improv(progress_bar): unify indeterminate animations
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dc84488cd8
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4 changed files with 178 additions and 368 deletions
73
src/widget/progress_bar/animation.rs
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73
src/widget/progress_bar/animation.rs
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@ -0,0 +1,73 @@
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use crate::anim::smootherstep;
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use iced::time::Instant;
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use std::time::Duration;
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#[derive(Clone, Copy)]
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pub struct Animation {
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expanding: bool,
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start: Instant,
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last: Instant,
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offset: u32,
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}
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impl Default for Animation {
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fn default() -> Self {
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let now = Instant::now();
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Self {
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expanding: true,
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start: now,
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last: now,
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offset: 0,
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}
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}
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}
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impl Animation {
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pub fn timed_transition(
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&self,
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cycle_duration: Duration,
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rotation_duration: Duration,
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wrap: f32,
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now: Instant,
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) -> Self {
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let additional = ((now - self.last).as_secs_f32() / rotation_duration.as_secs_f32()
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* u32::MAX as f32) as u32;
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let new_offset = self.offset.wrapping_add(additional);
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if !cycle_duration.is_zero() && now.duration_since(self.start) > cycle_duration {
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let offset = if self.expanding {
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new_offset
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} else {
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new_offset.wrapping_add((wrap * u32::MAX as f32) as u32)
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};
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Self {
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expanding: !self.expanding,
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start: now,
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last: now,
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offset,
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}
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} else {
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Self {
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last: now,
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offset: new_offset,
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..*self
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}
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}
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}
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pub fn bar_positions(&self, cycle_duration: Duration, min: f32, wrap: f32) -> (f32, f32) {
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let offset = self.offset as f32 / u32::MAX as f32;
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let progress = if !cycle_duration.is_zero() {
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smootherstep(
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self.last.duration_since(self.start).as_secs_f32() / cycle_duration.as_secs_f32(),
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)
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} else {
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1.0
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};
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if self.expanding {
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(offset, offset + min + wrap * progress)
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} else {
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(offset + wrap * progress, offset + min + wrap)
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}
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}
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}
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@ -1,12 +1,11 @@
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//! Show a circular progress indicator.
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use super::animation::Animation;
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use super::style::StyleSheet;
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use crate::anim::smootherstep;
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use iced::advanced::layout;
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use iced::advanced::renderer;
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use iced::advanced::widget::tree::{self, Tree};
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use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
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use iced::mouse;
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use iced::time::Instant;
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use iced::widget::canvas;
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use iced::window;
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use iced::{Element, Event, Length, Radians, Rectangle, Renderer, Size, Vector};
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@ -23,7 +22,7 @@ where
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{
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size: f32,
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bar_height: f32,
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style: <Theme as StyleSheet>::Style,
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style: Theme::Style,
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cycle_duration: Duration,
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rotation_duration: Duration,
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progress: Option<f32>,
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@ -38,7 +37,7 @@ where
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Circular {
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size: 40.0,
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bar_height: 4.0,
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style: <Theme as StyleSheet>::Style::default(),
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style: Theme::Style::default(),
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cycle_duration: Duration::from_millis(1500),
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rotation_duration: Duration::from_secs(2),
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progress: None,
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@ -58,7 +57,7 @@ where
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}
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/// Sets the style variant of this [`Circular`].
