libcosmic-yoda/src/widget/menu/menu_inner.rs
2025-03-21 13:33:07 +01:00

1256 lines
40 KiB
Rust

// From iced_aw, license MIT
//! Menu tree overlay
use super::{menu_bar::MenuBarState, menu_tree::MenuTree};
use crate::style::menu_bar::StyleSheet;
use iced_core::{Border, Shadow};
use iced_widget::core::{
Clipboard, Layout, Length, Padding, Point, Rectangle, Shell, Size, Vector, event,
layout::{Limits, Node},
mouse::{self, Cursor},
overlay, renderer, touch,
widget::Tree,
};
/// The condition of when to close a menu
#[derive(Debug, Clone, Copy)]
pub struct CloseCondition {
/// Close menus when the cursor moves outside the check bounds
pub leave: bool,
/// Close menus when the cursor clicks outside the check bounds
pub click_outside: bool,
/// Close menus when the cursor clicks inside the check bounds
pub click_inside: bool,
}
/// The width of an item
#[derive(Debug, Clone, Copy)]
pub enum ItemWidth {
/// Use uniform width
Uniform(u16),
/// Static tries to use the width value of each menu(menu tree with children),
/// the widths of items(menu tree with empty children) will be the same as the menu they're in,
/// if that value is None,
/// the default value will be used instead,
/// which is the value of the Static variant
Static(u16),
}
/// The height of an item
#[derive(Debug, Clone, Copy)]
pub enum ItemHeight {
/// Use uniform height.
Uniform(u16),
/// Static tries to use `MenuTree.height` as item height,
/// when it's `None` it'll fallback to the value of the `Static` variant.
Static(u16),
/// Dynamic tries to automatically choose the proper item height for you,
/// but it only works in certain cases:
///
/// - Fixed height
/// - Shrink height
/// - Menu tree height
///
/// If none of these is the case, it'll fallback to the value of the `Dynamic` variant.
Dynamic(u16),
}
/// Methods for drawing path highlight
#[derive(Debug, Clone, Copy)]
pub enum PathHighlight {
/// Draw the full path,
Full,
/// Omit the active item(the last item in the path)
OmitActive,
/// Omit the active item if it's not a menu
MenuActive,
}
/// X+ goes right and Y+ goes down
#[derive(Debug, Clone, Copy)]
pub(crate) enum Direction {
Positive,
Negative,
}
/// Adaptive open direction
#[derive(Debug)]
#[allow(clippy::struct_excessive_bools)]
struct Aod {
// whether or not to use aod
horizontal: bool,
vertical: bool,
// whether or not to use overlap
horizontal_overlap: bool,
vertical_overlap: bool,
// default direction
horizontal_direction: Direction,
vertical_direction: Direction,
// Offset of the child in the default direction
horizontal_offset: f32,
vertical_offset: f32,
}
impl Aod {
/// Returns child position and offset position
#[allow(clippy::too_many_arguments)]
fn adaptive(
parent_pos: f32,
parent_size: f32,
child_size: f32,
max_size: f32,
offset: f32,
on: bool,
overlap: bool,
direction: Direction,
) -> (f32, f32) {
/*
Imagine there're two sticks, parent and child
parent: o-----o
child: o----------o
Now we align the child to the parent in one dimension
There are 4 possibilities:
1. to the right
o-----oo----------o
2. to the right but allow overlaping
o-----o
o----------o
3. to the left
o----------oo-----o
4. to the left but allow overlaping
o-----o
o----------o
The child goes to the default direction by default,
if the space on the default direction runs out it goes to the the other,
whether to use overlap is the caller's decision
This can be applied to any direction
*/
match direction {
Direction::Positive => {
let space_negative = parent_pos;
let space_positive = max_size - parent_pos - parent_size;
if overlap {
let overshoot = child_size - parent_size;
if on && space_negative > space_positive && overshoot > space_positive {
(parent_pos - overshoot, parent_pos - overshoot)
} else {
