[Fix] GL backend interpreting atlas texture as cube map vs 2d tex array when atlas layer depth == 6 |
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| Cargo.toml | ||
| README.md | ||
iced_wgpu
iced_wgpu is a wgpu renderer for iced_runtime. For now, it is the default renderer of Iced on native platforms.
wgpu supports most modern graphics backends: Vulkan, Metal, DX12, OpenGL, and WebGPU.