To reduce compile-times and avoid some overhead to binary size, this will modify some of our generic functions to use non-generic inner functions where possible. The inner functions are marked carefully with `#[inline(never)]` to prevent being inlined by LLVM at their callsites While looking for generic functions to optimize, I have also taken the opportunity to annotate public non-generic getters and setters with `#[inline]` to ensure that LLVM will inline them across crate boundaries. By default, only generic functions are automatically inlined, and only when enabling fat LTO are constant functions reliably inlined across crate boundaries.
309 lines
8.2 KiB
Rust
309 lines
8.2 KiB
Rust
use crate::Theme;
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use cosmic_theme::LayeredTheme;
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use iced::widget::Container;
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use iced_core::event::{self, Event};
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use iced_core::layout;
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use iced_core::mouse;
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use iced_core::overlay;
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use iced_core::renderer;
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use iced_core::widget::Tree;
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use iced_core::{
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Alignment, Clipboard, Element, Layout, Length, Padding, Rectangle, Shell, Vector, Widget,
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};
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pub use iced_widget::container::{Catalog, Style};
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pub fn layer_container<'a, Message: 'static, E>(
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content: E,
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) -> LayerContainer<'a, Message, crate::Renderer>
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where
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E: Into<Element<'a, Message, Theme, crate::Renderer>>,
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{
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LayerContainer::new(content)
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}
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/// An element decorating some content.
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///
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/// It is normally used for alignment purposes.
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#[allow(missing_debug_implementations)]
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pub struct LayerContainer<'a, Message, Renderer>
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where
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Renderer: iced_core::Renderer,
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{
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layer: Option<cosmic_theme::Layer>,
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container: Container<'a, Message, Theme, Renderer>,
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}
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impl<'a, Message, Renderer> LayerContainer<'a, Message, Renderer>
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where
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Renderer: iced_core::Renderer,
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// iced_widget::container::Style: From<crate::theme::Container>,
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{
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/// Creates an empty [`Container`].
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pub(crate) fn new<T>(content: T) -> Self
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where
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T: Into<Element<'a, Message, Theme, Renderer>>,
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{
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LayerContainer {
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layer: None,
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container: Container::new(content),
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}
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}
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/// Sets the [`Layer`] of the [`LayerContainer`].
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#[must_use]
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pub fn layer(mut self, layer: cosmic_theme::Layer) -> Self {
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self.layer = Some(layer);
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self.class(match layer {
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cosmic_theme::Layer::Background => crate::theme::Container::Background,
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cosmic_theme::Layer::Primary => crate::theme::Container::Primary,
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cosmic_theme::Layer::Secondary => crate::theme::Container::Secondary,
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})
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}
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/// Sets the [`Padding`] of the [`LayerContainer`].
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#[must_use]
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.container = self.container.padding(padding);
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self
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}
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/// Sets the width of the [`self.`].
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#[must_use]
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#[inline]
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pub fn width(mut self, width: Length) -> Self {
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self.container = self.container.width(width);
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self
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}
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/// Sets the height of the [`LayerContainer`].
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#[must_use]
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#[inline]
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pub fn height(mut self, height: Length) -> Self {
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self.container = self.container.height(height);
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self
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}
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/// Sets the maximum width of the [`LayerContainer`].
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#[must_use]
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#[inline]
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pub fn max_width(mut self, max_width: f32) -> Self {
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self.container = self.container.max_width(max_width);
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self
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}
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/// Sets the maximum height of the [`LayerContainer`] in pixels.
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#[must_use]
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#[inline]
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pub fn max_height(mut self, max_height: f32) -> Self {
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self.container = self.container.max_height(max_height);
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self
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}
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/// Sets the content alignment for the horizontal axis of the [`LayerContainer`].
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#[must_use]
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#[inline]
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pub fn align_x(mut self, alignment: Alignment) -> Self {
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self.container = self.container.align_x(alignment);
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self
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}
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/// Sets the content alignment for the vertical axis of the [`LayerContainer`].
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#[must_use]
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#[inline]
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pub fn align_y(mut self, alignment: Alignment) -> Self {
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self.container = self.container.align_y(alignment);
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self
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}
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/// Centers the contents in the horizontal axis of the [`LayerContainer`].
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#[must_use]
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#[inline]
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pub fn center_x(mut self, width: Length) -> Self {
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self.container = self.container.center_x(width);
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self
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}
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/// Centers the contents in the vertical axis of the [`LayerContainer`].
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#[must_use]
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#[inline]
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pub fn center_y(mut self, height: Length) -> Self {
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self.container = self.container.center_y(height);
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self
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}
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/// Centers the contents in the horizontal and vertical axis of the [`Container`].
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#[must_use]
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#[inline]
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pub fn center(mut self, length: Length) -> Self {
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self.container = self.container.center(length);
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self
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}
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/// Sets the style of the [`LayerContainer`].
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#[must_use]
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pub fn class(mut self, style: impl Into<crate::style::iced::Container<'a>>) -> Self {
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self.container = self.container.class(style);
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Theme, Renderer> for LayerContainer<'_, Message, Renderer>
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where
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Renderer: iced_core::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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self.container.children()
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}
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fn tag(&self) -> iced_core::widget::tree::Tag {
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self.container.tag()
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}
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fn diff(&mut self, tree: &mut Tree) {
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self.container.diff(tree);
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}
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fn state(&self) -> iced_core::widget::tree::State {
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self.container.state()
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}
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fn size(&self) -> iced_core::Size<Length> {
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self.container.size()
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.container.layout(tree, renderer, limits)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn iced_core::widget::Operation<()>,
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) {
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self.container.operate(tree, layout, renderer, operation);
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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self.container.on_event(
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tree,
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event,
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layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.container
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.mouse_interaction(tree, layout, cursor_position, viewport, renderer)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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renderer_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let theme = if let Some(layer) = self.layer {
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let mut theme = theme.clone();
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theme.set_layer(layer);
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theme
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} else {
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theme.clone()
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};
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self.container.draw(
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tree,
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renderer,
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&theme,
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renderer_style,
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layout,
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cursor_position,
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viewport,
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);
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.container.overlay(tree, layout, renderer, translation)
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}
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fn drag_destinations(
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&self,
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state: &Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
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) {
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self.container
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.drag_destinations(state, layout, renderer, dnd_rectangles);
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}
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fn id(&self) -> Option<crate::widget::Id> {
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Widget::id(&self.container)
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}
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fn set_id(&mut self, id: crate::widget::Id) {
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self.container.set_id(id);
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}
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#[cfg(feature = "a11y")]
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/// get the a11y nodes for the widget
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fn a11y_nodes(
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&self,
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layout: iced_core::Layout<'_>,
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state: &Tree,
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p: iced::mouse::Cursor,
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) -> iced_accessibility::A11yTree {
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self.container.a11y_nodes(layout, state, p)
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}
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}
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impl<'a, Message, Renderer> From<LayerContainer<'a, Message, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Renderer: 'a + iced_core::Renderer,
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{
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fn from(
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column: LayerContainer<'a, Message, Renderer>,
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) -> Element<'a, Message, Theme, Renderer> {
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Element::new(column)
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}
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}
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