(parent_pos, parent_pos)
}
} else {
let overshoot = child_size + offset;
if on && space_negative > space_positive && overshoot > space_positive {
(parent_pos - overshoot, parent_pos - offset)
} else {
(parent_pos + parent_size + offset, parent_pos + parent_size)
}
}
}
Direction::Negative => {
let space_positive = parent_pos;
let space_negative = max_size - parent_pos - parent_size;
if overlap {
let overshoot = child_size - parent_size;
if on && space_negative > space_positive && overshoot > space_positive {
(parent_pos, parent_pos)
} else {
(parent_pos - overshoot, parent_pos - overshoot)
}
} else {
let overshoot = child_size + offset;
if on && space_negative > space_positive && overshoot > space_positive {
(parent_pos + parent_size + offset, parent_pos + parent_size)
} else {
(parent_pos - overshoot, parent_pos - offset)
}
}
}
}
}
/// Returns child position and offset position
fn resolve(
&self,
parent_bounds: Rectangle,
children_size: Size,
viewport_size: Size,
) -> (Point, Point) {
let (x, ox) = Self::adaptive(
parent_bounds.x,
parent_bounds.width,
children_size.width,
viewport_size.width,
self.horizontal_offset,
self.horizontal,
self.horizontal_overlap,
self.horizontal_direction,
);
let (y, oy) = Self::adaptive(
parent_bounds.y,
parent_bounds.height,
children_size.height,
viewport_size.height,
self.vertical_offset,
self.vertical,
self.vertical_overlap,
self.vertical_direction,
);
([x, y].into(), [ox, oy].into())
}
}
/// A part of a menu where items are displayed.
///
/// When the bounds of a menu exceed the viewport,
/// only items inside the viewport will be displayed,
/// when scrolling happens, this should be updated
#[derive(Debug, Clone, Copy)]
pub(super) struct MenuSlice {
pub(super) start_index: usize,
pub(super) end_index: usize,
pub(super) lower_bound_rel: f32,
pub(super) upper_bound_rel: f32,
}
/// Menu bounds in overlay space
struct MenuBounds {
child_positions: Vec<f32>,
child_sizes: Vec<Size>,
children_bounds: Rectangle,
parent_bounds: Rectangle,
check_bounds: Rectangle,
offset_bounds: Rectangle,
}
impl MenuBounds {
#[allow(clippy::too_many_arguments)]
fn new<Message, Renderer>(
menu_tree: &MenuTree<'_, Message, Renderer>,
renderer: &Renderer,
item_width: ItemWidth,
item_height: ItemHeight,
viewport_size: Size,
overlay_offset: Vector,
aod: &Aod,
bounds_expand: u16,
parent_bounds: Rectangle,
tree: &mut [Tree],
) -> Self
where
Renderer: renderer::Renderer,
{
let (children_size, child_positions, child_sizes) =
get_children_layout(menu_tree, renderer, item_width, item_height, tree);
// viewport space parent bounds
let view_parent_bounds = parent_bounds + overlay_offset;
// overlay space children position
let (children_position, offset_position) = {
let (cp, op) = aod.resolve(view_parent_bounds, children_size, viewport_size);
(cp - overlay_offset, op - overlay_offset)
};
// calc offset bounds
let delta = children_position - offset_position;
let offset_size = if delta.x.abs() > delta.y.abs() {
Size::new(delta.x, children_size.height)
} else {
Size::new(children_size.width, delta.y)
};
let offset_bounds = Rectangle::new(offset_position, offset_size);
let children_bounds = Rectangle::new(children_position, children_size);
let check_bounds = pad_rectangle(children_bounds, bounds_expand.into());
Self {
child_positions,
child_sizes,
children_bounds,
parent_bounds,
check_bounds,
offset_bounds,
}
}
}
pub(crate) struct MenuState {
pub(super) index: Option<usize>,
scroll_offset: f32,
menu_bounds: MenuBounds,
}
impl MenuState {
pub(super) fn layout<Message, Renderer>(
&self,
overlay_offset: Vector,
slice: MenuSlice,
renderer: &Renderer,
menu_tree: &MenuTree<'_, Message, Renderer>,
tree: &mut [Tree],
) -> Node
where
Renderer: renderer::Renderer,
{
let MenuSlice {
start_index,
