refactor!: separate horizontal and vertical segmented button widgets

- Removes the orientation enum in favor of two separate widgets
- Implements the spacing attribute for both widgets
- Demo is updated to display spaced variants of the widgets
This commit is contained in:
Michael Aaron Murphy 2023-01-03 19:35:34 +01:00 committed by Michael Murphy
parent 3af1da6332
commit 444e389496
12 changed files with 969 additions and 547 deletions

View file

@ -7,7 +7,7 @@ edition = "2021"
name = "cosmic"
[features]
default = ["wayland"]
default = ["swbuf", "winit"]
debug = ["iced/debug"]
swbuf = ["iced/swbuf", "iced_swbuf"]
wayland = ["iced/wayland", "iced_glow"]
@ -25,7 +25,6 @@ palette = "0.6.1"
cosmic-panel-config = {git = "https://github.com/pop-os/cosmic-panel", optional = true }
sctk = { package = "smithay-client-toolkit", git = "https://github.com/Smithay/client-toolkit", optional = true, rev = "3776d4a" }
slotmap = "1.0.6"
stack_dst = "0.7.2"
[dependencies.cosmic-theme]
git = "https://github.com/pop-os/cosmic-theme.git"

View file

@ -7,10 +7,7 @@ use cosmic::{
iced_native::window,
iced_winit::window::{close, drag, minimize, toggle_maximize},
theme::{self, Theme},
widget::{
header_bar, icon, list, nav_bar, nav_button, scrollable, segmented_button, settings,
spin_button::{SpinButtonModel, SpinMessage},
},
widget::{header_bar, icon, list, nav_bar, nav_button, scrollable, settings},
Element, ElementExt,
};
use std::{

View file

@ -2,10 +2,11 @@ use cosmic::{
iced::widget::{checkbox, pick_list, progress_bar, radio, row, slider},
iced::{Alignment, Length},
theme::{Button as ButtonTheme, Theme},
widget::{button, segmented_button::{self, cosmic::{view_switcher, segmented_selection}}, settings, toggler, Orientation, spin_button::{SpinButtonModel, SpinMessage}},
widget::{button, settings, toggler, spin_button::{SpinButtonModel, SpinMessage}},
Element,
};
use cosmic::widget::segmented_button::{self, cosmic::{horizontal_segmented_selection, horizontal_view_switcher, vertical_segmented_selection, vertical_view_switcher}};
use super::{Page, Window};
pub enum DemoView {
@ -79,7 +80,7 @@ impl State {
settings::view_column(vec![
window.page_title(Page::Demo),
view_switcher(&self.view_switcher)
horizontal_view_switcher(&self.view_switcher)
.on_activate(Message::ViewSwitcher)
.into(),
match self.view_switcher.active_data() {
@ -170,50 +171,71 @@ impl State {
cosmic::iced::widget::text("Selection")
.font(cosmic::font::FONT_SEMIBOLD)
.into(),
segmented_selection(&self.selection)
cosmic::iced::widget::text("Horizontal").into(),
horizontal_segmented_selection(&self.selection)
.on_activate(Message::Selection)
.into(),
segmented_selection(&self.selection)
cosmic::iced::widget::text("Horizontal With Spacing").into(),
horizontal_segmented_selection(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.into(),
cosmic::iced::widget::text("Vertical").into(),
vertical_segmented_selection(&self.selection)
.on_activate(Message::Selection)
.into(),
cosmic::iced::widget::text("Vertical With Spacing").into(),
cosmic::iced::widget::row(vec![
segmented_selection(&self.selection)
vertical_segmented_selection(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.width(Length::FillPortion(1))
.into(),
segmented_selection(&self.selection)
vertical_segmented_selection(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.width(Length::FillPortion(1))
.into(),
segmented_selection(&self.selection)
vertical_segmented_selection(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.width(Length::FillPortion(1))
.into(),
])
.spacing(12)
.width(Length::Fill)
.into(),
cosmic::iced::widget::text("ViewSwitcher")
cosmic::iced::widget::text("View Switcher")
.font(cosmic::font::FONT_SEMIBOLD)
.into(),
cosmic::iced::widget::text("Horizontal").into(),
horizontal_view_switcher(&self.selection)
.on_activate(Message::Selection)
.into(),
cosmic::iced::widget::text("Horizontal With Spacing").into(),
horizontal_view_switcher(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.into(),
cosmic::iced::widget::text("Vertical").into(),
vertical_view_switcher(&self.selection)
.on_activate(Message::Selection)
.into(),
cosmic::iced::widget::text("Vertical With Spacing").into(),
cosmic::iced::widget::row(vec![
view_switcher(&self.selection)
vertical_view_switcher(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.width(Length::FillPortion(1))
.into(),
view_switcher(&self.selection)
vertical_view_switcher(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.width(Length::FillPortion(1))
.into(),
view_switcher(&self.selection)
vertical_view_switcher(&self.selection)
.spacing(8)
.on_activate(Message::Selection)
.orientation(Orientation::Vertical)
.width(Length::FillPortion(1))
.into(),
])

