feat!(menu): support physical key matches for non-Latin keyboard layouts
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1 changed files with 78 additions and 8 deletions
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@ -1,3 +1,4 @@
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use iced_core::keyboard::key::{Code, Physical};
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use iced_core::keyboard::{Key, Modifiers};
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use std::fmt;
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@ -27,28 +28,97 @@ pub struct KeyBind {
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}
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impl KeyBind {
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/// Checks if the given key and modifiers match the `KeyBind`.
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/// Checks if the given key and modifiers match the `KeyBind`, with an
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/// optional fallback to the physical key position for non-Latin keyboard
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/// layouts.
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///
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/// # Arguments
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///
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/// * `modifiers` - A `Modifiers` instance representing the current active modifiers.
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/// * `key` - A reference to the `Key` that is being checked.
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/// * `physical_key` - An optional reference to the physical key position,
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/// used as a fallback when the logical `key` does not match (e.g. on
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/// Cyrillic or other non-Latin layouts). Can be `None` for keys where
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/// the physical position is not relevant (e.g. `Key::Named`).
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///
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/// # Returns
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///
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/// * `bool` - `true` if the key and modifiers match the `KeyBind`, `false` otherwise.
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pub fn matches(&self, modifiers: Modifiers, key: &Key) -> bool {
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let key_eq = match (key, &self.key) {
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// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
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(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(b),
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(a, b) => a.eq(b),
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};
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pub fn matches(&self, modifiers: Modifiers, key: &Key, physical_key: Option<&Physical>) -> bool {
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let key_eq = self.key_eq(key)
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|| physical_key
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.and_then(physical_key_to_latin)
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.is_some_and(|latin| self.key_eq(&latin));
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key_eq
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&& modifiers.logo() == self.modifiers.contains(&Modifier::Super)
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&& modifiers.control() == self.modifiers.contains(&Modifier::Ctrl)
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&& modifiers.alt() == self.modifiers.contains(&Modifier::Alt)
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&& modifiers.shift() == self.modifiers.contains(&Modifier::Shift)
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}
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fn key_eq(&self, key: &Key) -> bool {
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match (key, &self.key) {
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// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
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(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(b),
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(a, b) => a.eq(b),
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}
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}
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}
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/// Converts a physical key code to the corresponding US-layout Latin `Key`.
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///
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/// This mapping is intentionally limited to keys that may produce different
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/// characters on non-Latin keyboard layouts (letters and punctuation). Keys
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/// like digits are not included because they remain the same across layouts.
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///
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/// Only used as a fallback when the primary key comparison in
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/// [`KeyBind::matches`] does not match.
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fn physical_key_to_latin(physical_key: &Physical) -> Option<Key> {
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let code = match physical_key {
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Physical::Code(code) => code,
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Physical::Unidentified(_) => return None,
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};
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let ch = match code {
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Code::KeyA => "a",
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Code::KeyB => "b",
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Code::KeyC => "c",
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Code::KeyD => "d",
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Code::KeyE => "e",
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Code::KeyF => "f",
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Code::KeyG => "g",
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Code::KeyH => "h",
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Code::KeyI => "i",
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Code::KeyJ => "j",
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Code::KeyK => "k",
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Code::KeyL => "l",
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Code::KeyM => "m",
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Code::KeyN => "n",
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Code::KeyO => "o",
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Code::KeyP => "p",
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Code::KeyQ => "q",
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Code::KeyR => "r",
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Code::KeyS => "s",
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Code::KeyT => "t",
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Code::KeyU => "u",
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Code::KeyV => "v",
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Code::KeyW => "w",
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Code::KeyX => "x",
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Code::KeyY => "y",
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Code::KeyZ => "z",
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Code::Minus => "-",
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Code::Equal => "=",
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Code::BracketLeft => "[",
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Code::BracketRight => "]",
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Code::Backslash => "\\",
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Code::Semicolon => ";",
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Code::Quote => "'",
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Code::Backquote => "`",
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Code::Comma => ",",
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Code::Period => ".",
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Code::Slash => "/",
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_ => return None,
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};
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Some(Key::Character(ch.into()))
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}
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impl fmt::Display for KeyBind {
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@ -62,4 +132,4 @@ impl fmt::Display for KeyBind {
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other => write!(f, "{:?}", other),
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}
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}
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}
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}
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