815 lines
28 KiB
Rust
815 lines
28 KiB
Rust
//! Create interactive, native cross-platform applications.
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mod state;
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pub use state::State;
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use crate::mouse;
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use crate::{Error, Executor, Runtime};
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pub use iced_winit::multi_window::{self, Application, StyleSheet};
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::renderer;
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use iced_winit::settings;
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use iced_winit::user_interface;
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use iced_winit::window;
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use iced_winit::{Clipboard, Command, Debug, Proxy, Settings};
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use glutin::window::Window;
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use std::collections::HashMap;
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use std::mem::ManuallyDrop;
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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pub fn run<A, E, C>(
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settings: Settings<A::Flags>,
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compositor_settings: C::Settings,
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) -> Result<(), Error>
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where
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A: Application + 'static,
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E: Executor + 'static,
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C: iced_graphics::window::GLCompositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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{
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use futures::task;
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use futures::Future;
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use glutin::event_loop::EventLoopBuilder;
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use glutin::platform::run_return::EventLoopExtRunReturn;
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use glutin::ContextBuilder;
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let mut debug = Debug::new();
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debug.startup_started();
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let mut event_loop = EventLoopBuilder::with_user_event().build();
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let proxy = event_loop.create_proxy();
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let runtime = {
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let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
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let proxy = Proxy::new(event_loop.create_proxy());
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Runtime::new(executor, proxy)
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};
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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let (context, window) = {
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let builder = settings.window.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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);
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log::info!("Window builder: {:#?}", builder);
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let opengl_builder = ContextBuilder::new()
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.with_vsync(true)
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.with_multisampling(C::sample_count(&compositor_settings) as u16);
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let opengles_builder = opengl_builder.clone().with_gl(
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glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (2, 0)),
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);
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let (first_builder, second_builder) = if settings.try_opengles_first {
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(opengles_builder, opengl_builder)
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} else {
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(opengl_builder, opengles_builder)
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};
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log::info!("Trying first builder: {:#?}", first_builder);
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let context = first_builder
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.build_windowed(builder.clone(), &event_loop)
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.or_else(|_| {
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log::info!("Trying second builder: {:#?}", second_builder);
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second_builder.build_windowed(builder, &event_loop)
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})
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.map_err(|error| {
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use glutin::CreationError;
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use iced_graphics::Error as ContextError;
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match error {
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CreationError::Window(error) => {
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Error::WindowCreationFailed(error)
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}
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CreationError::OpenGlVersionNotSupported => {
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Error::GraphicsCreationFailed(
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ContextError::VersionNotSupported,
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)
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}
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CreationError::NoAvailablePixelFormat => {
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Error::GraphicsCreationFailed(
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ContextError::NoAvailablePixelFormat,
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)
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}
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error => Error::GraphicsCreationFailed(
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ContextError::BackendError(error.to_string()),
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),
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}
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})?;
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#[allow(unsafe_code)]
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unsafe {
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let (context, window) = context.split();
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(
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context
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.make_current(&window)
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.expect("Make OpenGL context current"),
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window,
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)
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}
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};
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#[allow(unsafe_code)]
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let (compositor, renderer) = unsafe {
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C::new(compositor_settings, |address| {
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context.get_proc_address(address)
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})?
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};
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let (mut sender, receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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application,
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compositor,
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renderer,
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runtime,
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proxy,
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debug,
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receiver,
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context,
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window,
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init_command,
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settings.exit_on_close_request,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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let _ = event_loop.run_return(move |event, event_loop, control_flow| {
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use glutin::event_loop::ControlFlow;
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if let ControlFlow::ExitWithCode(_) = control_flow {
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return;
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}
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let event = match event {
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glutin::event::Event::WindowEvent {
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event:
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glutin::event::WindowEvent::ScaleFactorChanged {
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new_inner_size,
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..
