improv: overlap corner radius strip regions
fixes handling of unfortunate scale values
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1 changed files with 3 additions and 3 deletions
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@ -45,7 +45,7 @@ pub fn rounded_rect_strips(rect: Rectangle<f32>, radius: CornerRadius) -> Vec<Re
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x: strip_x,
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y: rect.y + y as f32,
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width: strip_w,
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height: 1.0,
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height: if h > 1. { 2. } else { 1. },
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});
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}
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}
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@ -62,9 +62,9 @@ pub fn rounded_rect_strips(rect: Rectangle<f32>, radius: CornerRadius) -> Vec<Re
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if strip_w > 0.0 {
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out.push(Rectangle {
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x: strip_x,
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y: rect.y + h - max_bottom as f32 + y as f32,
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y: rect.y + h - max_bottom as f32 + y as f32 - if h > 1. { 1. } else { 0. },
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width: strip_w,
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height: 1.0,
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height: if h > 1. { 2. } else { 1. },
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});
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}
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}
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