pub fn activate(&mut self, id: Entity) {
Selectable::activate(self, id);
}
/// Activates the item at the given position, returning true if it was activated.
pub fn activate_position(&mut self, position: u16) -> bool {
if let Some(entity) = self.entity_at(position) {
self.activate(entity);
return true;
}
false
}
/// Creates a builder for initializing a model.
///
/// ```ignore
/// let model = segmented_button::Model::builder()
/// .insert(|b| b.text("Item A").activate())
/// .insert(|b| b.text("Item B"))
/// .insert(|b| b.text("Item C"))
/// .build();
/// ```
#[must_use]
pub fn builder() -> ModelBuilder<SelectionMode> {
ModelBuilder::default()
}
/// Removes all items from the model.
///
/// Any IDs held elsewhere by the application will no longer be usable with the map.
/// The generation is incremented on removal, so the stale IDs will return `None` for
/// any attempt to get values from the map.
///
/// ```ignore
/// model.clear();
/// ```
pub fn clear(&mut self) {
for entity in self.order.clone() {
self.remove(entity);
}
}
/// Shows or hides the item's close button.
pub fn closable_set(&mut self, id: Entity, closable: bool) {
if let Some(settings) = self.items.get_mut(id) {
settings.closable = closable;
}
}
/// Check if an item exists in the map.
///
/// ```ignore
/// if model.contains_item(id) {
/// println!("ID is still valid");
/// }
/// ```
pub fn contains_item(&self, id: Entity) -> bool {
self.items.contains_key(id)
}
/// Get an immutable reference to data associated with an item.
///
/// ```ignore
/// if let Some(data) = model.data::<String>(id) {
/// println!("found string on {:?}: {}", id, data);
/// }
/// ```
pub fn data<Data: 'static>(&self, id: Entity) -> Option<&Data> {
self.storage
.0
.get(&TypeId::of::<Data>())
.and_then(|storage| storage.get(id))
.and_then(|data| data.downcast_ref())
}
/// Get a mutable reference to data associated with an item.
pub fn data_mut<Data: 'static>(&mut self, id: Entity) -> Option<&mut Data> {
self.storage
.0
.get_mut(&TypeId::of::<Data>())
.and_then(|storage| storage.get_mut(id))
.and_then(|data| data.downcast_mut())
}
/// Associates data with the item.
///
/// There may only be one data component per Rust type.
///
/// ```ignore
/// model.data_set::<String>(id, String::from("custom string"));
/// ```
pub fn data_set<Data: 'static>(&mut self, id: Entity, data: Data) {
if self.contains_item(id) {
self.storage
.0
.entry(TypeId::of::<Data>())
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.or_default()
.insert(id, Box::new(data));
}
}
/// Removes a specific data type from the item.
///
/// ```ignore
/// model.data.remove::<String>(id);
/// ```
pub fn data_remove<Data: 'static>(&mut self, id: Entity) {
self.storage
.0
.get_mut(&TypeId::of::<Data>())
.and_then(|storage| storage.remove(id));
}
/// Enable or disable an item.
///
/// ```ignore
/// model.enable(id, true);
/// ```
pub fn enable(&mut self, id: Entity, enable: bool) {
if let Some(e) = self.items.get_mut(id) {
e.enabled = enable;
}
}
/// Get the item that is located at a given position.
#[must_use]
pub fn entity_at(&mut self, position: u16) -> Option<Entity> {
self.order.get(position as usize).copied()
}
/// Immutable reference to the icon associated with the item.
///
/// ```ignore
/// if let Some(icon) = model.icon(id) {
/// println!("has icon: {:?}", icon);
/// }
/// ```
pub fn icon(&self, id: Entity) -> Option<&Icon> {
self.icons.get(id)
}
/// Sets a new icon for an item.
///
/// ```ignore
/// if let Some(old_icon) = model.icon_set(IconSource::from("new-icon")) {
/// println!("previously had icon: {:?}", old_icon);
/// }
/// ```
pub fn icon_set(&mut self, id: Entity, icon: Icon) -> Option<Icon> {
if !self.contains_item(id) {
return None;
}
self.icons.insert(id, icon)
}
/// Removes the icon from an item.
///
/// ```ignore
/// if let Some(old_icon) = model.icon_remove(id) {
/// println!("previously had icon: {:?}", old_icon);
/// }
pub fn icon_remove(&mut self, id: Entity) -> Option<Icon> {
self.icons.remove(id)
}
/// Inserts a new item in the model.