end_index,
lower_bound_rel,
upper_bound_rel,
} = slice;
assert_eq!(
menu_tree.children.len(),
self.menu_bounds.child_positions.len()
);
// viewport space children bounds
let children_bounds = self.menu_bounds.children_bounds + overlay_offset;
let child_nodes = self.menu_bounds.child_positions[start_index..=end_index]
.iter()
.zip(self.menu_bounds.child_sizes[start_index..=end_index].iter())
.zip(menu_tree.children[start_index..=end_index].iter())
.map(|((cp, size), mt)| {
let mut position = *cp;
let mut size = *size;
if position < lower_bound_rel && (position + size.height) > lower_bound_rel {
size.height = position + size.height - lower_bound_rel;
position = lower_bound_rel;
} else if position <= upper_bound_rel && (position + size.height) > upper_bound_rel
{
size.height = upper_bound_rel - position;
}
let limits = Limits::new(Size::ZERO, size);
mt.item
.as_widget()
.layout(&mut tree[mt.index], renderer, &limits)
.move_to(Point::new(0.0, position + self.scroll_offset))
})
.collect::<Vec<_>>();
Node::with_children(children_bounds.size(), child_nodes).move_to(children_bounds.position())
}
fn layout_single<Message, Renderer>(
&self,
overlay_offset: Vector,
index: usize,
renderer: &Renderer,
menu_tree: &MenuTree<'_, Message, Renderer>,
tree: &mut Tree,
) -> Node
where
Renderer: renderer::Renderer,
{
// viewport space children bounds
let children_bounds = self.menu_bounds.children_bounds + overlay_offset;
let position = self.menu_bounds.child_positions[index];
let limits = Limits::new(Size::ZERO, self.menu_bounds.child_sizes[index]);
let parent_offset = children_bounds.position() - Point::ORIGIN;
let node = menu_tree.item.as_widget().layout(tree, renderer, &limits);
node.clone().move_to(Point::new(
parent_offset.x,
parent_offset.y + position + self.scroll_offset,
))
}
pub(super) fn slice(
&self,
viewport_size: Size,
overlay_offset: Vector,
item_height: ItemHeight,
) -> MenuSlice {
// viewport space children bounds
let children_bounds = self.menu_bounds.children_bounds + overlay_offset;
let max_index = self.menu_bounds.child_positions.len().saturating_sub(1);
// viewport space absolute bounds
let lower_bound = children_bounds.y.max(0.0);
let upper_bound = (children_bounds.y + children_bounds.height).min(viewport_size.height);
// menu space relative bounds
let lower_bound_rel = lower_bound - (children_bounds.y + self.scroll_offset);
let upper_bound_rel = upper_bound - (children_bounds.y + self.scroll_offset);
// index range
let (start_index, end_index) = match item_height {
ItemHeight::Uniform(u) => {
let start_index = (lower_bound_rel / f32::from(u)).floor() as usize;
let end_index = ((upper_bound_rel / f32::from(u)).floor() as usize).min(max_index);
(start_index, end_index)
}
ItemHeight::Static(_) | ItemHeight::Dynamic(_) => {
let positions = &self.menu_bounds.child_positions;
let sizes = &self.menu_bounds.child_sizes;
let start_index = search_bound(0, 0, max_index, lower_bound_rel, positions, sizes);
let end_index = search_bound(
max_index,
start_index,
max_index,
upper_bound_rel,
positions,
sizes,
)
.min(max_index);
(start_index, end_index)
}
};
MenuSlice {
start_index,
end_index,
lower_bound_rel,
upper_bound_rel,
}
}
}
pub(crate) struct Menu<'a, 'b, Message, Renderer>
where
Renderer: renderer::Renderer,
{
pub(crate) tree: &'b mut Tree,
pub(crate) menu_roots: &'b mut Vec<MenuTree<'a, Message, Renderer>>,
pub(crate) bounds_expand: u16,
/// Allows menu overlay items to overlap the parent
pub(crate) menu_overlays_parent: bool,
pub(crate) close_condition: CloseCondition,
pub(crate) item_width: ItemWidth,
pub(crate) item_height: ItemHeight,
pub(crate) bar_bounds: Rectangle,
pub(crate) main_offset: i32,
pub(crate) cross_offset: i32,
pub(crate) root_bounds_list: Vec<Rectangle>,