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},
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window_id,
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} => Some(glutin::event::Event::WindowEvent {
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event: glutin::event::WindowEvent::Resized(*new_inner_size),
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window_id,
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}),
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glutin::event::Event::UserEvent(Event::NewWindow(id, settings)) => {
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// TODO(derezzedex)
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let window = settings
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.into_builder(
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"fix window title",
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event_loop.primary_monitor(),
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None,
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)
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.build(event_loop)
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.expect("Failed to build window");
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Some(glutin::event::Event::UserEvent(Event::WindowCreated(
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id, window,
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)))
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}
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_ => event.to_static(),
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};
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if let Some(event) = event {
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sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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*control_flow = match poll {
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task::Poll::Pending => ControlFlow::Wait,
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task::Poll::Ready(_) => ControlFlow::Exit,
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};
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}
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});
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Ok(())
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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mut runtime: Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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mut proxy: glutin::event_loop::EventLoopProxy<Event<A::Message>>,
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mut debug: Debug,
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mut receiver: mpsc::UnboundedReceiver<
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glutin::event::Event<'_, Event<A::Message>>,
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>,
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mut context: glutin::RawContext<glutin::PossiblyCurrent>,
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window: Window,
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init_command: Command<A::Message>,
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_exit_on_close_request: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: iced_graphics::window::GLCompositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as iced_native::Renderer>::Theme: StyleSheet,
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{
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use glutin::event;
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use iced_winit::futures::stream::StreamExt;
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let mut clipboard = Clipboard::connect(&window);
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let mut cache = user_interface::Cache::default();
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let state = State::new(&application, &window);
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let user_interface = multi_window::build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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window::Id::MAIN,
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);
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let mut current_context_window = window.id();
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let mut window_ids = HashMap::from([(window.id(), window::Id::MAIN)]);
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let mut windows = HashMap::from([(window::Id::MAIN, window)]);
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let mut states = HashMap::from([(window::Id::MAIN, state)]);
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let mut interfaces =
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ManuallyDrop::new(HashMap::from([(window::Id::MAIN, user_interface)]));
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{
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let state = states.get(&window::Id::MAIN).unwrap();
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run_command(
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&application,
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&mut cache,
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state,
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&mut renderer,
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init_command,
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&mut runtime,
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&mut clipboard,
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&mut proxy,
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&mut debug,
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&windows,
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|| compositor.fetch_information(),
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);
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}
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runtime.track(application.subscription().map(Event::Application));
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut messages = Vec::new();
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debug.startup_finished();
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'main: while let Some(event) = receiver.next().await {
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match event {
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event::Event::MainEventsCleared => {
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for id in windows.keys().copied() {
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let (filtered, remaining): (Vec<_>, Vec<_>) =
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events.iter().cloned().partition(
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|(window_id, _event): &(
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Option<crate::window::Id>,
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iced_native::event::Event,
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)| {
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*window_id == Some(id) || *window_id == None
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},
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);
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events.retain(|el| remaining.contains(el));
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let filtered: Vec<_> = filtered
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.into_iter()
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.map(|(_id, event)| event)
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.collect();
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let cursor_position =
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states.get(&id).unwrap().cursor_position();
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let window = windows.get(&id).unwrap();
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if filtered.is_empty() && messages.is_empty() {
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continue;
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}
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debug.event_processing_started();
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let (interface_state, statuses) = {
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let user_interface = interfaces.get_mut(&id).unwrap();
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user_interface.update(
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&filtered,
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cursor_position,
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&mut renderer,
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&mut clipboard,
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&mut messages,
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)
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};
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debug.event_processing_finished();
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for event in filtered.into_iter().zip(statuses.into_iter())
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{
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runtime.broadcast(event);
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}
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if !messages.is_empty()
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|| matches!(
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interface_state,
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user_interface::State::Outdated
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)
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{
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let state = &mut states.get_mut(&id).unwrap();
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let pure_states: HashMap<_, _> =
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ManuallyDrop::into_inner(interfaces)
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.drain()
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.map(|(id, interface)| {
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(id, interface.into_cache())
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})
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.collect();
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// Update application
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update(
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&mut application,
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&mut cache,
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state,
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&mut renderer,
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&mut runtime,
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&mut clipboard,
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&mut proxy,
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&mut debug,
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&mut messages,
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&windows,
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|| compositor.fetch_information(),
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);
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// Update window
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state.synchronize(&application, &windows, &proxy);
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let should_exit = application.should_exit();
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interfaces = ManuallyDrop::new(build_user_interfaces(
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&application,
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&mut renderer,
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&mut debug,
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&states,
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pure_states,
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));