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pub fn style(mut self, style: <Theme as StyleSheet>::Style) -> Self {
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pub fn style(mut self, style: Theme::Style) -> Self {
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self.style = style;
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self
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}
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@ -70,7 +69,7 @@ where
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}
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/// Sets the base rotation duration of this [`Circular`]. This is the duration that a full
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/// rotation would take if the cycle rotation were set to 0.0 (no expanding or contracting)
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/// rotation would take if the cycle duration were set to 0.0 (no expanding or contracting)
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pub fn rotation_duration(mut self, duration: Duration) -> Self {
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self.rotation_duration = duration;
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self
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@ -82,10 +81,10 @@ where
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self
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}
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fn min_wrap_angle(&self, track_radius: f32) -> (f32, f32) {
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fn min_wrap(&self, track_radius: f32) -> (f32, f32) {
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let cap_angle = self.bar_height / track_radius;
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let gap = MIN_ANGLE.0.max(cap_angle);
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(gap - cap_angle, 2.0 * PI - gap * 2.0)
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((gap - cap_angle) / (2.0 * PI), 1.0 - gap / PI)
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}
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}
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@ -98,120 +97,6 @@ where
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}
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}
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#[derive(Clone, Copy)]
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enum Animation {
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Expanding {
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start: Instant,
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progress: f32,
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rotation: u32,
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last: Instant,
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},
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Contracting {
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start: Instant,
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progress: f32,
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rotation: u32,
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last: Instant,
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},
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}
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impl Default for Animation {
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fn default() -> Self {
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Self::Expanding {
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start: Instant::now(),
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progress: 0.0,
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rotation: 0,
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last: Instant::now(),
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}
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}
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}
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impl Animation {
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fn next(&self, additional_rotation: u32, wrap_angle: f32, now: Instant) -> Self {
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match self {
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Self::Expanding { rotation, .. } => Self::Contracting {
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start: now,
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progress: 0.0,
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rotation: rotation.wrapping_add(additional_rotation),
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last: now,
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},
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Self::Contracting { rotation, .. } => Self::Expanding {
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start: now,
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progress: 0.0,
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rotation: rotation.wrapping_add(
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(f64::from((wrap_angle) / (2.0 * PI)) * f64::from(u32::MAX)) as u32,
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),
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last: now,
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},
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}
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}
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fn start(&self) -> Instant {
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match self {
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Self::Expanding { start, .. } | Self::Contracting { start, .. } => *start,
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}
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}
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fn last(&self) -> Instant {
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match self {
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Self::Expanding { last, .. } | Self::Contracting { last, .. } => *last,
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}
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}
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fn timed_transition(
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&self,
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cycle_duration: Duration,
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rotation_duration: Duration,
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wrap_angle: f32,
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now: Instant,
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) -> Self {
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let elapsed = now.duration_since(self.start());
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let additional_rotation = ((now - self.last()).as_secs_f32()
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/ rotation_duration.as_secs_f32()
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* (u32::MAX) as f32) as u32;
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match elapsed {
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elapsed if elapsed > cycle_duration => self.next(additional_rotation, wrap_angle, now),
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_ => self.with_elapsed(cycle_duration, additional_rotation, elapsed, now),
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}
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}
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fn with_elapsed(
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&self,
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cycle_duration: Duration,
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additional_rotation: u32,
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elapsed: Duration,
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now: Instant,
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) -> Self {
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let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
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match self {
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Self::Expanding {
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start, rotation, ..
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} => Self::Expanding {
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start: *start,
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progress,
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rotation: rotation.wrapping_add(additional_rotation),
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last: now,
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},
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Self::Contracting {
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start, rotation, ..
