libcosmic-yoda/src/widget/menu/key_bind.rs
2026-06-29 17:39:46 +02:00

245 lines
7.3 KiB
Rust

use iced_core::keyboard::key::{Code, Physical};
use iced_core::keyboard::{Key, Modifiers};
use std::fmt;
/// Represents the modifier keys on a keyboard.
///
/// It has four variants:
/// * `Super`: Represents the Super key (also known as the Windows key on Windows, Command key on macOS).
/// * `Ctrl`: Represents the Control key.
/// * `Alt`: Represents the Alt key.
/// * `Shift`: Represents the Shift key.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum Modifier {
Super,
Ctrl,
Alt,
Shift,
}
/// Represents a combination of a key and modifiers.
/// It is used to define keyboard shortcuts.
#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct KeyBind {
/// A vector of modifiers for the key binding.
pub modifiers: Vec<Modifier>,
/// The key for the key binding.
pub key: Key,
}
impl KeyBind {
/// Checks if the given key and modifiers match the `KeyBind`, with an
/// optional fallback to the physical key position for non-Latin keyboard
/// layouts.
///
/// # Arguments
///
/// * `modifiers` - A `Modifiers` instance representing the current active modifiers.
/// * `key` - A reference to the `Key` that is being checked.
/// * `physical_key` - An optional reference to the physical key position,
/// used as a fallback when the logical `key` does not match (e.g. on
/// Cyrillic or other non-Latin layouts). Can be `None` for keys where
/// the physical position is not relevant (e.g. `Key::Named`).
///
/// # Returns
///
/// * `bool` - `true` if the key and modifiers match the `KeyBind`, `false` otherwise.
pub fn matches(
&self,
modifiers: Modifiers,
key: &Key,
physical_key: Option<&Physical>,
) -> bool {
let key_eq = self.key_eq(key)
|| (!is_latin_shortcut_key(key)
&& physical_key
.and_then(physical_key_to_latin)
.is_some_and(|latin| self.key_eq(&latin)));
key_eq
&& modifiers.logo() == self.modifiers.contains(&Modifier::Super)
&& modifiers.control() == self.modifiers.contains(&Modifier::Ctrl)
&& modifiers.alt() == self.modifiers.contains(&Modifier::Alt)
&& modifiers.shift() == self.modifiers.contains(&Modifier::Shift)
}
fn key_eq(&self, key: &Key) -> bool {
match (key, &self.key) {
// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(b),
(a, b) => a.eq(b),
}
}
}
fn is_latin_shortcut_key(key: &Key) -> bool {
let Key::Character(s) = key else {
return false;
};
let mut chars = s.chars();
let Some(ch) = chars.next() else {
return false;
};
chars.next().is_none() && (ch.is_ascii_graphic() || ch == ' ')
}
/// Converts a physical key code to the corresponding US-layout Latin `Key`.
///
/// This mapping is intentionally limited to keys that may produce different
/// characters on non-Latin keyboard layouts (letters and punctuation). Keys
/// like digits are not included because they remain the same across layouts.
///
/// Only used as a fallback when the primary key comparison in
/// [`KeyBind::matches`] does not match.
fn physical_key_to_latin(physical_key: &Physical) -> Option<Key> {
let code = match physical_key {
Physical::Code(code) => code,
Physical::Unidentified(_) => return None,
};
let ch = match code {
Code::KeyA => "a",
Code::KeyB => "b",
Code::KeyC => "c",
Code::KeyD => "d",
Code::KeyE => "e",
Code::KeyF => "f",
Code::KeyG => "g",
Code::KeyH => "h",
Code::KeyI => "i",
Code::KeyJ => "j",
Code::KeyK => "k",
Code::KeyL => "l",
Code::KeyM => "m",
Code::KeyN => "n",
Code::KeyO => "o",
Code::KeyP => "p",
Code::KeyQ => "q",
Code::KeyR => "r",
Code::KeyS => "s",
Code::KeyT => "t",
Code::KeyU => "u",
Code::KeyV => "v",
Code::KeyW => "w",
Code::KeyX => "x",
Code::KeyY => "y",
Code::KeyZ => "z",
Code::Minus => "-",
Code::Equal => "=",
Code::BracketLeft => "[",
Code::BracketRight => "]",
Code::Backslash => "\\",
Code::Semicolon => ";",
Code::Quote => "'",
Code::Backquote => "`",
Code::Comma => ",",
Code::Period => ".",
Code::Slash => "/",
_ => return None,
};
Some(Key::Character(ch.into()))
}
impl fmt::Display for KeyBind {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for modifier in self.modifiers.iter() {
write!(f, "{:?} + ", modifier)?;
}
match &self.key {
Key::Character(c) if c.as_str() == " " => write!(f, "Space"),
Key::Character(c) => write!(f, "{}", c.to_uppercase()),
Key::Named(named) => write!(f, "{:?}", named),
other => write!(f, "{:?}", other),
}
}
}
#[cfg(test)]
mod test {
use super::*;
fn bind_ctrl_w() -> KeyBind {
KeyBind {
modifiers: vec![Modifier::Ctrl],
key: Key::Character("w".into()),
}
}
#[test]
fn ctrl_w() {
assert!(bind_ctrl_w().matches(
Modifiers::CTRL,
&Key::Character("w".into()),
Some(&Physical::Code(Code::KeyW)),
));
}
#[test]
fn ctrl_w_no_fallback_to_dvorak_comma() {
assert!(!bind_ctrl_w().matches(
Modifiers::CTRL,
&Key::Character(",".into()),
Some(&Physical::Code(Code::KeyW)),
));
}
#[test]
fn non_latin_layout_fallback() {
assert!(bind_ctrl_w().matches(
Modifiers::CTRL,
&Key::Character("ц".into()),
Some(&Physical::Code(Code::KeyW)),
));
let bind = KeyBind {
modifiers: vec![Modifier::Ctrl],
key: Key::Character("s".into()),
};
assert!(bind.matches(
Modifiers::CTRL,
&Key::Character("ы".into()),
Some(&Physical::Code(Code::KeyS)),
));
assert!(!bind.matches(
Modifiers::CTRL,
&Key::Character("ц".into()),
Some(&Physical::Code(Code::KeyQ)),
));
}
#[test]
fn ctrl_space() {
let bind = KeyBind {
modifiers: vec![Modifier::Ctrl],
key: Key::Character(" ".into()),
};
assert!(bind.matches(Modifiers::CTRL, &Key::Character(" ".into()), None,));
assert!(format!("{}", bind) == String::from("Ctrl + Space"))
}
#[test]
fn ctrl_space_no_fallback() {
assert!(!bind_ctrl_w().matches(
Modifiers::CTRL,
&Key::Character(" ".into()),
Some(&Physical::Code(Code::KeyW)),
));
}
#[test]
fn ctrl_a_no_fallback_to_french_azerty_q() {
let bind = KeyBind {
modifiers: vec![Modifier::Ctrl],
key: Key::Character("a".into()),
};
assert!(!bind.matches(
Modifiers::CTRL,
&Key::Character("q".into()),
Some(&Physical::Code(Code::KeyA)),
));
}
}