View file

@ -3,11 +3,13 @@
pub mod expander;
pub mod palette;
mod segmented_button;
use std::hash::Hash;
use std::hash::Hasher;
pub use self::palette::Palette;
pub use self::segmented_button::SegmentedButton;
use cosmic_theme::Component;
use iced_core::BorderRadius;
@ -27,8 +29,6 @@ use iced_style::svg;
use iced_style::text;
use iced_style::text_input;
use iced_style::toggler;
use crate::widget::Orientation;
use crate::widget::segmented_button;
use iced_core::{Background, Color};
@ -866,123 +866,3 @@ impl text_input::StyleSheet for Theme {
palette.primary.weak.color
}
}
#[derive(Clone, Copy, Default)]
pub enum SegmentedButton {
/// A tabbed widget for switching between views in an interface.
#[default]
ViewSwitcher,
/// A widget for multiple choice selection.
Selection,
/// Or implement any custom theme of your liking.
Custom(fn(&Theme) -> segmented_button::Appearance)
}
impl segmented_button::StyleSheet for Theme {
type Style = SegmentedButton;
fn appearance(&self, style: &Self::Style, orientation: Orientation) -> segmented_button::Appearance {
match style {
SegmentedButton::ViewSwitcher => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.base.into())),
border_bottom: Some((4.0, cosmic.accent.base.into())),
border_radius_first: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_middle: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: None,
border_bottom: Some((1.0, cosmic.accent.base.into())),
border_radius_first: BorderRadius::from(0.0),
border_radius_last: BorderRadius::from(0.0),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: Some((1.0, cosmic.accent.base.into())),
border_radius_first: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_middle: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
text_color: cosmic.accent.base.into(),
}
}
}
SegmentedButton::Selection if orientation == Orientation::Horizontal => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.secondary.component.divider.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 0.0, 0.0, 24.0]),
border_radius_last: BorderRadius::from([0.0, 24.0, 24.0, 0.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.secondary.component.base.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 0.0, 0.0, 24.0]),
border_radius_last: BorderRadius::from([0.0, 24.0, 24.0, 0.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 0.0, 0.0, 24.0]),
border_radius_last: BorderRadius::from([0.0, 24.0, 24.0, 0.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
}
}
}
SegmentedButton::Selection => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.secondary.component.divider.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 24.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([0.0, 0.0, 24.0, 24.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.secondary.component.base.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 24.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([0.0, 0.0, 24.0, 24.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 24.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([0.0, 0.0, 24.0, 24.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
}
}
}
SegmentedButton::Custom(func) => func(self)
}
}
}

View file

@ -0,0 +1,169 @@
// Copyright 2023 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use crate::theme::Theme;
use crate::widget::segmented_button;
use iced_core::{Background, BorderRadius, Color};
#[derive(Clone, Copy, Default)]
pub enum SegmentedButton {
/// A tabbed widget for switching between views in an interface.
#[default]
ViewSwitcher,
/// A widget for multiple choice selection.
Selection,
/// Or implement any custom theme of your liking.
Custom(fn(&Theme) -> segmented_button::Appearance),
}
impl segmented_button::StyleSheet for Theme {
type Style = SegmentedButton;
fn horizontal(&self, style: &Self::Style) -> segmented_button::Appearance {
match style {
SegmentedButton::ViewSwitcher => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.base.into())),
border_bottom: Some((4.0, cosmic.accent.base.into())),
border_radius_first: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_middle: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: None,
border_bottom: Some((1.0, cosmic.accent.base.into())),
border_radius_first: BorderRadius::from(0.0),
border_radius_last: BorderRadius::from(0.0),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: Some((1.0, cosmic.accent.base.into())),
border_radius_first: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
border_radius_middle: BorderRadius::from([8.0, 8.0, 0.0, 0.0]),
text_color: cosmic.accent.base.into(),
},
}
}
SegmentedButton::Selection => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(
cosmic.secondary.component.divider.into(),
)),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 0.0, 0.0, 24.0]),
border_radius_last: BorderRadius::from([0.0, 24.0, 24.0, 0.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.secondary.component.base.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 0.0, 0.0, 24.0]),
border_radius_last: BorderRadius::from([0.0, 24.0, 24.0, 0.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 0.0, 0.0, 24.0]),
border_radius_last: BorderRadius::from([0.0, 24.0, 24.0, 0.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
},
}
}
SegmentedButton::Custom(func) => func(self),
}
}
fn vertical(&self, style: &Self::Style) -> segmented_button::Appearance {
match style {
SegmentedButton::ViewSwitcher => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.base.into())),
border_bottom: None,
border_radius_first: BorderRadius::from(24.0),
border_radius_last: BorderRadius::from(24.0),
border_radius_middle: BorderRadius::from(24.0),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: None,
border_bottom: None,
border_radius_first: BorderRadius::from(24.0),
border_radius_last: BorderRadius::from(24.0),
border_radius_middle: BorderRadius::from(24.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: None,
border_radius_first: BorderRadius::from(24.0),
border_radius_last: BorderRadius::from(24.0),
border_radius_middle: BorderRadius::from(24.0),
text_color: cosmic.accent.base.into(),
},
}
}
SegmentedButton::Selection => {
let cosmic = self.cosmic();
segmented_button::Appearance {
background: None,
border_color: Color::TRANSPARENT,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
button_active: segmented_button::ButtonAppearance {
background: Some(Background::Color(
cosmic.secondary.component.divider.into(),
)),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 24.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([0.0, 0.0, 24.0, 24.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
},
button_inactive: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.secondary.component.base.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 24.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([0.0, 0.0, 24.0, 24.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.primary.on.into(),
},
button_hover: segmented_button::ButtonAppearance {
background: Some(Background::Color(cosmic.primary.component.hover.into())),
border_bottom: None,
border_radius_first: BorderRadius::from([24.0, 24.0, 0.0, 0.0]),
border_radius_last: BorderRadius::from([0.0, 0.0, 24.0, 24.0]),
border_radius_middle: BorderRadius::from(0.0),
text_color: cosmic.accent.base.into(),
},
}
}
SegmentedButton::Custom(func) => func(self),
}
}
}

