refactor: set sharp corner window radius to 0 instead of unsetting
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6c5b799b34
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1 changed files with 122 additions and 10 deletions
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@ -657,7 +657,21 @@ impl<T: Application> Cosmic<T> {
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};
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let rounded = !self.app.core().window.sharp_corners;
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return Task::batch(vec![
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corner_radius(id, rounded.then_some(cur_rad)).discard(),
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corner_radius(
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id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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]);
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}
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}
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@ -792,19 +806,63 @@ impl<T: Application> Cosmic<T> {
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.main_window_id()
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.unwrap_or(window::Id::RESERVED);
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let mut cmds = vec![
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corner_radius(main_window_id, rounded.then_some(cur_rad)).discard(),
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corner_radius(
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main_window_id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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];
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// Update radius for each tracked view with the window surface type
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for (id, (_, surface_type, _)) in self.surface_views.iter() {
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if let SurfaceIdWrapper::Window(_) = surface_type {
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cmds.push(
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corner_radius(*id, rounded.then_some(cur_rad)).discard(),
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corner_radius(
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*id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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);
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}
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}
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// Update radius for all tracked windows
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for id in self.tracked_windows.iter() {
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cmds.push(corner_radius(*id, rounded.then_some(cur_rad)).discard());
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cmds.push(
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corner_radius(
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*id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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);
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}
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return Task::batch(cmds);
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@ -894,22 +952,62 @@ impl<T: Application> Cosmic<T> {
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.main_window_id()
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.unwrap_or(window::Id::RESERVED);
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let mut cmds = vec![
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corner_radius(main_window_id, rounded.then_some(cur_rad))
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.discard(),
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corner_radius(
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main_window_id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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];
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// Update radius for each tracked view with the window surface type
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for (id, (_, surface_type, _)) in self.surface_views.iter() {
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if let SurfaceIdWrapper::Window(_) = surface_type {
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cmds.push(
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corner_radius(*id, rounded.then_some(cur_rad))
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.discard(),
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corner_radius(
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*id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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);
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}
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}
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// Update radius for all tracked windows
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for id in self.tracked_windows.iter() {
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cmds.push(
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corner_radius(*id, rounded.then_some(cur_rad)).discard(),
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corner_radius(
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*id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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);
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}
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@ -1120,7 +1218,21 @@ impl<T: Application> Cosmic<T> {
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let rounded = !self.app.core().window.sharp_corners;
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return Task::batch(vec![
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corner_radius(id, rounded.then_some(cur_rad)).discard(),
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corner_radius(
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id,
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if rounded {
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Some(cur_rad)
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} else {
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let rad_0 = t.radius_0();
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Some(CornerRadius {
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top_left: rad_0[0].round() as u32,
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top_right: rad_0[1].round() as u32,
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bottom_right: rad_0[2].round() as u32,
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bottom_left: rad_0[3].round() as u32,
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})
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},
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)
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.discard(),
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iced_runtime::window::run_with_handle(id, init_windowing_system),
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]);
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}
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