178 lines
4.4 KiB
Rust
178 lines
4.4 KiB
Rust
//! Display images in your user interface.
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use crate::{
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Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
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Widget,
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};
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use std::hash::Hash;
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/// A frame that displays an image while keeping aspect ratio.
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///
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/// It implements [`Widget`] when the associated `Renderer` implements the
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/// [`image::Renderer`] trait.
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///
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/// [`Widget`]: ../../core/trait.Widget.html
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/// [`image::Renderer`]: trait.Renderer.html
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///
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/// # Example
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///
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/// ```
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/// use iced::Image;
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///
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/// # let my_handle = String::from("some_handle");
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/// let image = Image::new(my_handle);
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/// ```
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pub struct Image<I> {
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image: I,
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source: Option<Rectangle<u16>>,
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width: Option<u16>,
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height: Option<u16>,
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style: Style,
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}
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impl<I> std::fmt::Debug for Image<I> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Image")
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.field("source", &self.source)
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.field("width", &self.width)
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.field("height", &self.height)
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.field("style", &self.style)
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.finish()
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}
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}
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impl<I> Image<I> {
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/// Creates a new [`Image`] with given image handle.
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///
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/// [`Image`]: struct.Image.html
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pub fn new(image: I) -> Self {
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Image {
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image,
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source: None,
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width: None,
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height: None,
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style: Style::default(),
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}
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}
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/// Sets the portion of the [`Image`] to draw.
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///
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/// [`Image`]: struct.Image.html
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pub fn clip(mut self, source: Rectangle<u16>) -> Self {
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self.source = Some(source);
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self
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}
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/// Sets the width of the [`Image`] boundaries in pixels.
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///
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/// [`Image`]: struct.Image.html
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pub fn width(mut self, width: u16) -> Self {
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self.width = Some(width);
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self
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}
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/// Sets the height of the [`Image`] boundaries in pixels.
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///
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/// [`Image`]: struct.Image.html
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pub fn height(mut self, height: u16) -> Self {
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self.height = Some(height);
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self
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}
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/// Sets the alignment of the [`Image`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Image`]: struct.Image.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.style = self.style.align_self(align);
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self
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}
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}
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impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
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where
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Renderer: self::Renderer<I>,
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I: Clone,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(
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self.style,
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&self.image,
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self.width,
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self.height,
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self.source,
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)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(&self.image, layout.bounds(), self.source);
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MouseCursor::OutOfBounds
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.style.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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/// The renderer of an [`Image`].
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///
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/// Your [renderer] will need to implement this trait before being able to use
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/// an [`Image`] in your user interface.
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///
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/// [`Image`]: struct.Image.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer<I> {
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/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
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/// and its size.
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///
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/// You should probably keep the original aspect ratio, if possible.
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Style`]: ../../struct.Style.html
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/// [`Image`]: struct.Image.html
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fn node(
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&self,
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style: Style,
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image: &I,
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width: Option<u16>,
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height: Option<u16>,
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source: Option<Rectangle<u16>>,
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) -> Node;
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/// Draws an [`Image`].
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///
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/// It receives:
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/// * the bounds of the [`Image`]
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/// * the handle of the loaded [`Image`]
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/// * the portion of the image to draw. If not specified, the entire image
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/// should be drawn.
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///
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/// [`Image`]: struct.Image.html
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fn draw(
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&mut self,
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image: &I,
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bounds: Rectangle<f32>,
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source: Option<Rectangle<u16>>,
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);
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}
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impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer<I>,
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I: Clone + 'a,
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{
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fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
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Element::new(image)
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}
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}
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