///
/// ```ignore
/// let id = model.insert().text("Item A").icon("custom-icon").id();
/// ```
#[must_use]
pub fn insert(&mut self) -> EntityMut<SelectionMode> {
let id = self.items.insert(Settings::default());
self.order.push_back(id);
EntityMut { model: self, id }
}
/// Check if the given ID is the active ID.
#[must_use]
pub fn is_active(&self, id: Entity) -> bool {
<Self as Selectable>::is_active(self, id)
}
/// Whether the item should contain a close button.
#[must_use]
pub fn is_closable(&self, id: Entity) -> bool {
self.items.get(id).map_or(false, |e| e.closable)
}
/// Check if the item is enabled.
///
/// ```ignore
/// if model.is_enabled(id) {
/// if let Some(text) = model.text(id) {
/// println!("{text} is enabled");
/// }
/// }
/// ```
#[must_use]
pub fn is_enabled(&self, id: Entity) -> bool {
self.items.get(id).map_or(false, |e| e.enabled)
}
/// Iterates across items in the model in the order that they are displayed.
pub fn iter(&self) -> impl Iterator<Item = Entity> + '_ {
self.order.iter().copied()
}
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pub fn indent(&self, id: Entity) -> Option<u16> {
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self.indents.get(id).copied()
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}
pub fn indent_set(&mut self, id: Entity, indent: u16) -> Option<u16> {
if !self.contains_item(id) {
return None;
}
self.indents.insert(id, indent)
}
pub fn indent_remove(&mut self, id: Entity) -> Option<u16> {
self.indents.remove(id)
}
/// The position of the item in the model.
///
/// ```ignore
/// if let Some(position) = model.position(id) {
/// println!("found item at {}", position);
/// }
#[must_use]
pub fn position(&self, id: Entity) -> Option<u16> {
#[allow(clippy::cast_possible_truncation)]
self.order.iter().position(|k| *k == id).map(|v| v as u16)
}
/// Change the position of an item in the model.
///
/// ```ignore
/// if let Some(new_position) = model.position_set(id, 0) {
/// println!("placed item at {}", new_position);
/// }
/// ```
pub fn position_set(&mut self, id: Entity, position: u16) -> Option<usize> {
let Some(index) = self.position(id) else {
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return None;
};
let position = self.order.len().min(position as usize);
self.order.remove(index as usize);
self.order.insert(position, id);
Some(position)
}
/// Swap the position of two items in the model.
///
/// Returns false if the swap cannot be performed.
///
/// ```ignore
/// if model.position_swap(first_id, second_id) {
/// println!("positions swapped");
/// }
/// ```
pub fn position_swap(&mut self, first: Entity, second: Entity) -> bool {
let Some(first_index) = self.position(first) else {
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return false;
};
let Some(second_index) = self.position(second) else {
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return false;
};
self.order.swap(first_index as usize, second_index as usize);
true
}
/// Removes an item from the model.
///
/// The generation of the slot for the ID will be incremented, so this ID will no
/// longer be usable with the map. Subsequent attempts to get values from the map
/// with this ID will return `None` and failed to assign values.
pub fn remove(&mut self, id: Entity) {
self.items.remove(id);
self.deactivate(id);
for storage in self.storage.0.values_mut() {
storage.remove(id);
}
if let Some(index) = self.position(id) {
self.order.remove(index as usize);
}
}
/// Immutable reference to the text assigned to the item.
///
/// ```ignore
/// if let Some(text) = model.text(id) {
/// println!("{:?} has text {text}", id);
/// }
/// ```
pub fn text(&self, id: Entity) -> Option<&str> {
self.text.get(id).map(Cow::as_ref)
}
/// Sets new text for an item.
///
/// ```ignore
/// if let Some(old_text) = model.text_set(id, "Item B") {
/// println!("{:?} had text {}", id, old_text)
/// }
/// ```
pub fn text_set(&mut self, id: Entity, text: impl Into<Cow<'static, str>>) -> Option<Cow<str>> {
if !self.contains_item(id) {
return None;
}
self.text.insert(id, text.into())
}
/// Removes text from an item.
/// ```ignore
/// if let Some(old_text) = model.text_remove(id) {
/// println!("{:?} had text {}", id, old_text);
/// }
pub fn text_remove(&mut self, id: Entity) -> Option<Cow<'static, str>> {
self.text.remove(id)
}
}