libcosmic-yoda/src/widget/segmented_button/style.rs
Michael Aaron Murphy b3d550cc5e feat!(segmented-button): improved interfaces and documentation
BREAKING CHANGE: Various type and function names have changed to reflect
themselves better in documentation. Code has been reorganized into
separate modules with a better placement in libcosmic. Most of the
functions, types, and modules now have documentation and examples.

These changes no longer require the `Model` type to define the
data/component type that it stores. The component functionality is now
optional, and it's also possible to associate many components to an item
with one component per type. This has had a side effect of simplifying a
lot of the type signatures in the implementation.

Before, to insert an item into the model, you had to define a
`SegmentedItem` and a `Component` on insert, and get back an ID for that
item. Which makes it difficult to define an item that contains only an
icon or has no components. And requires an extra insert function to
activate the item on insert.

Now, there is a flexible builder-style API for configuring
newly-inserted items in the model. So the complexity for inserting and
retrieving values from the model has decreased significantly
2023-01-19 19:58:31 +01:00

51 lines
1.6 KiB
Rust

// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use iced_core::{Background, BorderRadius, Color};
/// Appearance of the segmented button.
#[derive(Default, Clone, Copy)]
pub struct Appearance {
pub background: Option<Background>,
pub border_radius: BorderRadius,
pub border_bottom: Option<(f32, Color)>,
pub border_end: Option<(f32, Color)>,
pub border_start: Option<(f32, Color)>,
pub border_top: Option<(f32, Color)>,
pub active: ItemStatusAppearance,
pub inactive: ItemStatusAppearance,
pub hover: ItemStatusAppearance,
pub focus: ItemStatusAppearance,
}
/// Appearance of an item in the segmented button.
#[derive(Default, Clone, Copy)]
pub struct ItemAppearance {
pub border_radius: BorderRadius,
pub border_bottom: Option<(f32, Color)>,
pub border_end: Option<(f32, Color)>,
pub border_start: Option<(f32, Color)>,
pub border_top: Option<(f32, Color)>,
}
/// Appearance of an item based on its status.
#[derive(Default, Clone, Copy)]
pub struct ItemStatusAppearance {
pub background: Option<Background>,
pub first: ItemAppearance,
pub middle: ItemAppearance,
pub last: ItemAppearance,
pub text_color: Color,
}
/// Defines the [`Appearance`] of a segmented button.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default;
/// The horizontal [`Appearance`] of the segmented button.
fn horizontal(&self, style: &Self::Style) -> Appearance;
/// The vertical [`Appearance`] of the segmented button.
fn vertical(&self, style: &Self::Style) -> Appearance;
}