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if should_exit {
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break 'main;
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}
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}
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debug.draw_started();
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let new_mouse_interaction = {
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let user_interface = interfaces.get_mut(&id).unwrap();
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let state = states.get(&id).unwrap();
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user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor_position(),
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)
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};
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debug.draw_finished();
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
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}
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window.request_redraw();
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}
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}
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event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use iced_native::event;
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events.push((
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None,
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iced_native::Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
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),
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),
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));
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}
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event::Event::UserEvent(event) => match event {
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Event::Application(message) => messages.push(message),
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Event::WindowCreated(id, window) => {
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let state = State::new(&application, &window);
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let user_interface = multi_window::build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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id,
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);
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let _ = states.insert(id, state);
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let _ = interfaces.insert(id, user_interface);
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let _ = window_ids.insert(window.id(), id);
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let _ = windows.insert(id, window);
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}
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Event::CloseWindow(id) => {
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// TODO(derezzedex): log errors
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if let Some(window) = windows.get(&id) {
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if window_ids.remove(&window.id()).is_none() {
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println!("Failed to remove from `window_ids`!");
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}
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}
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if states.remove(&id).is_none() {
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println!("Failed to remove from `states`!")
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}
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if interfaces.remove(&id).is_none() {
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println!("Failed to remove from `interfaces`!");
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}
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if windows.remove(&id).is_none() {
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println!("Failed to remove from `windows`!")
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}
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if windows.is_empty() {
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break 'main;
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}
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}
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Event::NewWindow(_, _) => unreachable!(),
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},
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event::Event::RedrawRequested(id) => {
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let state = window_ids
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.get(&id)
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.and_then(|id| states.get_mut(id))
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.unwrap();
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let window =
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window_ids.get(&id).and_then(|id| windows.get(id)).unwrap();
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debug.render_started();
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#[allow(unsafe_code)]
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unsafe {
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if current_context_window != id {
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context = context
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.make_current(window)
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.expect("Make OpenGL context current");
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current_context_window = id;
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}
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}
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if state.viewport_changed() {
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let physical_size = state.physical_size();
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let logical_size = state.logical_size();
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let mut user_interface = window_ids
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.get(&id)
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.and_then(|id| interfaces.remove(id))
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.unwrap();
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debug.layout_started();
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user_interface =
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user_interface.relayout(logical_size, &mut renderer);
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debug.layout_finished();
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debug.draw_started();
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let new_mouse_interaction = user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor_position(),
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);
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debug.draw_finished();
|
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|
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
|
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}
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|
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context.resize(glutin::dpi::PhysicalSize::new(
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physical_size.width,
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physical_size.height,
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));
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|
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compositor.resize_viewport(physical_size);
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|
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let _ = interfaces
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.insert(*window_ids.get(&id).unwrap(), user_interface);
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}
|
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|
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compositor.present(
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&mut renderer,
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state.viewport(),
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state.background_color(),
|
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&debug.overlay(),
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);
|
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|
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context.swap_buffers(window).expect("Swap buffers");
|
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|
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debug.render_finished();
|
|
|
|
// TODO: Handle animations!
|
|
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
|
}
|
|
event::Event::WindowEvent {
|
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event: window_event,
|
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window_id,
|
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} => {
|
|
// dbg!(window_id);
|
|
if let Some(window) =
|
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window_ids.get(&window_id).and_then(|id| windows.get(id))
|
|
{
|
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if let Some(state) = window_ids
|
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.get(&window_id)
|
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.and_then(|id| states.get_mut(id))
|
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{
|
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if multi_window::requests_exit(
|
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&window_event,
|
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state.modifiers(),
|
|
) {
|
|
if let Some(id) =
|
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window_ids.get(&window_id).cloned()
|
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{
|
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let message = application.close_requested(id);
|
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messages.push(message);
|
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}
|
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}
|
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|
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state.update(window, &window_event, &mut debug);
|
|
|
|
if let Some(event) = conversion::window_event(
|
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*window_ids.get(&window_id).unwrap(),
|
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&window_event,
|
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state.scale_factor(),
|
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state.modifiers(),
|
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) {
|
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events.push((
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window_ids.get(&window_id).cloned(),
|
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event,
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));
|
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}
|
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} else {
|
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// TODO(derezzedex): log error
|
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}
|
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} else {
|
|
// TODO(derezzedex): log error
|
|
// println!("{:?}: {:?}", window_id, window_event);
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
// Manually drop the user interface
|
|
// drop(ManuallyDrop::into_inner(user_interface));
|
|
}
|
|
|
|
/// TODO(derezzedex):
|
|
// This is the an wrapper around the `Application::Message` associate type
|
|
// to allows the `shell` to create internal messages, while still having
|
|
// the current user specified custom messages.