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} => Self::Contracting {
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start: *start,
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progress,
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rotation: rotation.wrapping_add(additional_rotation),
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last: now,
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},
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}
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}
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fn rotation(&self) -> f32 {
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match self {
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Self::Expanding { rotation, .. } | Self::Contracting { rotation, .. } => {
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*rotation as f32 / u32::MAX as f32
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}
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}
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}
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}
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#[derive(Default)]
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struct State {
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animation: Animation,
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@ -261,25 +146,20 @@ where
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) {
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let state = tree.state.downcast_mut::<State>();
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if self.progress.is_some() {
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if !float_cmp::approx_eq!(
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f32,
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state.progress.unwrap_or_default(),
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self.progress.unwrap_or_default()
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) {
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if state.progress != self.progress {
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state.progress = self.progress;
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state.cache.clear();
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}
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return;
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}
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if let Event::Window(window::Event::RedrawRequested(now)) = event {
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let (_, wrap_angle) = self.min_wrap_angle(self.size / 2.0 - self.bar_height);
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let (_, wrap) = self.min_wrap(self.size / 2.0 - self.bar_height);
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state.animation = state.animation.timed_transition(
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self.cycle_duration,
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self.rotation_duration,
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wrap_angle,
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wrap,
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*now,
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);
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state.cache.clear();
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shell.request_redraw();
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}
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@ -299,8 +179,7 @@ where
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let state = tree.state.downcast_ref::<State>();
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let bounds = layout.bounds();
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let custom_style =
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<Theme as StyleSheet>::appearance(theme, &self.style, self.progress.is_some(), true);
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let custom_style = Theme::appearance(theme, &self.style, self.progress.is_some(), true);
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let geometry = state.cache.draw(renderer, bounds.size(), |frame| {
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let track_radius = frame.width() / 2.0 - self.bar_height;
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@ -313,133 +192,65 @@ where
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.with_width(self.bar_height),
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);
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if let Some(progress) = self.progress {
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// outer border
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if let Some(border_color) = custom_style.border_color {
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let border_path =
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canvas::Path::circle(frame.center(), track_radius + self.bar_height / 2.0);
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// Converts a track fraction to an angle in radians, with 0 being top of circle
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let to_angle = |t: f32| t * 2.0 * PI - PI / 2.0;
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frame.stroke(
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&border_path,
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canvas::Stroke::default()
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.with_color(border_color)
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.with_width(1.0),
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);
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}
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// inner border
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if let Some(border_color) = custom_style.border_color {
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let border_path =
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canvas::Path::circle(frame.center(), track_radius - self.bar_height / 2.0);
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frame.stroke(
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&border_path,
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canvas::Stroke::default()
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.with_color(border_color)
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.with_width(1.0),
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);
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}
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// bar
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let mut builder = canvas::path::Builder::new();
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builder.arc(canvas::path::Arc {
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center: frame.center(),
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radius: track_radius,
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start_angle: Radians(-PI / 2.0),
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end_angle: Radians(-PI / 2.0 + progress * 2.0 * PI),
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});
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let bar_path = builder.build();
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frame.stroke(
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&bar_path,
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canvas::Stroke::default()
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.with_color(custom_style.bar_color)
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.with_width(self.bar_height),
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);
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let mut builder = canvas::path::Builder::new();
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// get center of end of arc for rounded cap
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let end_angle = -PI / 2.0 + progress * 2.0 * PI;
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let end_center =
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frame.center() + Vector::new(end_angle.cos(), end_angle.sin()) * track_radius;
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builder.arc(canvas::path::Arc {
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center: end_center,
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radius: self.bar_height / 2.0,
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start_angle: Radians(end_angle),
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end_angle: Radians(end_angle + PI),
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});
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// get center of start of arc for rounded cap
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let start_angle = -PI / 2.0;
