fix(segmented-button): crash when context menu is unassigned
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537486a4ab
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c0b653f506
1 changed files with 17 additions and 15 deletions
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@ -883,23 +883,25 @@ where
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}
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// Present a context menu on a right click event.
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if let Some(on_context) = self.on_context.as_ref() {
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if right_button_released(&event)
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|| (touch_lifted(&event) && fingers_pressed == 2)
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{
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state.show_context = Some(key);
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state.context_cursor =
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cursor_position.position().unwrap_or_default();
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state.focused = true;
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state.focused_item = Item::Tab(key);
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if self.context_menu.is_some() {
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if let Some(on_context) = self.on_context.as_ref() {
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if right_button_released(&event)
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|| (touch_lifted(&event) && fingers_pressed == 2)
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{
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state.show_context = Some(key);
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state.context_cursor =
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cursor_position.position().unwrap_or_default();
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state.focused = true;
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state.focused_item = Item::Tab(key);
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let menu_state =
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tree.children[0].state.downcast_mut::<MenuBarState>();
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menu_state.open = true;
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menu_state.view_cursor = cursor_position;
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let menu_state =
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tree.children[0].state.downcast_mut::<MenuBarState>();
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menu_state.open = true;
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menu_state.view_cursor = cursor_position;
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shell.publish(on_context(key));
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return event::Status::Captured;
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shell.publish(on_context(key));
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return event::Status::Captured;
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}
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}
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}
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}
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