|
|
#[derive(Debug)]
|
|
pub enum Event<Message> {
|
|
/// An [`Application`] generated message
|
|
Application(Message),
|
|
|
|
/// TODO(derezzedex)
|
|
// Create a wrapper variant of `window::Event` type instead
|
|
// (maybe we should also allow users to listen/react to those internal messages?)
|
|
NewWindow(window::Id, settings::Window),
|
|
/// TODO(derezzedex)
|
|
CloseWindow(window::Id),
|
|
/// TODO(derezzedex)
|
|
WindowCreated(window::Id, glutin::window::Window),
|
|
}
|
|
|
|
/// Updates an [`Application`] by feeding it the provided messages, spawning any
|
|
/// resulting [`Command`], and tracking its [`Subscription`].
|
|
pub fn update<A: Application, E: Executor>(
|
|
application: &mut A,
|
|
cache: &mut user_interface::Cache,
|
|
state: &State<A>,
|
|
renderer: &mut A::Renderer,
|
|
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
|
|
clipboard: &mut Clipboard,
|
|
proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
|
|
debug: &mut Debug,
|
|
messages: &mut Vec<A::Message>,
|
|
windows: &HashMap<window::Id, glutin::window::Window>,
|
|
graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
|
|
) where
|
|
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
|
|
{
|
|
for message in messages.drain(..) {
|
|
debug.log_message(&message);
|
|
|
|
debug.update_started();
|
|
let command = runtime.enter(|| application.update(message));
|
|
debug.update_finished();
|
|
|
|
run_command(
|
|
application,
|
|
cache,
|
|
state,
|
|
renderer,
|
|
command,
|
|
runtime,
|
|
clipboard,
|
|
proxy,
|
|
debug,
|
|
windows,
|
|
graphics_info,
|
|
);
|
|
}
|
|
|
|
let subscription = application.subscription().map(Event::Application);
|
|
runtime.track(subscription);
|
|
}
|
|
|
|
/// Runs the actions of a [`Command`].
|
|
pub fn run_command<A, E>(
|
|
application: &A,
|
|
cache: &mut user_interface::Cache,
|
|
state: &State<A>,
|
|
renderer: &mut A::Renderer,
|
|
command: Command<A::Message>,
|
|
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
|
|
clipboard: &mut Clipboard,
|
|
proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
|
|
debug: &mut Debug,
|
|
windows: &HashMap<window::Id, glutin::window::Window>,
|
|
_graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
|
|
) where
|
|
A: Application,
|
|
E: Executor,
|
|
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
|
|
{
|
|
use iced_native::command;
|
|
use iced_native::system;
|
|
use iced_native::window;
|
|
use iced_winit::clipboard;
|
|
use iced_winit::futures::FutureExt;
|
|
|
|
for action in command.actions() {
|
|
match action {
|
|
command::Action::Future(future) => {
|
|
runtime.spawn(Box::pin(future.map(Event::Application)));
|
|
}
|
|
command::Action::Clipboard(action) => match action {
|
|
clipboard::Action::Read(tag) => {
|
|
let message = tag(clipboard.read());
|
|
|
|
proxy
|
|
.send_event(Event::Application(message))
|
|
.expect("Send message to event loop");
|
|
}
|
|
clipboard::Action::Write(contents) => {
|
|
clipboard.write(contents);
|
|
}
|
|
},
|
|
command::Action::Window(id, action) => {
|
|
let window = windows.get(&id).expect("No window found");
|
|
|
|
match action {
|
|