pub(crate) path_highlight: Option<PathHighlight>,
pub(crate) style: &'b <crate::Theme as StyleSheet>::Style,
pub(crate) position: Point,
}
impl<'b, Message, Renderer> Menu<'_, 'b, Message, Renderer>
where
Renderer: renderer::Renderer,
{
pub(crate) fn overlay(self) -> overlay::Element<'b, Message, crate::Theme, Renderer> {
overlay::Element::new(Box::new(self))
}
}
impl<Message, Renderer> overlay::Overlay<Message, crate::Theme, Renderer>
for Menu<'_, '_, Message, Renderer>
where
Renderer: renderer::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> Node {
// layout children
let position = self.position;
let state = self.tree.state.downcast_mut::<MenuBarState>();
let overlay_offset = Point::ORIGIN - position;
let tree_children = &mut self.tree.children;
let children = state
.active_root
.map(|active_root| {
let root = &self.menu_roots[active_root];
let active_tree = &mut tree_children[active_root];
state.menu_states.iter().enumerate().fold(
(root, Vec::new()),
|(menu_root, mut nodes), (_i, ms)| {
let slice = ms.slice(bounds, overlay_offset, self.item_height);
let _start_index = slice.start_index;
let _end_index = slice.end_index;
let children_node = ms.layout(
overlay_offset,
slice,
renderer,
menu_root,
&mut active_tree.children,
);
nodes.push(children_node);
// only the last menu can have a None active index
(
ms.index
.map_or(menu_root, |active| &menu_root.children[active]),
nodes,
)
},
)
})
.map(|(_, l)| l)
.unwrap_or_default();
// overlay space viewport rectangle
Node::with_children(bounds, children).translate(Point::ORIGIN - position)
}
fn on_event(
&mut self,
event: event::Event,
layout: Layout<'_>,
view_cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
use event::{
Event::{Mouse, Touch},
Status::{Captured, Ignored},
};
use mouse::{
Button::Left,
Event::{ButtonPressed, ButtonReleased, CursorMoved, WheelScrolled},
};
use touch::Event::{FingerLifted, FingerMoved, FingerPressed};
if !self.tree.state.downcast_ref::<MenuBarState>().open {
return Ignored;
};
let viewport = layout.bounds();
let viewport_size = viewport.size();
let overlay_offset = Point::ORIGIN - viewport.position();
let overlay_cursor = view_cursor.position().unwrap_or_default() - overlay_offset;
let menu_status = process_menu_events(
self.tree,
self.menu_roots,
event.clone(),
view_cursor,
renderer,
clipboard,
shell,
overlay_offset,
);
init_root_menu(
self,
renderer,
shell,
overlay_cursor,
viewport_size,
overlay_offset,
self.bar_bounds,
self.main_offset as f32,
);
match event {
Mouse(WheelScrolled { delta }) => {
process_scroll_events(self, delta, overlay_cursor, viewport_size, overlay_offset)
.merge(menu_status)
}
Mouse(ButtonPressed(Left)) | Touch(FingerPressed { .. }) => {
let state = self.tree.state.downcast_mut::<MenuBarState>();
state.pressed = true;
state.view_cursor = view_cursor;
Captured
}
Mouse(CursorMoved { position }) | Touch(FingerMoved { position, .. }) => {
let view_cursor = Cursor::Available(position);
let overlay_cursor = view_cursor.position().unwrap_or_default() - overlay_offset;
process_overlay_events(
self,
renderer,
viewport_size,
overlay_offset,
view_cursor,
overlay_cursor,
self.cross_offset as f32,
)
.merge(menu_status)
}
Mouse(ButtonReleased(_)) | Touch(FingerLifted { .. }) => {
let state = self.tree.state.downcast_mut::<MenuBarState>();
state.pressed = false;
// process close condition
if state
.view_cursor
.position()
.unwrap_or_default()
.distance(view_cursor.position().unwrap_or_default())
< 2.0
{
let is_inside = state
.menu_states
.iter()
.any(|ms| ms.menu_bounds.check_bounds.contains(overlay_cursor));
if self.close_condition.click_inside
&& is_inside
&& matches!(
event,
Mouse(ButtonReleased(Left)) | Touch(FingerLifted { .. })
)
{
state.reset();
return Captured;