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let start_center = frame.center()
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+ Vector::new(start_angle.cos(), start_angle.sin()) * track_radius;
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builder.arc(canvas::path::Arc {
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center: start_center,
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radius: self.bar_height / 2.0,
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start_angle: Radians(start_angle - PI),
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end_angle: Radians(start_angle),
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});
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let cap_path = builder.build();
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frame.fill(&cap_path, custom_style.bar_color);
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} else {
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let mut builder = canvas::path::Builder::new();
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let start = state.animation.rotation() * 2.0 * PI;
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let (min_angle, wrap_angle) = self.min_wrap_angle(track_radius);
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let (start_angle, end_angle) = match state.animation {
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Animation::Expanding { progress, .. } => (
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start,
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start + min_angle + wrap_angle * smootherstep(progress),
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),
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Animation::Contracting { progress, .. } => (
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start + wrap_angle * smootherstep(progress),
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start + min_angle + wrap_angle,
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),
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let draw_cap = |frame: &mut canvas::Frame, t: f32, flip: bool| {
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let angle = to_angle(t);
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let center = frame.center() + Vector::new(angle.cos(), angle.sin()) * track_radius;
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let (start_angle, end_angle) = if flip {
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(angle - PI, angle)
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} else {
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(angle, angle + PI)
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};
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let mut builder = canvas::path::Builder::new();
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builder.arc(canvas::path::Arc {
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center: frame.center(),
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radius: track_radius,
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center,
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radius: self.bar_height / 2.0,
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start_angle: Radians(start_angle),
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end_angle: Radians(end_angle),
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});
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frame.fill(&builder.build(), custom_style.bar_color);
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};
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let bar_path = builder.build();
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let draw_bar = |frame: &mut canvas::Frame, start: f32, end: f32| {
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let mut builder = canvas::path::Builder::new();
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builder.arc(canvas::path::Arc {
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center: frame.center(),
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radius: track_radius,
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start_angle: Radians(to_angle(start)),
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end_angle: Radians(to_angle(end)),
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});
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frame.stroke(
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&bar_path,
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&builder.build(),
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canvas::Stroke::default()
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.with_color(custom_style.bar_color)
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.with_width(self.bar_height),
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);
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draw_cap(frame, end, false);
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draw_cap(frame, start, true);
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};
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let mut builder = canvas::path::Builder::new();
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// get center of end of arc for rounded cap
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let end_center =
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frame.center() + Vector::new(end_angle.cos(), end_angle.sin()) * track_radius;
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builder.arc(canvas::path::Arc {
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center: end_center,
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radius: self.bar_height / 2.0,
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start_angle: Radians(end_angle),
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end_angle: Radians(end_angle + PI),
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});
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// get center of start of arc for rounded cap
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let start_center = frame.center()
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+ Vector::new(start_angle.cos(), start_angle.sin()) * track_radius;
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builder.arc(canvas::path::Arc {
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center: start_center,
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radius: self.bar_height / 2.0,
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start_angle: Radians(start_angle - PI),
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end_angle: Radians(start_angle),
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});
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let cap_path = builder.build();
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frame.fill(&cap_path, custom_style.bar_color);
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if let Some(progress) = self.progress {
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if let Some(border_color) = custom_style.border_color {
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for radius_offset in [self.bar_height / 2.0, -(self.bar_height / 2.0)] {
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let border_path =
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canvas::Path::circle(frame.center(), track_radius + radius_offset);
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frame.stroke(
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&border_path,
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canvas::Stroke::default()
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.with_color(border_color)
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.with_width(1.0),
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);
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}
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}
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draw_bar(frame, 0.0, progress);
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} else {
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let (min, wrap) = self.min_wrap(track_radius);
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let (start, end) = state
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.animation
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.bar_positions(self.cycle_duration, min, wrap);
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draw_bar(frame, start, end);
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}
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});
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|
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|
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@ -1,19 +1,19 @@
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//! Show a linear progress indicator.
