Cosmic advanced text (#103)
* wip: update to use cosmic-advanced-text * use cosmic-advanced-text branch of iced * fix: line height and spacing for segmented button and update to get svg fix * fix: spin button styling & spacing * update iced to fix segmented button border radius * feat: example improvements * feat: helper for loading fonts * feat: add focus style to button * fix: slider height and iced fixed * feat: hash icon width and height * cleanup * update ci * refactor: always use lazy feature of iced * update iced * update iced * cleanup & update iced * update iced: new slider & tiny-skia quad updates * update iced: fixes for tiny-skia quad rendering with edge case border radius * re-export iced_runtime & iced_widget * merge master * udpate iced * update iced * update iced * update iced * fix: make rectangle_tracker subscription only return update if there is some * feat: derive macro for loading a cosmic-config * feat (cosmic-config): iced subscription * fix (example): update to rectangle tracker subscription * fix (cosmic-config) * refactor(cosmic-config-derive): add support for types with generic parameters * fix (cosmic-config): feature gate updates for subscription helpers * feat: support for custom & system themes + move cosmic-theme to libcosmic * feat: sorta hacky way of creating header bars for libcosmic + update iced to get support for resizable windows in iced-sctk * update iced * update and reexport sctk * fix: applet border radius * feat (cosmic-theme): add id and name methods * fix(cosmic-theme): reexport palette from cosmic-theme * fix(cosmic-config-derive): allow use with reexported cosmic-config * feat: update iced with fix and refactor applet env vars * update iced
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65 changed files with 3431 additions and 405 deletions
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@ -26,44 +26,51 @@ pub enum State<I> {
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async fn start_listening<I: Copy, R: 'static + Hash + Copy + Send + Sync + Debug + Eq>(
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id: I,
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state: State<R>,
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) -> (Option<(I, RectangleUpdate<R>)>, State<R>) {
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match state {
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State::Ready => {
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let (tx, rx) = unbounded();
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mut state: State<R>,
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) -> ((I, RectangleUpdate<R>), State<R>) {
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loop {
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let (update, new_state) = match state {
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State::Ready => {
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let (tx, rx) = unbounded();
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(
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Some((id, RectangleUpdate::Init(RectangleTracker { tx }))),
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State::Waiting(rx, HashMap::new()),
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)
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}
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State::Waiting(mut rx, mut map) => match rx.next().await {
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Some(u) => {
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if let Some(prev) = map.get(&u.0) {
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let new = u.1;
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if prev.width != new.width
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|| prev.height != new.height
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|| prev.x != new.x
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|| prev.y != new.y
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{
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map.insert(u.0, new);
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return (
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(
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Some((id, RectangleUpdate::Init(RectangleTracker { tx }))),
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State::Waiting(rx, HashMap::new()),
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)
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}
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State::Waiting(mut rx, mut map) => match rx.next().await {
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Some(u) => {
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if let Some(prev) = map.get(&u.0) {
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let new = u.1;
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if (prev.width - new.width).abs() > 0.1
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|| (prev.height - new.height).abs() > 0.1
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|| (prev.x - new.x).abs() > 0.1
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|| (prev.y - new.y).abs() > 0.1
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{
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map.insert(u.0, new);
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(
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Some((id, RectangleUpdate::Rectangle(u))),
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State::Waiting(rx, map),
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)
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} else {
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(None, State::Waiting(rx, map))
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}
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} else {
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map.insert(u.0, u.1);
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(
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Some((id, RectangleUpdate::Rectangle(u))),
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State::Waiting(rx, map),
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);
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)
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}
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} else {
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map.insert(u.0, u.1);
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return (
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Some((id, RectangleUpdate::Rectangle(u))),
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State::Waiting(rx, map),
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);
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}
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(None, State::Waiting(rx, map))
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}
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None => (None, State::Finished),
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},
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State::Finished => iced::futures::future::pending().await,
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None => (None, State::Finished),
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},
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State::Finished => iced::futures::future::pending().await,
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};
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state = new_state;
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if let Some(u) = update {
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return (u, state);
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}
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}
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}
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