Cosmic advanced text (#103)

* wip: update to use cosmic-advanced-text

* use cosmic-advanced-text branch of iced

* fix: line height and spacing for segmented button and update to get svg fix

* fix: spin button styling & spacing

* update iced to fix segmented button border radius

* feat: example improvements

* feat: helper for loading fonts

* feat: add focus style to button

* fix: slider height and iced fixed

* feat: hash icon width and height

* cleanup

* update ci

* refactor: always use lazy feature of iced

* update iced

* update iced

* cleanup & update iced

* update iced: new slider & tiny-skia quad updates

* update iced: fixes for tiny-skia quad rendering with edge case border radius

* re-export iced_runtime & iced_widget

* merge master

* udpate iced

* update iced

* update iced

* update iced

* fix: make rectangle_tracker subscription only return update if there is some

* feat: derive macro for loading a cosmic-config

* feat (cosmic-config): iced subscription

* fix (example): update to rectangle tracker subscription

* fix (cosmic-config)

* refactor(cosmic-config-derive): add support for types with generic parameters

* fix (cosmic-config): feature gate updates for subscription helpers

* feat: support for custom & system themes + move cosmic-theme to libcosmic

* feat: sorta hacky way of creating header bars for libcosmic + update iced to get support for resizable windows in iced-sctk

* update iced

* update and reexport sctk

* fix: applet border radius

* feat (cosmic-theme): add id and name methods

* fix(cosmic-theme): reexport palette from cosmic-theme

* fix(cosmic-config-derive): allow use with reexported cosmic-config

* feat: update iced with fix and refactor applet env vars

* update iced
This commit is contained in:
Ashley Wulber 2023-05-30 12:03:15 -04:00 committed by GitHub
parent a173794bed
commit e056e8c830
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65 changed files with 3431 additions and 405 deletions

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@ -26,44 +26,51 @@ pub enum State<I> {
async fn start_listening<I: Copy, R: 'static + Hash + Copy + Send + Sync + Debug + Eq>(
id: I,
state: State<R>,
) -> (Option<(I, RectangleUpdate<R>)>, State<R>) {
match state {
State::Ready => {
let (tx, rx) = unbounded();
mut state: State<R>,
) -> ((I, RectangleUpdate<R>), State<R>) {
loop {
let (update, new_state) = match state {
State::Ready => {
let (tx, rx) = unbounded();
(
Some((id, RectangleUpdate::Init(RectangleTracker { tx }))),
State::Waiting(rx, HashMap::new()),
)
}
State::Waiting(mut rx, mut map) => match rx.next().await {
Some(u) => {
if let Some(prev) = map.get(&u.0) {
let new = u.1;
if prev.width != new.width
|| prev.height != new.height
|| prev.x != new.x
|| prev.y != new.y
{
map.insert(u.0, new);
return (
(
Some((id, RectangleUpdate::Init(RectangleTracker { tx }))),
State::Waiting(rx, HashMap::new()),
)
}
State::Waiting(mut rx, mut map) => match rx.next().await {
Some(u) => {
if let Some(prev) = map.get(&u.0) {
let new = u.1;
if (prev.width - new.width).abs() > 0.1
|| (prev.height - new.height).abs() > 0.1
|| (prev.x - new.x).abs() > 0.1
|| (prev.y - new.y).abs() > 0.1
{
map.insert(u.0, new);
(
Some((id, RectangleUpdate::Rectangle(u))),
State::Waiting(rx, map),
)
} else {
(None, State::Waiting(rx, map))
}
} else {
map.insert(u.0, u.1);
(
Some((id, RectangleUpdate::Rectangle(u))),
State::Waiting(rx, map),
);
)
}
} else {
map.insert(u.0, u.1);
return (
Some((id, RectangleUpdate::Rectangle(u))),
State::Waiting(rx, map),
);
}
(None, State::Waiting(rx, map))
}
None => (None, State::Finished),
},
State::Finished => iced::futures::future::pending().await,
None => (None, State::Finished),
},
State::Finished => iced::futures::future::pending().await,
};
state = new_state;
if let Some(u) = update {
return (u, state);
}
}
}