feat!(menu): support physical key matches for non-Latin keyboard layouts

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Ilia Malanin 2026-05-14 16:10:59 +02:00 committed by GitHub
parent 2aa9133f9d
commit cab9d5aff2
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@ -1,3 +1,4 @@
use iced_core::keyboard::key::{Code, Physical};
use iced_core::keyboard::{Key, Modifiers};
use std::fmt;
@ -27,28 +28,97 @@ pub struct KeyBind {
}
impl KeyBind {
/// Checks if the given key and modifiers match the `KeyBind`.
/// Checks if the given key and modifiers match the `KeyBind`, with an
/// optional fallback to the physical key position for non-Latin keyboard
/// layouts.
///
/// # Arguments
///
/// * `modifiers` - A `Modifiers` instance representing the current active modifiers.
/// * `key` - A reference to the `Key` that is being checked.
/// * `physical_key` - An optional reference to the physical key position,
/// used as a fallback when the logical `key` does not match (e.g. on
/// Cyrillic or other non-Latin layouts). Can be `None` for keys where
/// the physical position is not relevant (e.g. `Key::Named`).
///
/// # Returns
///
/// * `bool` - `true` if the key and modifiers match the `KeyBind`, `false` otherwise.
pub fn matches(&self, modifiers: Modifiers, key: &Key) -> bool {
let key_eq = match (key, &self.key) {
// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(b),
(a, b) => a.eq(b),
};
pub fn matches(&self, modifiers: Modifiers, key: &Key, physical_key: Option<&Physical>) -> bool {
let key_eq = self.key_eq(key)
|| physical_key
.and_then(physical_key_to_latin)
.is_some_and(|latin| self.key_eq(&latin));
key_eq
&& modifiers.logo() == self.modifiers.contains(&Modifier::Super)
&& modifiers.control() == self.modifiers.contains(&Modifier::Ctrl)
&& modifiers.alt() == self.modifiers.contains(&Modifier::Alt)
&& modifiers.shift() == self.modifiers.contains(&Modifier::Shift)
}
fn key_eq(&self, key: &Key) -> bool {
match (key, &self.key) {
// CapsLock and Shift change the case of Key::Character, so we compare these in a case insensitive way
(Key::Character(a), Key::Character(b)) => a.eq_ignore_ascii_case(b),
(a, b) => a.eq(b),
}
}
}
/// Converts a physical key code to the corresponding US-layout Latin `Key`.
///
/// This mapping is intentionally limited to keys that may produce different
/// characters on non-Latin keyboard layouts (letters and punctuation). Keys
/// like digits are not included because they remain the same across layouts.
///
/// Only used as a fallback when the primary key comparison in
/// [`KeyBind::matches`] does not match.
fn physical_key_to_latin(physical_key: &Physical) -> Option<Key> {
let code = match physical_key {
Physical::Code(code) => code,
Physical::Unidentified(_) => return None,
};
let ch = match code {
Code::KeyA => "a",
Code::KeyB => "b",
Code::KeyC => "c",
Code::KeyD => "d",
Code::KeyE => "e",
Code::KeyF => "f",
Code::KeyG => "g",
Code::KeyH => "h",
Code::KeyI => "i",
Code::KeyJ => "j",
Code::KeyK => "k",
Code::KeyL => "l",
Code::KeyM => "m",
Code::KeyN => "n",
Code::KeyO => "o",
Code::KeyP => "p",
Code::KeyQ => "q",
Code::KeyR => "r",
Code::KeyS => "s",
Code::KeyT => "t",
Code::KeyU => "u",
Code::KeyV => "v",
Code::KeyW => "w",
Code::KeyX => "x",
Code::KeyY => "y",
Code::KeyZ => "z",
Code::Minus => "-",
Code::Equal => "=",
Code::BracketLeft => "[",
Code::BracketRight => "]",
Code::Backslash => "\\",
Code::Semicolon => ";",
Code::Quote => "'",
Code::Backquote => "`",
Code::Comma => ",",
Code::Period => ".",
Code::Slash => "/",
_ => return None,
};
Some(Key::Character(ch.into()))
}
impl fmt::Display for KeyBind {
@ -62,4 +132,4 @@ impl fmt::Display for KeyBind {
other => write!(f, "{:?}", other),
}
}
}
}