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use super::animation::Animation;
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use super::style::StyleSheet;
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use iced::advanced::layout;
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use iced::advanced::renderer::{self, Quad};
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use iced::advanced::renderer;
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use iced::advanced::widget::tree::{self, Tree};
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use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
|
||||
use iced::mouse;
|
||||
use iced::time::Instant;
|
||||
use iced::window;
|
||||
use iced::{Background, Element, Event, Length, Rectangle, Size};
|
||||
|
||||
use crate::anim::smootherstep;
|
||||
|
||||
use super::style::StyleSheet;
|
||||
|
||||
use std::time::Duration;
|
||||
|
||||
const MIN_LENGTH: f32 = 0.15;
|
||||
const WRAP_LENGTH: f32 = 0.618; // avoids animation repetition
|
||||
|
||||
#[must_use]
|
||||
pub struct Linear<Theme>
|
||||
where
|
||||
|
|
@ -23,6 +23,7 @@ where
|
|||
girth: Length,
|
||||
style: Theme::Style,
|
||||
cycle_duration: Duration,
|
||||
traversal_duration: Duration,
|
||||
progress: Option<f32>,
|
||||
}
|
||||
|
||||
|
|
@ -37,6 +38,7 @@ where
|
|||
girth: Length::Fixed(4.0),
|
||||
style: Theme::Style::default(),
|
||||
cycle_duration: Duration::from_millis(1500),
|
||||
traversal_duration: Duration::from_secs(2),
|
||||
progress: None,
|
||||
}
|
||||
}
|
||||
|
|
@ -65,6 +67,13 @@ where
|
|||
self
|
||||
}
|
||||
|
||||
/// Sets the base traversal duration of this [`Linear`]. This is the duration that a full
|
||||
/// traversal would take if the cycle duration were set to 0.0 (no expanding or contracting)
|
||||
pub fn traversal_duration(mut self, duration: Duration) -> Self {
|
||||
self.traversal_duration = duration;
|
||||
self
|
||||
}
|
||||
|
||||
/// Override the default behavior by providing a determinate progress value between `0.0` and `1.0`.
|
||||
pub fn progress(mut self, progress: f32) -> Self {
|
||||
self.progress = Some(progress.clamp(0.0, 1.0));
|
||||
|
|
@ -81,65 +90,6 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
enum State {
|
||||
Expanding { start: Instant, progress: f32 },
|
||||
Contracting { start: Instant, progress: f32 },
|
||||
}
|
||||
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self::Expanding {
|
||||
start: Instant::now(),
|
||||
progress: 0.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl State {
|
||||
fn next(&self, now: Instant) -> Self {
|
||||
match self {
|
||||
Self::Expanding { .. } => Self::Contracting {
|
||||
start: now,
|
||||
progress: 0.0,
|
||||
},
|
||||
Self::Contracting { .. } => Self::Expanding {
|
||||
start: now,
|
||||
progress: 0.0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn start(&self) -> Instant {
|
||||
match self {
|
||||
Self::Expanding { start, .. } | Self::Contracting { start, .. } => *start,
|
||||
}
|
||||
}
|
||||
|
||||
fn timed_transition(&self, cycle_duration: Duration, now: Instant) -> Self {
|
||||
let elapsed = now.duration_since(self.start());
|
||||
|
||||
match elapsed {
|
||||
elapsed if elapsed > cycle_duration => self.next(now),
|
||||
_ => self.with_elapsed(cycle_duration, elapsed),
|
||||
}
|
||||
}
|
||||
|
||||
fn with_elapsed(&self, cycle_duration: Duration, elapsed: Duration) -> Self {
|
||||
let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
|
||||
match self {
|
||||
Self::Expanding { start, .. } => Self::Expanding {
|
||||
start: *start,
|
||||
progress,
|
||||
},
|
||||
Self::Contracting { start, .. } => Self::Contracting {
|
||||
start: *start,
|
||||
progress,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Linear<Theme>
|
||||
where
|
||||
Message: Clone,
|
||||
|
|
@ -147,11 +97,11 @@ where
|
|||
Renderer: advanced::Renderer,
|
||||
{