}
if self.close_condition.click_outside && !is_inside {
state.reset();
return Captured;
}
}
// close all menus when clicking inside the menu bar
if self.bar_bounds.contains(overlay_cursor) {
state.reset();
Captured
} else {
menu_status
}
}
_ => menu_status,
}
}
#[allow(unused_results)]
fn draw(
&self,
renderer: &mut Renderer,
theme: &crate::Theme,
style: &renderer::Style,
layout: Layout<'_>,
view_cursor: Cursor,
) {
let state = self.tree.state.downcast_ref::<MenuBarState>();
let Some(active_root) = state.active_root else {
return;
};
let viewport = layout.bounds();
let viewport_size = viewport.size();
let overlay_offset = Point::ORIGIN - viewport.position();
let render_bounds = Rectangle::new(Point::ORIGIN, viewport.size());
let styling = theme.appearance(self.style);
let tree = &self.tree.children[active_root].children;
let root = &self.menu_roots[active_root];
let indices = state.get_trimmed_indices().collect::<Vec<_>>();
state
.menu_states
.iter()
.zip(layout.children())
.enumerate()
.fold(root, |menu_root, (i, (ms, children_layout))| {
let draw_path = self.path_highlight.as_ref().map_or(false, |ph| match ph {
PathHighlight::Full => true,
PathHighlight::OmitActive => !indices.is_empty() && i < indices.len() - 1,
PathHighlight::MenuActive => i < state.menu_states.len() - 1,
});
// react only to the last menu
let view_cursor = if i == state.menu_states.len() - 1 {
view_cursor
} else {
Cursor::Available([-1.0; 2].into())
};
let draw_menu = |r: &mut Renderer| {
// calc slice
let slice = ms.slice(viewport_size, overlay_offset, self.item_height);
let start_index = slice.start_index;
let end_index = slice.end_index;
let children_bounds = children_layout.bounds();
// draw menu background
// let bounds = pad_rectangle(children_bounds, styling.background_expand.into());
// println!("cursor: {:?}", view_cursor);
// println!("bg_bounds: {:?}", bounds);
// println!("color: {:?}\n", styling.background);
let menu_quad = renderer::Quad {
bounds: pad_rectangle(children_bounds, styling.background_expand.into()),
border: Border {
radius: styling.menu_border_radius.into(),
width: styling.border_width,
color: styling.border_color,
},
shadow: Shadow::default(),
};
let menu_color = styling.background;
r.fill_quad(menu_quad, menu_color);
// draw path hightlight
if let (true, Some(active)) = (draw_path, ms.index) {
let active_bounds = children_layout
.children()
.nth(active.saturating_sub(start_index))
.expect("No active children were found in menu?")
.bounds();
let path_quad = renderer::Quad {
bounds: active_bounds,
border: Border {
radius: styling.menu_border_radius.into(),
..Default::default()
},
shadow: Shadow::default(),
};
r.fill_quad(path_quad, styling.path);
}
// draw item
menu_root.children[start_index..=end_index]
.iter()
.zip(children_layout.children())
.for_each(|(mt, clo)| {
mt.item.as_widget().draw(
&tree[mt.index],
r,
theme,
style,
clo,
view_cursor,
&children_layout.bounds(),
);
});
};
renderer.with_layer(render_bounds, draw_menu);
// only the last menu can have a None active index
ms.index
.map_or(menu_root, |active| &menu_root.children[active])
});
}
}
fn pad_rectangle(rect: Rectangle, padding: Padding) -> Rectangle {
Rectangle {
x: rect.x - padding.left,
y: rect.y - padding.top,
width: rect.width + padding.horizontal(),
height: rect.height + padding.vertical(),
}
}
pub(super) fn init_root_menu<Message, Renderer>(
menu: &mut Menu<'_, '_, Message, Renderer>,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
overlay_cursor: Point,
viewport_size: Size,
overlay_offset: Vector,
bar_bounds: Rectangle,
main_offset: f32,
) where
Renderer: renderer::Renderer,
{
let state = menu.tree.state.downcast_mut::<MenuBarState>();
if !(state.menu_states.is_empty() && bar_bounds.contains(overlay_cursor)) {
