This converts `ScrollDelta::Pixels` and `ScrollDelta::Lines` into integer values, accumulating partial scrolls until a full integer is reached. It also has a configurable rate-limit, so discrete integer events can occur at a certain maximum frequency. This may need tuning for different use cases, though I haven't tried using it for things other than changing workspaces so far.
112 lines
3.5 KiB
Rust
112 lines
3.5 KiB
Rust
use iced::Task;
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use iced::mouse::ScrollDelta;
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use std::time::{Duration, Instant};
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// Number of scroll pixels before changing workspace
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const SCROLL_PIXELS: f32 = 24.0;
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// Timeout for scroll accumulation; older partial scroll is dropped
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const SCROLL_TIMEOUT: Duration = Duration::from_millis(100);
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/// A scroll delta with discrete integer deltas
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#[derive(Debug, Default, Clone, Copy)]
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pub struct DiscreteScrollDelta {
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pub x: isize,
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pub y: isize,
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}
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/// Helper for accumulating and converting pixel/line scrolls into and integer
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/// delta between discrete options.
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#[derive(Debug, Default)]
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pub struct DiscreteScrollState {
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x: Scroll,
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y: Scroll,
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rate_limit: Option<Duration>,
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}
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impl DiscreteScrollState {
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/// Set a rate limit. If set, a call to `update()` will only not produce
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/// values other than 1, -1, or 0 and a non-zero return value will not
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/// occur more frequently than this duration.
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pub fn rate_limit(mut self, rate_limit: Option<Duration>) -> Self {
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self.rate_limit = rate_limit;
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self
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}
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/// Reset, clearing any acculuated scroll events that haven't been
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/// converted to discrete events yet.
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pub fn reset(&mut self) {
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self.x.reset();
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self.y.reset();
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}
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/// Accumulate delta with a timer
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pub fn update(&mut self, delta: ScrollDelta) -> DiscreteScrollDelta {
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let (x, y) = match delta {
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ScrollDelta::Pixels { x, y } => (x / SCROLL_PIXELS, y / SCROLL_PIXELS),
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ScrollDelta::Lines { x, y } => (x, y),
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};
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DiscreteScrollDelta {
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x: self.x.update(x, self.rate_limit),
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y: self.y.update(y, self.rate_limit),
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}
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}
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}
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/// Scroll over a single axis
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#[derive(Debug, Default)]
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struct Scroll {
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scroll: Option<(f32, Instant)>,
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last_discrete: Option<Instant>,
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}
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impl Scroll {
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fn reset(&mut self) {
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*self = Default::default();
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}
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fn update(&mut self, delta: f32, rate_limit: Option<Duration>) -> isize {
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if delta == 0. {
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// If delta is 0, scroll is on other axis; clear accumulated scroll
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self.reset();
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0
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} else {
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let previous_scroll = if let Some((scroll, last_scroll_time)) = self.scroll {
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if last_scroll_time.elapsed() > SCROLL_TIMEOUT {
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0.
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} else {
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scroll
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}
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} else {
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0.
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};
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let scroll = previous_scroll + delta;
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if self
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.last_discrete
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.is_some_and(|time| time.elapsed() < rate_limit.unwrap_or(Duration::ZERO))
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{
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// If rate limit is hit, continute accumulating, but don't return
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// a discrete event yet.
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self.scroll = Some((scroll, Instant::now()));
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0
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} else {
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// Return integer part of scroll, and keep remainder
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self.scroll = Some((scroll.fract(), Instant::now()));
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let mut discrete = scroll.trunc() as isize;
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if discrete != 0 {
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self.last_discrete = Some(Instant::now());
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}
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if rate_limit.is_some() {
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// If we are rate limiting, don't return multiple discrete events
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// at once; drop extras.
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discrete.signum()
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} else {
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discrete
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}
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}
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}
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}
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}
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