window::Action::Resize { width, height } => {
|
|
window.set_inner_size(glutin::dpi::LogicalSize {
|
|
width,
|
|
height,
|
|
});
|
|
}
|
|
window::Action::Move { x, y } => {
|
|
window.set_outer_position(
|
|
glutin::dpi::LogicalPosition { x, y },
|
|
);
|
|
}
|
|
window::Action::SetMode(mode) => {
|
|
window.set_visible(conversion::visible(mode));
|
|
window.set_fullscreen(conversion::fullscreen(
|
|
window.primary_monitor(),
|
|
mode,
|
|
));
|
|
}
|
|
window::Action::FetchMode(tag) => {
|
|
let mode = if window.is_visible().unwrap_or(true) {
|
|
conversion::mode(window.fullscreen())
|
|
} else {
|
|
window::Mode::Hidden
|
|
};
|
|
|
|
proxy
|
|
.send_event(Event::Application(tag(mode)))
|
|
.expect("Send message to event loop");
|
|
}
|
|
}
|
|
}
|
|
command::Action::System(action) => match action {
|
|
system::Action::QueryInformation(_tag) => {
|
|
#[cfg(feature = "iced_winit/system")]
|
|
{
|
|
let graphics_info = _graphics_info();
|
|
let proxy = proxy.clone();
|
|
|
|
let _ = std::thread::spawn(move || {
|
|
let information =
|
|
crate::system::information(graphics_info);
|
|
|
|
let message = _tag(information);
|
|
|
|
proxy
|
|
.send_event(Event::Application(message))
|
|
.expect("Send message to event loop")
|
|
});
|
|
}
|
|
}
|
|
},
|
|
command::Action::Widget(action) => {
|
|
use crate::widget::operation;
|
|
|
|
let mut current_cache = std::mem::take(cache);
|
|
let mut current_operation = Some(action.into_operation());
|
|
|
|
let mut user_interface = multi_window::build_user_interface(
|
|
application,
|
|
current_cache,
|
|
renderer,
|
|
state.logical_size(),
|
|
debug,
|
|
window::Id::MAIN, // TODO(derezzedex): run the operation on every widget tree
|
|
);
|
|
|
|
while let Some(mut operation) = current_operation.take() {
|
|
user_interface.operate(renderer, operation.as_mut());
|
|
|
|
match operation.finish() {
|
|
operation::Outcome::None => {}
|
|
operation::Outcome::Some(message) => {
|
|
proxy
|
|
.send_event(Event::Application(message))
|
|
.expect("Send message to event loop");
|
|
}
|
|
operation::Outcome::Chain(next) => {
|
|
current_operation = Some(next);
|
|
}
|
|
}
|
|
}
|
|
|
|
current_cache = user_interface.into_cache();
|
|
*cache = current_cache;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// TODO(derezzedex)
|
|
pub fn build_user_interfaces<'a, A>(
|
|
application: &'a A,
|
|
renderer: &mut A::Renderer,
|
|
debug: &mut Debug,
|
|
states: &HashMap<window::Id, State<A>>,
|
|
mut pure_states: HashMap<window::Id, user_interface::Cache>,
|
|
) -> HashMap<
|
|
window::Id,
|
|
iced_winit::UserInterface<
|
|
'a,
|
|
<A as Application>::Message,
|
|
<A as Application>::Renderer,
|
|
>,
|
|
>
|
|
where
|
|
A: Application + 'static,
|
|
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
|
|
{
|
|
let mut interfaces = HashMap::new();
|
|
|
|
for (id, pure_state) in pure_states.drain() {
|
|
let state = &states.get(&id).unwrap();
|
|
|
|
let user_interface = multi_window::build_user_interface(
|
|
application,
|
|
pure_state,
|
|
renderer,
|
|
state.logical_size(),
|
|
debug,
|
|
id,
|
|
);
|
|
|
|
let _ = interfaces.insert(id, user_interface);
|
|
}
|
|
|
|
interfaces
|
|
}
|