return;
}
for (i, (&root_bounds, mt)) in menu
.root_bounds_list
.iter()
.zip(menu.menu_roots.iter())
.enumerate()
{
if mt.children.is_empty() {
continue;
}
if root_bounds.contains(overlay_cursor) {
let view_center = viewport_size.width * 0.5;
let rb_center = root_bounds.center_x();
state.horizontal_direction = if rb_center > view_center {
Direction::Negative
} else {
Direction::Positive
};
let aod = Aod {
horizontal: true,
vertical: true,
horizontal_overlap: true,
vertical_overlap: false,
horizontal_direction: state.horizontal_direction,
vertical_direction: state.vertical_direction,
horizontal_offset: 0.0,
vertical_offset: main_offset,
};
let menu_bounds = MenuBounds::new(
mt,
renderer,
menu.item_width,
menu.item_height,
viewport_size,
overlay_offset,
&aod,
menu.bounds_expand,
root_bounds,
&mut menu.tree.children[i].children,
);
state.active_root = Some(i);
state.menu_states.push(MenuState {
index: None,
scroll_offset: 0.0,
menu_bounds,
});
// Hack to ensure menu opens properly
shell.invalidate_layout();
break;
}
}
}
#[allow(clippy::too_many_arguments)]
fn process_menu_events<'b, Message, Renderer>(
tree: &'b mut Tree,
menu_roots: &'b mut [MenuTree<'_, Message, Renderer>],
event: event::Event,
view_cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
overlay_offset: Vector,
) -> event::Status
where
Renderer: renderer::Renderer,
{
use event::Status;
let state = tree.state.downcast_mut::<MenuBarState>();
let Some(active_root) = state.active_root else {
return Status::Ignored;
};
let indices = state.get_trimmed_indices().collect::<Vec<_>>();
if indices.is_empty() {
return Status::Ignored;
}
// get active item
let mt = indices
.iter()
.fold(&mut menu_roots[active_root], |mt, &i| &mut mt.children[i]);
// widget tree
let tree = &mut tree.children[active_root].children[mt.index];
// get layout
let last_ms = &state.menu_states[indices.len() - 1];
let child_node = last_ms.layout_single(
overlay_offset,
last_ms.index.expect("missing index within menu state."),
renderer,
mt,
tree,
);
let child_layout = Layout::new(&child_node);
// process only the last widget
mt.item.as_widget_mut().on_event(
tree,
event,
child_layout,
view_cursor,
renderer,
clipboard,
shell,
&Rectangle::default(),
)
}
#[allow(unused_results)]
fn process_overlay_events<Message, Renderer>(
menu: &mut Menu<'_, '_, Message, Renderer>,
renderer: &Renderer,
viewport_size: Size,
overlay_offset: Vector,
view_cursor: Cursor,
overlay_cursor: Point,
cross_offset: f32,
) -> event::Status
where
Renderer: renderer::Renderer,
{
use event::Status::{Captured, Ignored};
/*
if no active root || pressed:
return
else:
remove invalid menus // overlay space
update active item
if active item is a menu:
add menu // viewport space
*/
let state = menu.tree.state.downcast_mut::<MenuBarState>();
let Some(active_root) = state.active_root else {
if !menu.bar_bounds.contains(overlay_cursor) {
state.reset();
}
return Ignored;
};
if state.pressed {
return Ignored;
}
/* When overlay is running, cursor_position in any widget method will go negative
but I still want Widget::draw() to react to cursor movement */
state.view_cursor = view_cursor;
// * remove invalid menus
let mut prev_bounds = std::iter::once(menu.bar_bounds)
.chain(
state.menu_states[..state.menu_states.len().saturating_sub(1)]
.iter()
.map(|ms| ms.menu_bounds.children_bounds),
)
.collect::<Vec<_>>();
if menu.close_condition.leave {
for i in (0..state.menu_states.len()).rev() {
let mb = &state.menu_states[i].menu_bounds;
if mb.parent_bounds.contains(overlay_cursor)
|| mb.children_bounds.contains(overlay_cursor)
|| mb.offset_bounds.contains(overlay_cursor)
|| (mb.check_bounds.contains(overlay_cursor)
&& prev_bounds.iter().all(|pvb| !pvb.contains(overlay_cursor)))
