use palette::Srgba; /// straight alpha "A over B" operator on non-linear srgba pub fn over, B: Into>(a: A, b: B) -> Srgba { let a = a.into(); let b = b.into(); let o_a = (alpha_over(a.alpha, b.alpha)).clamp(0.0, 1.0); let o_r = (c_over(a.red, b.red, a.alpha, b.alpha, o_a)).clamp(0.0, 1.0); let o_g = (c_over(a.green, b.green, a.alpha, b.alpha, o_a)).clamp(0.0, 1.0); let o_b = (c_over(a.blue, b.blue, a.alpha, b.alpha, o_a)).clamp(0.0, 1.0); Srgba::new(o_r, o_g, o_b, o_a) } fn alpha_over(a: f32, b: f32) -> f32 { a + b * (1.0 - a) } fn c_over(a: f32, b: f32, a_alpha: f32, b_alpha: f32, o_alpha: f32) -> f32 { a * a_alpha + b * b_alpha * (1.0 - a_alpha) / o_alpha }