245 lines
7.3 KiB
Rust
245 lines
7.3 KiB
Rust
use iced_core::keyboard::key::{Code, Physical};
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use iced_core::keyboard::{Key, Modifiers};
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use std::fmt;
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/// Represents the modifier keys on a keyboard.
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///
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/// It has four variants:
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/// * `Super`: Represents the Super key (also known as the Windows key on Windows, Command key on macOS).
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/// * `Ctrl`: Represents the Control key.
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/// * `Alt`: Represents the Alt key.
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/// * `Shift`: Represents the Shift key.
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub enum Modifier {
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Super,
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Ctrl,
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Alt,
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Shift,
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}
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/// Represents a combination of a key and modifiers.
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/// It is used to define keyboard shortcuts.
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#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub struct KeyBind {
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/// A vector of modifiers for the key binding.
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pub modifiers: Vec<Modifier>,
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/// The key for the key binding.
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pub key: Key,
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}
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impl KeyBind {
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/// Checks if the given key and modifiers match the `KeyBind`, with an
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/// optional fallback to the physical key position for non-Latin keyboard
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/// layouts.
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///
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/// # Arguments
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///
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/// * `modifiers` - A `Modifiers` instance representing the current active modifiers.
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/// * `key` - A reference to the `Key` that is being checked.
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/// * `physical_key` - An optional reference to the physical key position,
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/// used as a fallback when the logical `key` does not match (e.g. on
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/// Cyrillic or other non-Latin layouts). Can be `None` for keys where
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/// the physical position is not relevant (e.g. `Key::Named`).
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///
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/// # Returns
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///
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/// * `bool` - `true` if the key and modifiers match the `KeyBind`, `false` otherwise.
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pub fn matches(
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&self,
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modifiers: Modifiers,
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key: &Key,
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physical_key: Option<&Physical>,
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) -> bool {
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let key_eq = self.key_eq(key)
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|| (!is_latin_shortcut_key(key)
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&& physical_key
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.and_then(physical_key_to_latin)
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.is_some_and(|latin| self.key_eq(&latin)));
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key_eq
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&& modifiers.logo() == self.modifiers.contains(&Modifier::Super)
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&& modifiers.control() == self.modifiers.contains(&Modifier::Ctrl)
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&& modifiers.alt() == self.modifiers.contains(&Modifier::Alt)
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&& modifiers.shift() == self.modifiers.contains(&Modifier::Shift)
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}
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fn key_eq(&self, key: &Key) -> bool {
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match (key, &self.key) {
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// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
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(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(b),
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(a, b) => a.eq(b),
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}
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}
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}
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fn is_latin_shortcut_key(key: &Key) -> bool {
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let Key::Character(s) = key else {
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return false;
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};
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let mut chars = s.chars();
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let Some(ch) = chars.next() else {
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return false;
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};
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chars.next().is_none() && (ch.is_ascii_graphic() || ch == ' ')
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}
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/// Converts a physical key code to the corresponding US-layout Latin `Key`.
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///
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/// This mapping is intentionally limited to keys that may produce different
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/// characters on non-Latin keyboard layouts (letters and punctuation). Keys
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/// like digits are not included because they remain the same across layouts.
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///
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/// Only used as a fallback when the primary key comparison in
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/// [`KeyBind::matches`] does not match.
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fn physical_key_to_latin(physical_key: &Physical) -> Option<Key> {
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let code = match physical_key {
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Physical::Code(code) => code,
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Physical::Unidentified(_) => return None,
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};
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let ch = match code {
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Code::KeyA => "a",
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Code::KeyB => "b",
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Code::KeyC => "c",
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Code::KeyD => "d",
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Code::KeyE => "e",
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Code::KeyF => "f",
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Code::KeyG => "g",
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Code::KeyH => "h",
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Code::KeyI => "i",
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Code::KeyJ => "j",
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Code::KeyK => "k",
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Code::KeyL => "l",
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Code::KeyM => "m",
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Code::KeyN => "n",
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Code::KeyO => "o",
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Code::KeyP => "p",
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Code::KeyQ => "q",
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Code::KeyR => "r",
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Code::KeyS => "s",
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Code::KeyT => "t",
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Code::KeyU => "u",
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Code::KeyV => "v",
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Code::KeyW => "w",
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Code::KeyX => "x",
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Code::KeyY => "y",
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Code::KeyZ => "z",
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Code::Minus => "-",
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Code::Equal => "=",
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Code::BracketLeft => "[",
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Code::BracketRight => "]",
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Code::Backslash => "\\",
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Code::Semicolon => ";",
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Code::Quote => "'",
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Code::Backquote => "`",
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Code::Comma => ",",
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Code::Period => ".",
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Code::Slash => "/",
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_ => return None,
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};
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Some(Key::Character(ch.into()))
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}
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impl fmt::Display for KeyBind {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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for modifier in self.modifiers.iter() {
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write!(f, "{:?} + ", modifier)?;
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}
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match &self.key {
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Key::Character(c) if c.as_str() == " " => write!(f, "Space"),
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Key::Character(c) => write!(f, "{}", c.to_uppercase()),
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Key::Named(named) => write!(f, "{:?}", named),
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other => write!(f, "{:?}", other),
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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fn bind_ctrl_w() -> KeyBind {
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KeyBind {
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modifiers: vec![Modifier::Ctrl],
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key: Key::Character("w".into()),
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}
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}
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#[test]
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fn ctrl_w() {
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assert!(bind_ctrl_w().matches(
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Modifiers::CTRL,
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&Key::Character("w".into()),
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Some(&Physical::Code(Code::KeyW)),
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));
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}
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#[test]
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fn ctrl_w_no_fallback_to_dvorak_comma() {
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assert!(!bind_ctrl_w().matches(
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Modifiers::CTRL,
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&Key::Character(",".into()),
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Some(&Physical::Code(Code::KeyW)),
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));
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}
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#[test]
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fn non_latin_layout_fallback() {
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assert!(bind_ctrl_w().matches(
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Modifiers::CTRL,
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&Key::Character("ц".into()),
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Some(&Physical::Code(Code::KeyW)),
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));
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let bind = KeyBind {
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modifiers: vec![Modifier::Ctrl],
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key: Key::Character("s".into()),
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};
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assert!(bind.matches(
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Modifiers::CTRL,
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&Key::Character("ы".into()),
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Some(&Physical::Code(Code::KeyS)),
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));
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assert!(!bind.matches(
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Modifiers::CTRL,
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&Key::Character("ц".into()),
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Some(&Physical::Code(Code::KeyQ)),
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));
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}
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#[test]
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fn ctrl_space() {
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let bind = KeyBind {
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modifiers: vec![Modifier::Ctrl],
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key: Key::Character(" ".into()),
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};
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assert!(bind.matches(Modifiers::CTRL, &Key::Character(" ".into()), None,));
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assert!(format!("{}", bind) == String::from("Ctrl + Space"))
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}
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#[test]
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fn ctrl_space_no_fallback() {
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assert!(!bind_ctrl_w().matches(
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Modifiers::CTRL,
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&Key::Character(" ".into()),
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Some(&Physical::Code(Code::KeyW)),
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));
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}
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#[test]
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fn ctrl_a_no_fallback_to_french_azerty_q() {
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let bind = KeyBind {
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modifiers: vec![Modifier::Ctrl],
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key: Key::Character("a".into()),
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};
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assert!(!bind.matches(
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Modifiers::CTRL,
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&Key::Character("q".into()),
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Some(&Physical::Code(Code::KeyA)),
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));
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}
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}
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