Fix progress bar showing incorrectly with small width. (#1307)

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https://github.com/user-attachments/assets/0efa09fc-0b41-4e28-acfa-3967eee8e443

Fix for this pop-os/cosmic-monitor#8

Need feedback on UI if this is intended design for progress on low
value.
This commit is contained in:
Jeremy Soller 2026-06-10 09:16:43 -06:00 committed by GitHub
commit ad5ea1621c
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@ -197,24 +197,59 @@ where
let border_color = custom_style.border_color.unwrap_or(custom_style.bar_color);
let radius = custom_style.border_radius;
let mut draw_quad = |x: f32, width: f32, color: iced::Color, border: iced::Border| {
// don't draw if width is less than 0.1 pixels
if width * bounds.width > 0.1 {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + x * bounds.width,
y: bounds.y,
width: width * bounds.width,
height: bounds.height,
},
border,
snap: true,
..renderer::Quad::default()
},
color,
);
let mut draw_quad = |x: f32,
width: f32,
color: iced::Color,
mut border: iced::Border,
is_track: bool,
total_progress_width: f32| {
let mut height = bounds.height;
if !is_track {
// For progress that is at the end of completion
if total_progress_width > bounds.width - radius {
let border_radius =
radius.min(bounds.height / 2.0) - (bounds.width - total_progress_width);
border.radius.top_right = border_radius;
border.radius.bottom_right = border_radius;
} else {
border.radius.top_right = 0.0;
border.radius.bottom_right = 0.0;
}
// For indeterminate mode or when progress has just started
if x < radius.min(bounds.height / 2.0) {
let border_radius = radius.min(bounds.height / 2.0) - x;
border.radius.top_left = border_radius;
border.radius.bottom_left = border_radius;
if total_progress_width < radius.min(bounds.height / 2.0) {
height =
bounds.height - 2.0 * radius.min(bounds.height / 2.0) + total_progress_width * 2.0;
}
} else {
border.radius.top_left = 0.0;
border.radius.bottom_left = 0.0;
}
if x > bounds.width - radius.min(bounds.height / 2.0) {
height = bounds.height - 2.0 * radius.min(bounds.height / 2.0) + width * 2.0;
}
}
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + x,
y: bounds.y + (bounds.height - height) / 2.0,
width,
height,
},
border,
snap: true,
..renderer::Quad::default()
},
color,
);
};
if self.progress.is_some() {
@ -230,6 +265,7 @@ where
};
let drawable = 1.0 - gap * len as f32;
let mut absolute_width = 0.0;
for i in 0..=len {
let (seg_lo, r_left) = if i == 0 {
(0.0, radius)
@ -247,27 +283,32 @@ where
// draw track segment
draw_quad(
x_start,
x_width,
x_start * bounds.width,
x_width * bounds.width,
custom_style.track_color,
iced::Border {
width: border_width,
color: border_color,
radius: segment_radius,
},
true,
bounds.width,
);
// draw bar segment
if current_p > seg_lo {
let fill = ((current_p - seg_lo) / (seg_hi - seg_lo)).min(1.0);
absolute_width += x_width * fill;
draw_quad(
x_start,
x_width * fill,
x_start * bounds.width,
x_width * fill * bounds.width,
custom_style.bar_color,
iced::Border {
radius: segment_radius,
..iced::Border::default()
},
false,
absolute_width * bounds.width,
);
}
}
@ -275,13 +316,15 @@ where
// draw track
draw_quad(
0.0,
1.0,
bounds.width,
custom_style.track_color,
iced::Border {
width: border_width,
color: border_color,
radius: radius.into(),
},
true,
bounds.width,
);
// draw bar
@ -298,8 +341,22 @@ where
..iced::Border::default()
};
draw_quad(start, right_width, custom_style.bar_color, border);
draw_quad(0.0, left_width, custom_style.bar_color, border);
draw_quad(
start * bounds.width,
right_width * bounds.width,
custom_style.bar_color,
border,
false,
(right_width + start) * bounds.width,
);
draw_quad(
0.0,
left_width * bounds.width,
custom_style.bar_color,
border,
false,
left_width * bounds.width,
);
}
}
}