chore(linear): cleanup

This commit is contained in:
Vukašin Vojinović 2026-05-28 23:09:23 +02:00 committed by Michael Murphy
parent 59bebbdffe
commit 04a93d304c

View file

@ -3,7 +3,7 @@ use super::animation::{Animation, Progress};
use super::style::StyleSheet;
use iced::advanced::widget::tree::{self, Tree};
use iced::advanced::{self, Clipboard, Layout, Shell, Widget, layout, renderer};
use iced::{Background, Element, Event, Length, Pixels, Rectangle, Size, mouse, window};
use iced::{Element, Event, Length, Pixels, Rectangle, Size, mouse, window};
use std::time::Duration;
@ -39,7 +39,7 @@ where
period: Duration::from_secs(2),
progress: None,
markers: Vec::new(),
segment_spacing: 0.0,
segment_spacing: 1.0,
}
}
@ -81,11 +81,11 @@ where
}
/// Sets the markers of a determinate progress bar, which divide the bar into segments.
/// Each value is a progress fraction between `0.0` and `1.0 at which a visual gap is inserted.
/// Each marker is a value between `0.0` and `1.0` that defines the position of a visual gap.
pub fn markers(mut self, markers: impl Into<Vec<f32>>) -> Self {
let mut markers = markers.into();
for bp in &mut markers {
*bp = bp.clamp(0.0, 1.0);
for marker in &mut markers {
*marker = marker.clamp(0.0, 1.0);
}
markers.sort_by(f32::total_cmp);
markers.dedup();
@ -96,7 +96,7 @@ where
/// Sets the spacing between segments at each marker.
pub fn segment_spacing(mut self, spacing: impl Into<Pixels>) -> Self {
self.segment_spacing = spacing.into().0;
self.segment_spacing = spacing.into().0.max(1.0);
self
}
}
@ -212,48 +212,40 @@ where
snap: true,
..renderer::Quad::default()
},
Background::Color(color),
color,
);
}
};
if self.progress.is_some() {
let spacing = self.segment_spacing.max(1.0);
let current_p = state.progress.current;
let len = self.markers.len();
let spacing = self.segment_spacing;
let radius_inner = radius.min(spacing);
let gap = if self.markers.is_empty() {
0.0
} else {
let gap = if len != 0 {
spacing / bounds.width
} else {
0.0
};
let drawable = 1.0 - gap * self.markers.len() as f32;
let num_segments = self.markers.len() + 1;
let drawable = 1.0 - gap * len as f32;
let segment_bounds = |i: usize| {
let seg_lo = if i == 0 { 0.0 } else { self.markers[i - 1] };
let seg_hi = if i == num_segments - 1 {
1.0
for i in 0..=len {
let (seg_lo, r_left) = if i == 0 {
(0.0, radius)
} else {
self.markers[i]
(self.markers[i - 1], radius_inner)
};
(seg_lo, seg_hi)
};
let get_radius = |i: usize| {
let r_left = if i == 0 { radius } else { radius_inner };
let r_right = if i == num_segments - 1 {
radius
let (seg_hi, r_right) = if i == len {
(1.0, radius)
} else {
radius_inner
(self.markers[i], radius_inner)
};
[r_left, r_right, r_right, r_left].into()
};
// draw track segments
for i in 0..num_segments {
let (seg_lo, seg_hi) = segment_bounds(i);
let x_start = seg_lo * drawable + i as f32 * gap;
let x_width = (seg_hi - seg_lo) * drawable;
let segment_radius = [r_left, r_right, r_right, r_left].into();
// draw track segment
draw_quad(
x_start,
x_width,
@ -261,34 +253,23 @@ where
iced::Border {
width: border_width,
color: border_color,
radius: get_radius(i),
radius: segment_radius,
},
);
}
// draw bar segments
let current_p = state.progress.current;
for i in 0..num_segments {
let (seg_lo, seg_hi) = segment_bounds(i);
// don't iterate over non-filled segments
if current_p < seg_lo {
break;
// draw bar segment
if current_p > seg_lo {
let fill = ((current_p - seg_lo) / (seg_hi - seg_lo)).clamp(0.0, 1.0);
draw_quad(
x_start,
x_width * fill,
custom_style.bar_color,
iced::Border {
radius: segment_radius,
..iced::Border::default()
},
);
}
let x_start = seg_lo * drawable + i as f32 * gap;
let x_width = (seg_hi - seg_lo) * drawable;
let fill = ((current_p - seg_lo) / (seg_hi - seg_lo)).clamp(0.0, 1.0);
draw_quad(
x_start,
x_width * fill,
custom_style.bar_color,
iced::Border {
radius: get_radius(i),
..iced::Border::default()
},
);
}
} else {
// draw track
@ -312,25 +293,13 @@ where
let start = bar_start % 1.0;
let right_width = (1.0 - start).min(length);
let left_width = length - right_width;
let border = iced::Border {
radius: radius.into(),
..iced::Border::default()
};
draw_quad(
start,
right_width,
custom_style.bar_color,
iced::Border {
radius: radius.into(),
..iced::Border::default()
},
);
draw_quad(
0.0,
left_width,
custom_style.bar_color,
iced::Border {
radius: radius.into(),
..iced::Border::default()
},
);
draw_quad(start, right_width, custom_style.bar_color, border);
draw_quad(0.0, left_width, custom_style.bar_color, border);
}
}
}