fix(context_menu): pass through the content's overlays, cursor and drop targets

This commit is contained in:
Hojjat 2026-09-09 21:39:21 -06:00 • committed by Michael Murphy
parent 9f634b0ec2
commit 521f3c2baf

View file

@ -342,6 +342,38 @@ impl<Message: 'static + Clone> Widget<Message, crate::Theme, crate::Renderer>
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: iced_core::Layout<'_>,
cursor: iced_core::mouse::Cursor,
viewport: &iced::Rectangle,
renderer: &crate::Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn drag_destinations(
&self,
tree: &Tree,
layout: iced_core::Layout<'_>,
renderer: &crate::Renderer,
dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
) {
self.content.as_widget().drag_destinations(
&tree.children[0],
layout,
renderer,
dnd_rectangles,
);
}
fn operate(
&mut self,
tree: &mut Tree,
@ -506,31 +538,39 @@ impl<Message: 'static + Clone> Widget<Message, crate::Theme, crate::Renderer>
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: iced_core::Layout<'_>,
_renderer: &crate::Renderer,
_viewport: &iced::Rectangle,
layout: iced_core::Layout<'b>,
renderer: &crate::Renderer,
viewport: &iced::Rectangle,
translation: Vector,
) -> Option<iced_core::overlay::Element<'b, Message, crate::Theme, crate::Renderer>> {
// The wrapped content's overlays (tooltips, dropdowns, ...) always pass through
let content = self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
);
#[cfg(wayland_platform)]
if matches!(WINDOWING_SYSTEM.get(), Some(WindowingSystem::Wayland))
&& self.window_id != window::Id::NONE
&& self.on_surface_action.is_some()
{
return None;
return content;
}
let state = tree.state.downcast_ref::<LocalState>();
let context_menu = self.context_menu.as_mut()?;
let Some(context_menu) = self.context_menu.as_mut() else {
return content;
};
if !state.menu_bar_state.inner.with_data(|state| state.open) {
return None;
return content;
}
// Anchor the menu to a 1x1 rectangle at the click, like the popup path does
let bounds = iced::Rectangle::new(state.context_cursor, Size::new(1.0, 1.0));
Some(
crate::widget::menu::Menu {
let menu = crate::widget::menu::Menu {
tree: state.menu_bar_state.clone(),
menu_roots: std::borrow::Cow::Owned(context_menu.clone()),
bounds_expand: 16,
@ -554,8 +594,14 @@ impl<Message: 'static + Clone> Widget<Message, crate::Theme, crate::Renderer>
depth: 0,
on_surface_action: None,
}
.overlay(),
)
.overlay();
Some(match content {
Some(content) => {
iced_core::overlay::Group::with_children(vec![content, menu]).overlay()
}
None => menu,
})
}
#[cfg(feature = "a11y")]