fix(segmented_button): crash when enumerating context menu buttons
Cherry-pick of upstream fix (pop-os/libcosmic#1354). The .enumerate().find_map() pattern counted ALL items (buttons + dividers) but the resulting index was used to access a children array containing only button entries. When a divider preceded the target button (e.g. trash in nav bar), the index was off-by-N, causing an out-of-bounds panic and crashing cosmic-files. Fix: filter_map first to keep only buttons, then enumerate.
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1 changed files with 9 additions and 7 deletions
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@ -981,11 +981,12 @@ where
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let Some((mut bounds, i)) = self
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.variant_bounds(state, layout.bounds())
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.enumerate()
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.find_map(|(i, item)| match item {
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ItemBounds::Button(e, bounds) if e == entity => Some((bounds, i)),
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.filter_map(|item| match item {
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ItemBounds::Button(entity, bounds) => Some((bounds, entity)),
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_ => None,
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})
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.enumerate()
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.find_map(|(i, (bounds, e))| if e == entity { Some((bounds, i)) } else { None })
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else {
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return;
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};
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@ -2581,11 +2582,12 @@ where
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let (mut bounds, i) = self
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.variant_bounds(state, layout.bounds())
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.enumerate()
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.find_map(|(i, item)| match item {
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ItemBounds::Button(e, bounds) if e == entity => Some((bounds, i)),
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.filter_map(|item| match item {
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ItemBounds::Button(entity, bounds) => Some((bounds, entity)),
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_ => None,
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})?;
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})
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.enumerate()
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.find_map(|(i, (bounds, e))| if e == entity { Some((bounds, i)) } else { None })?;
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assert!(
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self.context_menu
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