Fix: Removed unnecessary quad draw calls.
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4d36a2ee5f
commit
a991d7bb43
1 changed files with 86 additions and 93 deletions
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@ -198,50 +198,29 @@ where
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let border_color = custom_style.border_color.unwrap_or(custom_style.bar_color);
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let radius = custom_style.border_radius;
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let draw_quad = |renderer: &mut Renderer,
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x: f32,
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width: f32,
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color: iced::Color,
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border: iced::Border| {
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x + x,
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y: bounds.y,
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width,
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height: bounds.height,
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},
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border,
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snap: true,
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..renderer::Quad::default()
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},
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color,
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);
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};
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// determinate progress bar
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if self.progress.is_some() {
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let mut draw_quad =
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|start: f32, segment_width: f32, progress_width: f32, border: iced::Border| {
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x + start,
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y: bounds.y,
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width: segment_width,
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height: bounds.height,
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},
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border,
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snap: true,
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..renderer::Quad::default()
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},
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custom_style.track_color,
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);
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renderer.with_layer(
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Rectangle {
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x: bounds.x + start,
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y: bounds.y,
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width: progress_width,
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height: bounds.height,
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},
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|renderer| {
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x + start,
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y: bounds.y,
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width: segment_width,
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height: bounds.height,
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},
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border,
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snap: true,
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..renderer::Quad::default()
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},
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custom_style.bar_color,
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);
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},
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);
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};
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let current_p = state.progress.current;
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let len = self.markers.len();
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let spacing = self.segment_spacing;
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@ -270,18 +249,64 @@ where
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let segment_radius = [r_left, r_right, r_right, r_left].into();
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let fill = ((current_p - seg_lo) / (seg_hi - seg_lo)).min(1.0);
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draw_quad(
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x_start * bounds.width,
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x_width * bounds.width,
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x_width * fill * bounds.width,
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iced::Border {
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width: border_width,
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color: border_color,
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radius: segment_radius,
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},
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);
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let border = iced::Border {
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width: border_width,
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color: border_color,
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radius: segment_radius,
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};
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// empty segment
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if current_p < seg_lo {
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draw_quad(
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renderer,
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x_start * bounds.width,
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x_width * bounds.width,
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custom_style.track_color,
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border,
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);
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}
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// filled segment
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else if current_p > seg_hi {
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draw_quad(
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renderer,
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x_start * bounds.width,
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x_width * bounds.width,
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custom_style.bar_color,
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border,
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);
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}
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// partially filled segment
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else {
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draw_quad(
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renderer,
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x_start * bounds.width,
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x_width * bounds.width,
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custom_style.track_color,
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border,
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);
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renderer.with_layer(
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Rectangle {
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x: bounds.x + x_start * bounds.width,
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y: bounds.y,
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width: x_width * bounds.width * fill,
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height: bounds.height,
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},
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|renderer| {
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draw_quad(
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renderer,
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x_start * bounds.width,
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x_width * bounds.width,
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custom_style.bar_color,
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border,
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);
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},
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);
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}
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}
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} else {
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}
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// indeterminate progress bar
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else {
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let (bar_start, bar_end) =
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state
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.animation
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@ -296,18 +321,12 @@ where
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radius: radius.into(),
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};
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: bounds.width,
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height: bounds.height,
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},
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border,
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..renderer::Quad::default()
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},
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draw_quad(
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renderer,
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0.0,
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bounds.width,
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custom_style.track_color,
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border,
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);
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renderer.with_layer(
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@ -318,20 +337,7 @@ where
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height: bounds.height,
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},
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|renderer| {
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: bounds.width,
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height: bounds.height,
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},
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border,
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snap: true,
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..renderer::Quad::default()
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},
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custom_style.bar_color,
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);
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draw_quad(renderer, 0.0, bounds.width, custom_style.bar_color, border);
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},
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);
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@ -343,20 +349,7 @@ where
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height: bounds.height,
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},
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|renderer| {
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: bounds.width,
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height: bounds.height,
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},
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border,
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snap: true,
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..renderer::Quad::default()
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},
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custom_style.bar_color,
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);
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draw_quad(renderer, 0.0, bounds.width, custom_style.bar_color, border);
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},
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);
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}
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