View file

@ -23,7 +23,12 @@ mod toggler;
pub use toggler::toggler;
pub mod segmented_button;
pub use segmented_button::{SegmentedButton, segmented_button};
pub use segmented_button::{
HorizontalSegmentedButton,
VerticalSegmentedButton,
horizontal_segmented_button,
vertical_segmented_button
};
pub mod settings;
@ -38,11 +43,4 @@ pub use spin_button::{SpinButton, spin_button};
pub mod rectangle_tracker;
pub mod aspect_ratio;
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub enum Orientation {
#[default]
Horizontal,
Vertical
}
pub mod aspect_ratio;

View file

@ -1,16 +1,16 @@
// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use super::{SegmentedButton, State};
use super::{HorizontalSegmentedButton, State, VerticalSegmentedButton};
/// Appears as a collection of tabs for developing a tabbed interface.
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[must_use]
pub fn view_switcher<Message, Data>(
pub fn horizontal_view_switcher<Message, Data>(
state: &State<Data>,
) -> SegmentedButton<Message, crate::Renderer> {
SegmentedButton::new(&state.inner)
) -> HorizontalSegmentedButton<Message, crate::Renderer> {
HorizontalSegmentedButton::new(&state.inner)
.button_padding([16, 0, 16, 0])
.button_height(48)
.style(crate::theme::SegmentedButton::ViewSwitcher)
@ -21,12 +21,40 @@ pub fn view_switcher<Message, Data>(
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[must_use]
pub fn segmented_selection<Message, Data>(
pub fn horizontal_segmented_selection<Message, Data>(
state: &State<Data>,
) -> SegmentedButton<Message, crate::Renderer> {
SegmentedButton::new(&state.inner)
) -> HorizontalSegmentedButton<Message, crate::Renderer> {
HorizontalSegmentedButton::new(&state.inner)
.button_padding([16, 0, 16, 0])
.button_height(32)
.style(crate::theme::SegmentedButton::Selection)
.font_active(crate::font::FONT_SEMIBOLD)
}
/// Appears as a selection of choices for choosing between.
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[must_use]
pub fn vertical_segmented_selection<Message, Data>(
state: &State<Data>,
) -> VerticalSegmentedButton<Message, crate::Renderer> {
VerticalSegmentedButton::new(&state.inner)
.button_padding([16, 0, 16, 0])
.button_height(32)
.style(crate::theme::SegmentedButton::Selection)
.font_active(crate::font::FONT_SEMIBOLD)
}
/// Appears as a collection of tabs for developing a tabbed interface.
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[must_use]
pub fn vertical_view_switcher<Message, Data>(
state: &State<Data>,
) -> VerticalSegmentedButton<Message, crate::Renderer> {
VerticalSegmentedButton::new(&state.inner)
.button_padding([16, 0, 16, 0])
.button_height(48)
.style(crate::theme::SegmentedButton::ViewSwitcher)
.font_active(crate::font::FONT_SEMIBOLD)
}

View file

@ -0,0 +1,350 @@
// Copyright 2023 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use super::state::{Key, SharedWidgetState, State};
use super::style::StyleSheet;
use super::UniqueWidgetState;
use derive_setters::Setters;
use iced::{
alignment::{Horizontal, Vertical},
event, mouse, touch, Background, Color, Element, Event, Length, Point, Rectangle, Size,
};
use iced_core::BorderRadius;
use iced_native::widget::tree;
use iced_native::{layout, renderer, widget::Tree, Clipboard, Layout, Shell, Widget};
/// Creates a [`HorizontalSegmentedButton`].
#[must_use]
pub fn horizontal_segmented_button<Message, Renderer, Data>(
state: &State<Data>,
) -> HorizontalSegmentedButton<Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
HorizontalSegmentedButton::new(&state.inner)
}
/// A widget providing a conjoined set of horizontally-arranged buttons for choosing between.
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[derive(Setters)]
pub struct HorizontalSegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
/// Contains application state also used for drawing.
#[setters(skip)]
state: &'a SharedWidgetState,
/// Desired font for active tabs.
font_active: Renderer::Font,
/// Desired font for hovered tabs.
font_hovered: Renderer::Font,
/// Desired font for inactive tabs.
font_inactive: Renderer::Font,
/// Desired width of the widget.
width: Length,
/// Desired height of the widget.
height: Length,
/// Padding around a button.
button_padding: [u16; 4],
/// Desired height of a button.
button_height: u16,
/// Desired spacing between buttons.
spacing: u16,
/// Style to draw the widget in.
#[setters(into)]
style: <Renderer::Theme as StyleSheet>::Style,
/// Emits the ID of the activated widget on selection.
#[setters(skip)]
on_activate: Option<Box<dyn Fn(Key) -> Message>>,
}
impl<'a, Message, Renderer> HorizontalSegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
#[must_use]
pub fn new(state: &'a SharedWidgetState) -> Self {
Self {
state,
font_active: Renderer::Font::default(),
font_hovered: Renderer::Font::default(),
font_inactive: Renderer::Font::default(),
height: Length::Shrink,
width: Length::Fill,
button_padding: [4, 4, 4, 4],
button_height: 32,
spacing: 0,
style: <Renderer::Theme as StyleSheet>::Style::default(),
on_activate: None,
}
}
/// Emits the ID of the activated widget on selection.
#[must_use]
pub fn on_activate(mut self, on_activate: impl Fn(Key) -> Message + 'static) -> Self {
self.on_activate = Some(Box::from(on_activate));
self
}
/// Creates a closure for generating the layout bounds of the buttons.
fn button_bounds(&self, bounds: Rectangle) -> impl FnMut() -> Rectangle {
let button_amount = self.state.buttons.len();
let width = bounds.width / button_amount as f32;
let spacing = self.spacing as f32;
let half = spacing / 2.0;
let mut bounds = bounds;
bounds.width = width;
let mut counter = 1;
move || {
let mut clone = bounds;
if counter == 1 {
clone.width -= half;
} else if counter == button_amount {
clone.x += spacing;
clone.width -= spacing;
} else {
clone.x += half;
clone.width -= half;
}
bounds.x += width;
counter += 1;
clone
}
}
fn measure_button(
&self,
renderer: &Renderer,
text: &str,
text_size: u16,
bounds: Size,
) -> (f32, f32) {
let (mut w, mut h) = renderer.measure(text, text_size, Default::default(), bounds);
w += self.button_padding[0] as f32 + self.button_padding[2] as f32;
h += self.button_padding[1] as f32 + self.button_padding[3] as f32;
h = h.max(self.button_height as f32);
(w, h)
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for HorizontalSegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
Message: 'static + Clone,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<UniqueWidgetState>()
}
fn state(&self) -> tree::State {
tree::State::new(UniqueWidgetState::default())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let mut width = 0.0f32;
let mut height = 0.0f32;
let limits = limits.width(self.width);
let text_size = renderer.default_size();
for (_, content) in self.state.buttons.iter() {
let (w, h) = self.measure_button(renderer, &content.text, text_size, limits.max());
width += w + f32::from(self.spacing * 2);
height = height.max(h);
}
let size = limits
.height(Length::Units(height as u16))
.resolve(Size::new(width, height));
layout::Node::new(size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
let mut bounds_generator = self.button_bounds(bounds);
let state = tree.state.downcast_mut::<UniqueWidgetState>();
if bounds.contains(cursor_position) {
for (key, _) in self.state.buttons.iter() {
let bounds = bounds_generator();
if bounds.contains(cursor_position) {
// Record that the mouse is hovering over this button.
state.hovered = key;
if let Some(on_activate) = self.on_activate.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) = event
{
shell.publish(on_activate(key));
return event::Status::Captured;
}
}
}
}
} else {
state.hovered = Key::default();
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: iced::Point,
_viewport: &iced::Rectangle,
_renderer: &Renderer,
) -> iced_native::mouse::Interaction {
let mut generator = self.button_bounds(layout.bounds());
if (0..self.state.buttons.len()).any(move |_| generator().contains(cursor_position)) {
iced_native::mouse::Interaction::Pointer
} else {
iced_native::mouse::Interaction::Idle
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as iced_native::Renderer>::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: iced::Point,
_viewport: &iced::Rectangle,
) {
let state = tree.state.downcast_ref::<UniqueWidgetState>();
let appearance = theme.horizontal(&self.style);
let bounds = layout.bounds();
let button_amount = self.state.buttons.len();
let mut bounds_generator = self.button_bounds(bounds);
// Draw the background, if a background was defined.
if let Some(background) = appearance.background {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: appearance.border_radius,
border_width: appearance.border_width,
border_color: appearance.border_color,
},
background,
);
}
// Draw each of the buttons in the widget.
for (num, (key, content)) in self.state.buttons.iter().enumerate() {
let bounds = bounds_generator();
let (button_appearance, font) = if self.state.active == key {
(appearance.button_active, &self.font_active)
} else if state.hovered == key {
(appearance.button_hover, &self.font_hovered)
} else {
(appearance.button_inactive, &self.font_inactive)
};
let x = bounds.center_x();
let y = bounds.center_y();
// Render the background of the button.
if button_appearance.background.is_some() {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: if num == 0 {
button_appearance.border_radius_first
} else if num + 1 == button_amount {
button_appearance.border_radius_last
} else {
button_appearance.border_radius_middle
},
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
button_appearance
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
// Draw the bottom border defined for this button.
if let Some((width, background)) = button_appearance.border_bottom {
let mut bounds = bounds;
bounds.y = bounds.y + bounds.height - width;
bounds.height = width;
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
background,
);
}
// Draw the text in this button.
renderer.fill_text(iced_native::text::Text {
content: &content.text,
size: f32::from(renderer.default_size()),
bounds: Rectangle { x, y, ..bounds },
color: button_appearance.text_color,
font: font.clone(),
horizontal_alignment: Horizontal::Center,
vertical_alignment: Vertical::Center,
});
}
}
fn overlay<'b>(
&'b self,
_tree: &'b mut Tree,
_layout: iced_native::Layout<'_>,
_renderer: &Renderer,
) -> Option<iced_native::overlay::Element<'b, Message, Renderer>> {
None
}
}
impl<'a, Message, Renderer> From<HorizontalSegmentedButton<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer + 'a,
Renderer::Theme: StyleSheet,
Message: 'static + Clone,
{
fn from(widget: HorizontalSegmentedButton<'a, Message, Renderer>) -> Self {
Self::new(widget)
}
}

View file

@ -44,386 +44,19 @@
/// COSMIC configurations of [`SegmentedButton`].
pub mod cosmic;
mod horizontal;
mod state;
mod style;
mod vertical;
pub use self::state::{ButtonContent, Key, SecondaryState, State, WidgetState};
pub use self::horizontal::{horizontal_segmented_button, HorizontalSegmentedButton};
pub use self::state::{ButtonContent, Key, SecondaryState, SharedWidgetState, State};
pub use self::style::{Appearance, ButtonAppearance, StyleSheet};
pub use self::vertical::{vertical_segmented_button, VerticalSegmentedButton};
use crate::widget::Orientation;
use derive_setters::Setters;
use iced::{
alignment::{Horizontal, Vertical},
event, mouse, touch, Background, Color, Element, Event, Length, Point, Rectangle, Size,
};
use iced_core::BorderRadius;
use iced_native::widget::tree;
use iced_native::{layout, renderer, widget::Tree, Clipboard, Layout, Shell, Widget};
/// Creates a widget that presents multiple conjoined buttons.
#[must_use]
pub fn segmented_button<Message, Renderer, Data>(
state: &State<Data>,
) -> SegmentedButton<Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
SegmentedButton::new(&state.inner)
}
/// State that is maintained by the widget internally.
/// State that is maintained by each individual widget.
#[derive(Default)]
struct PrivateWidgetState {
struct UniqueWidgetState {
/// The ID of the button that is being hovered. Defaults to null.
hovered: Key,
}
/// A widget providing a conjoined set of linear buttons for choosing between.
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[derive(Setters)]
pub struct SegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
/// Contains application state also used for drawing.
#[setters(skip)]
state: &'a WidgetState,
/// Desired font for active tabs.
font_active: Renderer::Font,
/// Desired font for hovered tabs.
font_hovered: Renderer::Font,
/// Desired font for inactive tabs.
font_inactive: Renderer::Font,
/// Orientation of the buttons.
orientation: Orientation,
/// Desired width of the widget.
width: Length,
/// Desired height of the widget.
height: Length,
/// Padding around a button.
button_padding: [u16; 4],
/// Desired height of a button.
button_height: u16,
/// Desired spacing between buttons.
spacing: u16,
/// Style to draw the widget in.
#[setters(into)]
style: <Renderer::Theme as StyleSheet>::Style,
/// Emits the ID of the activated widget on selection.
#[setters(skip)]
on_activate: Option<Box<dyn Fn(Key) -> Message>>,
}
impl<'a, Message, Renderer> SegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
#[must_use]
pub fn new(state: &'a WidgetState) -> Self {
Self {
state,
font_active: Renderer::Font::default(),
font_hovered: Renderer::Font::default(),
font_inactive: Renderer::Font::default(),
orientation: Orientation::Horizontal,
height: Length::Shrink,
width: Length::Fill,
button_padding: [4, 4, 4, 4],
button_height: 32,
spacing: 0,
style: <Renderer::Theme as StyleSheet>::Style::default(),
on_activate: None,
}
}
/// Emits the ID of the activated widget on selection.
#[must_use]
pub fn on_activate(mut self, on_activate: impl Fn(Key) -> Message + 'static) -> Self {
self.on_activate = Some(Box::from(on_activate));
self
}
/// Creates a closure for generating the layout bounds of the buttons.
fn button_bounds(
&self,
bounds: Rectangle,
) -> stack_dst::ValueA<dyn FnMut() -> Rectangle, [usize; 4]> {
let button_amount = self.state.buttons.len() as f32;
match self.orientation {
Orientation::Horizontal => {
let width = bounds.width / button_amount;
let mut bounds = bounds;
bounds.width = width;
let closure = move || {
let clone = bounds;
bounds.x += width;
clone
};
stack_dst::ValueA::new_stable(closure, |p| p as _)
.ok()
.unwrap()
}
Orientation::Vertical => {
let height = bounds.height / button_amount;
let mut bounds = bounds;
bounds.height = height;
let closure = move || {
let clone = bounds;
bounds.y += height;
clone
};
stack_dst::ValueA::new_stable(closure, |p| p as _)
.ok()
.unwrap()
}
}
}
fn measure_button(
&self,
renderer: &Renderer,
text: &str,
text_size: u16,
bounds: Size,
) -> (f32, f32) {
let (mut w, mut h) = renderer.measure(text, text_size, Default::default(), bounds);
w += self.button_padding[0] as f32 + self.button_padding[2] as f32;
h += self.button_padding[1] as f32 + self.button_padding[3] as f32;
h = h.max(self.button_height as f32);
(w, h)
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for SegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
Message: 'static + Clone,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<PrivateWidgetState>()
}
fn state(&self) -> tree::State {
tree::State::new(PrivateWidgetState::default())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let mut width = 0.0f32;
let mut height = 0.0f32;
let mut limits = limits.width(self.width);
let text_size = renderer.default_size();
match self.orientation {
Orientation::Horizontal => {
for (_, content) in self.state.buttons.iter() {
let (w, h) =
self.measure_button(renderer, &content.text, text_size, limits.max());
width += w + f32::from(self.spacing * 2);
height = height.max(h);
}
limits = limits.height(Length::Units(height as u16));
}
Orientation::Vertical => {
for (_, content) in self.state.buttons.iter() {
let (w, h) =
self.measure_button(renderer, &content.text, text_size, limits.max());
height += h + f32::from(self.spacing * 2);
width = width.max(w);
}
limits = limits.height(Length::Units(height as u16));
}
}
layout::Node::new(limits.resolve(Size::new(width, height)))
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
let mut bounds_generator = self.button_bounds(bounds);
let state = tree.state.downcast_mut::<PrivateWidgetState>();
if bounds.contains(cursor_position) {
for (key, _) in self.state.buttons.iter() {
let bounds = bounds_generator();
if bounds.contains(cursor_position) {
// Record that the mouse is hovering over this button.
state.hovered = key;
if let Some(on_activate) = self.on_activate.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) = event
{
shell.publish(on_activate(key));
return event::Status::Captured;
}
}
}
}
} else {
state.hovered = Key::default();
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: iced::Point,
_viewport: &iced::Rectangle,
_renderer: &Renderer,
) -> iced_native::mouse::Interaction {
if layout.bounds().contains(cursor_position) {
iced_native::mouse::Interaction::Pointer
} else {
iced_native::mouse::Interaction::Idle
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as iced_native::Renderer>::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: iced::Point,
_viewport: &iced::Rectangle,
) {
let state = tree.state.downcast_ref::<PrivateWidgetState>();
let appearance = theme.appearance(&self.style, self.orientation);
let bounds = layout.bounds();
let button_amount = self.state.buttons.len();
let mut bounds_generator = self.button_bounds(bounds);
// Draw the background, if a background was defined.
if let Some(background) = appearance.background {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: appearance.border_radius,
border_width: appearance.border_width,
border_color: appearance.border_color,
},
background,
);
}
// Draw each of the buttons in the widget.
for (num, (key, content)) in self.state.buttons.iter().enumerate() {
let bounds = bounds_generator();
let (button_appearance, font) = if self.state.active == key {
(appearance.button_active, &self.font_active)
} else if state.hovered == key {
(appearance.button_hover, &self.font_hovered)
} else {
(appearance.button_inactive, &self.font_inactive)
};
let x = bounds.center_x();
let y = bounds.center_y();
// Render the background of the button.
if button_appearance.background.is_some() {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: if num == 0 {
button_appearance.border_radius_first
} else if num + 1 == button_amount {
button_appearance.border_radius_last
} else {
button_appearance.border_radius_middle
},
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
button_appearance
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
// Draw the bottom border defined for this button.
if let Some((width, background)) = button_appearance.border_bottom {
let mut bounds = bounds;
bounds.y = bounds.y + bounds.height - width;
bounds.height = width;
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
background,
);
}
// Draw the text in this button.
renderer.fill_text(iced_native::text::Text {
content: &content.text,
size: f32::from(renderer.default_size()),
bounds: Rectangle { x, y, ..bounds },
color: button_appearance.text_color,
font: font.clone(),
horizontal_alignment: Horizontal::Center,
vertical_alignment: Vertical::Center,
});
}
}
fn overlay<'b>(
&'b self,
_tree: &'b mut Tree,
_layout: iced_native::Layout<'_>,
_renderer: &Renderer,
) -> Option<iced_native::overlay::Element<'b, Message, Renderer>> {
None
}
}
impl<'a, Message, Renderer> From<SegmentedButton<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer + 'a,
Renderer::Theme: StyleSheet,
Message: 'static + Clone,
{
fn from(widget: SegmentedButton<'a, Message, Renderer>) -> Self {
Self::new(widget)
}
}

View file

@ -2,7 +2,7 @@
// SPDX-License-Identifier: MPL-2.0
use slotmap::{SecondaryMap, SlotMap};
use std::{borrow::Cow, cell::Cell};
use std::borrow::Cow;
slotmap::new_key_type! {
/// An ID for a segmented button
@ -11,8 +11,8 @@ slotmap::new_key_type! {
/// Contains all state for interacting with a segmented button.
pub struct State<Data> {
/// State that is shared with widget drawing.
pub inner: WidgetState,
/// State that is shareable across widget(s).
pub inner: SharedWidgetState,
/// State unique to the application.
pub data: SecondaryState<Data>,
@ -21,7 +21,7 @@ pub struct State<Data> {
impl<Data> Default for State<Data> {
fn default() -> Self {
Self {
inner: WidgetState::default(),
inner: SharedWidgetState::default(),
data: SecondaryState::default(),
}
}
@ -29,15 +29,12 @@ impl<Data> Default for State<Data> {
/// State which is most useful to the widget.
#[derive(Default)]
pub struct WidgetState {
pub struct SharedWidgetState {
/// The content used for drawing segmented buttons.
pub buttons: SlotMap<Key, ButtonContent>,
/// The actively-selected segmented button.
pub active: Key,
/// The button currently hovered.
pub hovered: Cell<Key>,
}
/// State which is most useful to the application.

View file

@ -1,7 +1,6 @@
// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MPL-2.0
use crate::widget::Orientation;
use iced_core::{Background, BorderRadius, Color};
/// The appearance of a segmented button.
@ -32,6 +31,9 @@ pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default;
/// The [`Appearance`] of the segmented button.
fn appearance(&self, style: &Self::Style, orientation: Orientation) -> Appearance;
/// The horizontal [`Appearance`] of the segmented button.
fn horizontal(&self, style: &Self::Style) -> Appearance;
/// The vertical [`Appearance`] of the segmented button.
fn vertical(&self, style: &Self::Style) -> Appearance;
}