|
||||
fn tag(&self) -> tree::Tag {
|
||||
tree::Tag::of::<State>()
|
||||
tree::Tag::of::<Animation>()
|
||||
}
|
||||
|
||||
fn state(&self) -> tree::State {
|
||||
tree::State::new(State::default())
|
||||
tree::State::new(Animation::default())
|
||||
}
|
||||
|
||||
fn size(&self) -> Size<Length> {
|
||||
|
|
@ -185,11 +135,15 @@ where
|
|||
return;
|
||||
}
|
||||
|
||||
let state = tree.state.downcast_mut::<State>();
|
||||
let animation = tree.state.downcast_mut::<Animation>();
|
||||
|
||||
if let Event::Window(window::Event::RedrawRequested(now)) = event {
|
||||
*state = state.timed_transition(self.cycle_duration, *now);
|
||||
|
||||
*animation = animation.timed_transition(
|
||||
self.cycle_duration,
|
||||
self.traversal_duration,
|
||||
WRAP_LENGTH,
|
||||
*now,
|
||||
);
|
||||
shell.request_redraw();
|
||||
}
|
||||
}
|
||||
|
|
@ -206,16 +160,11 @@ where
|
|||
) {
|
||||
let bounds = layout.bounds();
|
||||
let custom_style = theme.appearance(&self.style, self.progress.is_some(), false);
|
||||
let state = tree.state.downcast_ref::<State>();
|
||||
let animation = tree.state.downcast_ref::<Animation>();
|
||||
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
width: bounds.width,
|
||||
height: bounds.height,
|
||||
},
|
||||
bounds,
|
||||
border: iced::Border {
|
||||
width: if custom_style.border_color.is_some() {
|
||||
1.0
|
||||
|
|
@ -231,37 +180,18 @@ where
|
|||
Background::Color(custom_style.track_color),
|
||||
);
|
||||
|
||||
if let Some(progress) = self.progress {
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
width: progress * bounds.width,
|
||||
height: bounds.height,
|
||||
},
|
||||
border: iced::Border {
|
||||
width: 0.,
|
||||
color: iced::Color::TRANSPARENT,
|
||||
radius: custom_style.border_radius.into(),
|
||||
},
|
||||
snap: true,
|
||||
..renderer::Quad::default()
|
||||
},
|
||||
Background::Color(custom_style.bar_color),
|
||||
);
|
||||
} else {
|
||||
match state {
|
||||
State::Expanding { progress, .. } => renderer.fill_quad(
|
||||
let mut draw_segment = |x: f32, width: f32| {
|
||||
if width > 0.001 {
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x,
|
||||
x: bounds.x + x * bounds.width,
|
||||
y: bounds.y,
|
||||
width: smootherstep(*progress) * bounds.width,
|
||||
width: width * bounds.width,
|
||||
height: bounds.height,
|
||||
},
|
||||
border: iced::Border {
|
||||
width: 0.,
|
||||
width: 0.0,
|
||||
color: iced::Color::TRANSPARENT,
|
||||
radius: custom_style.border_radius.into(),
|
||||
},
|
||||
|
|
@ -269,27 +199,22 @@ where
|
|||
..renderer::Quad::default()
|
||||
},
|
||||
Background::Color(custom_style.bar_color),
|
||||
),
|
||||
|
||||
State::Contracting { progress, .. } => renderer.fill_quad(
|
||||
Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + smootherstep(*progress) * bounds.width,
|
||||
y: bounds.y,
|
||||
width: (1.0 - smootherstep(*progress)) * bounds.width,
|
||||
height: bounds.height,
|
||||
},
|
||||
border: iced::Border {
|
||||
width: 0.,
|
||||
color: iced::Color::TRANSPARENT,
|
||||
radius: custom_style.border_radius.into(),
|
||||
},
|
||||
snap: true,
|
||||
..renderer::Quad::default()
|
||||
},
|
||||
Background::Color(custom_style.bar_color),
|
||||
),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(progress) = self.progress {
|
||||
draw_segment(0.0, progress);
|
||||
} else {
|
||||
let (bar_start, bar_end) =
|
||||
animation.bar_positions(self.cycle_duration, MIN_LENGTH, WRAP_LENGTH);
|
||||
let length = bar_end - bar_start;
|
||||
let start = bar_start % 1.0;
|
||||
let right_width = (1.0 - start).min(length);
|
||||
let left_width = length - right_width;
|
||||
|
||||
draw_segment(start, right_width);
|
||||
draw_segment(0.0, left_width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
mod animation;
|
||||
pub mod circular;
|
||||
pub mod linear;
|
||||
pub mod style;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue