iced-yoda/wgpu/src/shader/blit.frag
2020-02-15 10:08:27 +01:00

12 lines
283 B
GLSL

#version 450
layout(location = 0) in vec2 v_Uv;
layout(set = 0, binding = 0) uniform sampler u_Sampler;
layout(set = 1, binding = 0) uniform texture2D u_Texture;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
}