{
break;
}
prev_bounds.pop();
state.menu_states.pop();
}
} else {
for i in (0..state.menu_states.len()).rev() {
let mb = &state.menu_states[i].menu_bounds;
if mb.parent_bounds.contains(overlay_cursor)
|| mb.children_bounds.contains(overlay_cursor)
|| prev_bounds.iter().all(|pvb| !pvb.contains(overlay_cursor))
{
break;
}
prev_bounds.pop();
state.menu_states.pop();
}
}
// get indices
let indices = state
.menu_states
.iter()
.map(|ms| ms.index)
.collect::<Vec<_>>();
// * update active item
let Some(last_menu_state) = state.menu_states.last_mut() else {
// no menus left
state.active_root = None;
// keep state.open when the cursor is still inside the menu bar
// this allows the overlay to keep drawing when the cursor is
// moving aroung the menu bar
if !menu.bar_bounds.contains(overlay_cursor) {
state.open = false;
}
return Captured;
};
let last_menu_bounds = &last_menu_state.menu_bounds;
let last_parent_bounds = last_menu_bounds.parent_bounds;
let last_children_bounds = last_menu_bounds.children_bounds;
if (!menu.menu_overlays_parent && last_parent_bounds.contains(overlay_cursor))
// cursor is in the parent part
|| !last_children_bounds.contains(overlay_cursor)
// cursor is outside
{
last_menu_state.index = None;
return Captured;
}
// cursor is in the children part
// calc new index
let height_diff = (overlay_cursor.y - (last_children_bounds.y + last_menu_state.scroll_offset))
.clamp(0.0, last_children_bounds.height - 0.001);
let active_menu_root = &menu.menu_roots[active_root];
let active_menu = indices[0..indices.len().saturating_sub(1)]
.iter()
.fold(active_menu_root, |mt, i| {
&mt.children[i.expect("missing active child index in menu")]
});
let new_index = match menu.item_height {
ItemHeight::Uniform(u) => (height_diff / f32::from(u)).floor() as usize,
ItemHeight::Static(_) | ItemHeight::Dynamic(_) => {
let max_index = active_menu.children.len() - 1;
search_bound(
0,
0,
max_index,
height_diff,
&last_menu_bounds.child_positions,
&last_menu_bounds.child_sizes,
)
}
};
// set new index
last_menu_state.index = Some(new_index);
// get new active item
let item = &active_menu.children[new_index];
// * add new menu if the new item is a menu
if !item.children.is_empty() {
let item_position = Point::new(
0.0,
last_menu_bounds.child_positions[new_index] + last_menu_state.scroll_offset,
);
let item_size = last_menu_bounds.child_sizes[new_index];
// overlay space item bounds
let item_bounds = Rectangle::new(item_position, item_size)
+ (last_menu_bounds.children_bounds.position() - Point::ORIGIN);
let aod = Aod {
horizontal: true,
vertical: true,
horizontal_overlap: false,
vertical_overlap: true,
horizontal_direction: state.horizontal_direction,
vertical_direction: state.vertical_direction,
horizontal_offset: cross_offset,
vertical_offset: 0.0,
};
state.menu_states.push(MenuState {
index: None,
scroll_offset: 0.0,
menu_bounds: MenuBounds::new(
item,
renderer,
menu.item_width,
menu.item_height,
viewport_size,
overlay_offset,
&aod,
menu.bounds_expand,
item_bounds,
&mut menu.tree.children[active_root].children,
),
});
}
Captured
}
fn process_scroll_events<Message, Renderer>(
menu: &mut Menu<'_, '_, Message, Renderer>,
delta: mouse::ScrollDelta,
overlay_cursor: Point,
viewport_size: Size,
overlay_offset: Vector,
) -> event::Status
where
Renderer: renderer::Renderer,
{
use event::Status::{Captured, Ignored};
use mouse::ScrollDelta;
let state = menu.tree.state.downcast_mut::<MenuBarState>();
let delta_y = match delta {
ScrollDelta::Lines { y, .. } => y * 60.0,
ScrollDelta::Pixels { y, .. } => y,
};
let calc_offset_bounds = |menu_state: &MenuState, viewport_size: Size| -> (f32, f32) {
// viewport space children bounds
let children_bounds = menu_state.menu_bounds.children_bounds + overlay_offset;
