This also changes `widget::column::with_children` and
`widget::row::with_children` to take an `impl IntoIterator` instead
of a `Vec`, like the `iced` variants of these functions do.
This shouldn't be a breaking change since passing in a `Vec` will still
compile and function exactly as before.
(Using `iced::widget::Column::from_vec` or
`iced::widget::Row::from_vec` isn't possible, since the elements of the
`Vec` aren't checked, so the size of the resulting `Column` or `Row`
won't adapt to the size of its children. Perhaps a new function could
be added to mirror `iced`'s?)
Better support for multi-threaded applications,
especially cosmic-comp rendering in parallel on
multiple threads, each potentially accessing
global configurations such as the active theme,
icon_theme and more...
Headerbar icons are transparent when their window is not focused, but otherwise share the same style as icons with selection. This updates the icon styles to match figma when selected.
* feat: add support for dark / light mode switching and simultaneouscustom light / dark mode themes
* refactor(color-picker): optional initial color and fallback color
* refactor: used FixedPortion for layout of the settings item
This makes sure that the control always has at least the specified portion of the available space
* refactor: make all members of the ThemeBuilder public
* refactor: add and update palette colors
* fix(theme): typo and derive PartialEq for ThemeBuilder
* fix: update color picker usage
* feat: add more variables to the theme
* fix: radius on headerbar
* fix: Theme CosmicConfigEntry impl
* chore: specify rev of taffy
* fix: theme CosmicConfigEntry missing variables
* fix: apply theme type when theme mode changes
* wip: add plus icon to empty color picker button
* chore: fix rev and imports
* refactor(color-picker): allow custom size for the icon
* refactor(color_picker): make color_button public
* update iced