View file

@ -0,0 +1,347 @@
use super::state::{Key, SharedWidgetState, State};
use super::style::StyleSheet;
use super::UniqueWidgetState;
use derive_setters::Setters;
use iced::{
alignment::{Horizontal, Vertical},
event, mouse, touch, Background, Color, Element, Event, Length, Point, Rectangle, Size,
};
use iced_core::BorderRadius;
use iced_native::widget::tree;
use iced_native::{layout, renderer, widget::Tree, Clipboard, Layout, Shell, Widget};
/// Creates a [`VerticalSegmentedButton`].
#[must_use]
pub fn vertical_segmented_button<Message, Renderer, Data>(
state: &State<Data>,
) -> VerticalSegmentedButton<Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
VerticalSegmentedButton::new(&state.inner)
}
/// A widget providing a conjoined set of linear buttons for choosing between.
///
/// The data for the widget comes from a [`State`] that is maintained the application.
#[derive(Setters)]
pub struct VerticalSegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
/// Contains application state also used for drawing.
#[setters(skip)]
state: &'a SharedWidgetState,
/// Desired font for active tabs.
font_active: Renderer::Font,
/// Desired font for hovered tabs.
font_hovered: Renderer::Font,
/// Desired font for inactive tabs.
font_inactive: Renderer::Font,
/// Desired width of the widget.
width: Length,
/// Desired height of the widget.
height: Length,
/// Padding around a button.
button_padding: [u16; 4],
/// Desired height of a button.
button_height: u16,
/// Desired spacing between buttons.
spacing: u16,
/// Style to draw the widget in.
#[setters(into)]
style: <Renderer::Theme as StyleSheet>::Style,
/// Emits the ID of the activated widget on selection.
#[setters(skip)]
on_activate: Option<Box<dyn Fn(Key) -> Message>>,
}
impl<'a, Message, Renderer> VerticalSegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
{
#[must_use]
pub fn new(state: &'a SharedWidgetState) -> Self {
Self {
state,
font_active: Renderer::Font::default(),
font_hovered: Renderer::Font::default(),
font_inactive: Renderer::Font::default(),
height: Length::Shrink,
width: Length::Fill,
button_padding: [4, 4, 4, 4],
button_height: 32,
spacing: 0,
style: <Renderer::Theme as StyleSheet>::Style::default(),
on_activate: None,
}
}
/// Emits the ID of the activated widget on selection.
#[must_use]
pub fn on_activate(mut self, on_activate: impl Fn(Key) -> Message + 'static) -> Self {
self.on_activate = Some(Box::from(on_activate));
self
}
/// Creates a closure for generating the layout bounds of the buttons.
fn button_bounds(&self, bounds: Rectangle) -> impl FnMut() -> Rectangle {
let button_amount = self.state.buttons.len();
let height = bounds.height / button_amount as f32;
let spacing = self.spacing as f32;
let half = spacing / 2.0;
let mut bounds = bounds;
bounds.height = height;
let mut counter = 1;
move || {
let mut clone = bounds;
if counter == 1 {
clone.height -= half;
} else if counter == button_amount {
clone.y += spacing;
clone.height -= spacing;
} else {
clone.y += half;
clone.height -= half;
}
bounds.y += height;
counter += 1;
clone
}
}
fn measure_button(
&self,
renderer: &Renderer,
text: &str,
text_size: u16,
bounds: Size,
) -> (f32, f32) {
let (mut w, mut h) = renderer.measure(text, text_size, Default::default(), bounds);
w += self.button_padding[0] as f32 + self.button_padding[2] as f32;
h += self.button_padding[1] as f32 + self.button_padding[3] as f32;
h = h.max(self.button_height as f32);
(w, h)
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for VerticalSegmentedButton<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer,
Renderer::Theme: StyleSheet,
Message: 'static + Clone,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<UniqueWidgetState>()
}
fn state(&self) -> tree::State {
tree::State::new(UniqueWidgetState::default())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
let mut width = 0.0f32;
let mut height = 0.0f32;
let limits = limits.width(self.width);
let text_size = renderer.default_size();
for (_, content) in self.state.buttons.iter() {
let (w, h) = self.measure_button(renderer, &content.text, text_size, limits.max());
height += h + f32::from(self.spacing * 2);
width = width.max(w);
}
let size = limits
.height(Length::Units(height as u16))
.resolve(Size::new(width, height));
layout::Node::new(size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
let mut bounds_generator = self.button_bounds(bounds);
let state = tree.state.downcast_mut::<UniqueWidgetState>();
if bounds.contains(cursor_position) {
for (key, _) in self.state.buttons.iter() {
let bounds = bounds_generator();
if bounds.contains(cursor_position) {
// Record that the mouse is hovering over this button.
state.hovered = key;
if let Some(on_activate) = self.on_activate.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) = event
{
shell.publish(on_activate(key));
return event::Status::Captured;
}
}
}
}
} else {
state.hovered = Key::default();
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: iced::Point,
_viewport: &iced::Rectangle,
_renderer: &Renderer,
) -> iced_native::mouse::Interaction {
let mut generator = self.button_bounds(layout.bounds());
if (0..self.state.buttons.len()).any(move |_| generator().contains(cursor_position)) {
iced_native::mouse::Interaction::Pointer
} else {
iced_native::mouse::Interaction::Idle
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &<Renderer as iced_native::Renderer>::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: iced::Point,
_viewport: &iced::Rectangle,
) {
let state = tree.state.downcast_ref::<UniqueWidgetState>();
let appearance = theme.vertical(&self.style);
let bounds = layout.bounds();
let button_amount = self.state.buttons.len();
let mut bounds_generator = self.button_bounds(bounds);
// Draw the background, if a background was defined.
if let Some(background) = appearance.background {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: appearance.border_radius,
border_width: appearance.border_width,
border_color: appearance.border_color,
},
background,
);
}
// Draw each of the buttons in the widget.
for (num, (key, content)) in self.state.buttons.iter().enumerate() {
let bounds = bounds_generator();
let (button_appearance, font) = if self.state.active == key {
(appearance.button_active, &self.font_active)
} else if state.hovered == key {
(appearance.button_hover, &self.font_hovered)
} else {
(appearance.button_inactive, &self.font_inactive)
};
let x = bounds.center_x();
let y = bounds.center_y();
// Render the background of the button.
if button_appearance.background.is_some() {
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: if num == 0 {
button_appearance.border_radius_first
} else if num + 1 == button_amount {
button_appearance.border_radius_last
} else {
button_appearance.border_radius_middle
},
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
button_appearance
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
// Draw the bottom border defined for this button.
if let Some((width, background)) = button_appearance.border_bottom {
let mut bounds = bounds;
bounds.y = bounds.y + bounds.height - width;
bounds.height = width;
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: BorderRadius::from(0.0),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
background,
);
}
// Draw the text in this button.
renderer.fill_text(iced_native::text::Text {
content: &content.text,
size: f32::from(renderer.default_size()),
bounds: Rectangle { x, y, ..bounds },
color: button_appearance.text_color,
font: font.clone(),
horizontal_alignment: Horizontal::Center,
vertical_alignment: Vertical::Center,
});
}
}
fn overlay<'b>(
&'b self,
_tree: &'b mut Tree,
_layout: iced_native::Layout<'_>,
_renderer: &Renderer,
) -> Option<iced_native::overlay::Element<'b, Message, Renderer>> {
None
}
}
impl<'a, Message, Renderer> From<VerticalSegmentedButton<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + iced_native::text::Renderer + 'a,
Renderer::Theme: StyleSheet,
Message: 'static + Clone,
{
fn from(widget: VerticalSegmentedButton<'a, Message, Renderer>) -> Self {
Self::new(widget)
}
}