let max_offset = (0.0 - children_bounds.y).max(0.0);
let min_offset =
(viewport_size.height - (children_bounds.y + children_bounds.height)).min(0.0);
(max_offset, min_offset)
};
// update
if state.menu_states.is_empty() {
return Ignored;
} else if state.menu_states.len() == 1 {
let last_ms = &mut state.menu_states[0];
if last_ms.index.is_none() {
return Captured;
}
let (max_offset, min_offset) = calc_offset_bounds(last_ms, viewport_size);
last_ms.scroll_offset = (last_ms.scroll_offset + delta_y).clamp(min_offset, max_offset);
} else {
// >= 2
let max_index = state.menu_states.len() - 1;
let last_two = &mut state.menu_states[max_index - 1..=max_index];
if last_two[1].index.is_some() {
// scroll the last one
let (max_offset, min_offset) = calc_offset_bounds(&last_two[1], viewport_size);
last_two[1].scroll_offset =
(last_two[1].scroll_offset + delta_y).clamp(min_offset, max_offset);
} else {
if !last_two[0]
.menu_bounds
.children_bounds
.contains(overlay_cursor)
{
return Captured;
}
// scroll the second last one
let (max_offset, min_offset) = calc_offset_bounds(&last_two[0], viewport_size);
let scroll_offset = (last_two[0].scroll_offset + delta_y).clamp(min_offset, max_offset);
let clamped_delta_y = scroll_offset - last_two[0].scroll_offset;
last_two[0].scroll_offset = scroll_offset;
// update the bounds of the last one
last_two[1].menu_bounds.parent_bounds.y += clamped_delta_y;
last_two[1].menu_bounds.children_bounds.y += clamped_delta_y;
last_two[1].menu_bounds.check_bounds.y += clamped_delta_y;
}
}
Captured
}
#[allow(clippy::pedantic)]
/// Returns (children_size, child_positions, child_sizes)
fn get_children_layout<Message, Renderer>(
menu_tree: &MenuTree<'_, Message, Renderer>,
renderer: &Renderer,
item_width: ItemWidth,
item_height: ItemHeight,
tree: &mut [Tree],
) -> (Size, Vec<f32>, Vec<Size>)
where
Renderer: renderer::Renderer,
{
let width = match item_width {
ItemWidth::Uniform(u) => f32::from(u),
ItemWidth::Static(s) => f32::from(menu_tree.width.unwrap_or(s)),
};
let child_sizes: Vec<Size> = match item_height {
ItemHeight::Uniform(u) => {
let count = menu_tree.children.len();
(0..count).map(|_| Size::new(width, f32::from(u))).collect()
}
ItemHeight::Static(s) => menu_tree
.children
.iter()
.map(|mt| Size::new(width, f32::from(mt.height.unwrap_or(s))))
.collect(),
ItemHeight::Dynamic(d) => menu_tree
.children
.iter()
.map(|mt| {
let w = mt.item.as_widget();
match w.size().height {
Length::Fixed(f) => Size::new(width, f),
Length::Shrink => {
let l_height = w
.layout(
&mut tree[mt.index],
renderer,
&Limits::new(Size::ZERO, Size::new(width, f32::MAX)),
)
.size()
.height;
let height = if (f32::MAX - l_height) < 0.001 {
f32::from(d)
} else {
l_height
};
Size::new(width, height)
}
_ => mt.height.map_or_else(
|| Size::new(width, f32::from(d)),
|h| Size::new(width, f32::from(h)),
),
}
})
.collect(),
};
let max_index = menu_tree.children.len() - 1;
let child_positions: Vec<f32> = std::iter::once(0.0)
.chain(child_sizes[0..max_index].iter().scan(0.0, |acc, x| {
*acc += x.height;
Some(*acc)
}))
.collect();
let height = child_sizes.iter().fold(0.0, |acc, x| acc + x.height);
(Size::new(width, height), child_positions, child_sizes)
}
fn search_bound(
default: usize,
default_left: usize,
default_right: usize,
bound: f32,
positions: &[f32],
sizes: &[Size],
) -> usize {
// binary search
let mut left = default_left;
let mut right = default_right;
let mut index = default;
while left != right {
let m = ((left + right) / 2) + 1;
if positions[m] > bound {
right = m - 1;
} else {
left = m;
}
}
// let height = f32::from(menu_tree.children[left].height.unwrap_or(default_height));
let height = sizes[left].height;
if positions[left] + height > bound {
index = left;
}
index
}