fix: circular progressbar crashes on very small windows
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1 changed files with 3 additions and 0 deletions
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@ -177,6 +177,9 @@ where
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let geometry = state.cache.draw(renderer, bounds.size(), |frame| {
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let track_radius = frame.width() / 2.0 - self.bar_height;
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if track_radius <= 0.0 {
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return;
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}
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let track_path = canvas::Path::circle(frame.center(), track_radius);
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frame.stroke(
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