Also: - Change `Rectangle::INFINITE` to have coordinates at `f32::NEG_INFINITY` - Change `Frame::with_clip` to _not_ adjust the coordinate system - Rename `Size::INFINITY` to `INFINITE` |
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| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
iced_wgpu
iced_wgpu is a wgpu renderer for iced_runtime. For now, it is the default renderer of Iced on native platforms.
wgpu supports most modern graphics backends: Vulkan, Metal, DX12, OpenGL, and WebGPU.