iced-yoda/widget/src/float.rs
2025-05-04 00:36:56 +02:00

431 lines
12 KiB
Rust

//! Make elements float!
use crate::core;
use crate::core::border;
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::widget::tree;
use crate::core::{
Clipboard, Element, Event, Layout, Length, Rectangle, Shadow, Shell, Size,
Transformation, Vector, Widget,
};
/// A widget that can make its contents float over other widgets.
#[allow(missing_debug_implementations)]
pub struct Float<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Theme: Catalog,
{
content: Element<'a, Message, Theme, Renderer>,
scale: f32,
translate: Option<Box<dyn Fn(Rectangle, Rectangle) -> Vector + 'a>>,
class: Theme::Class<'a>,
}
impl<'a, Message, Theme, Renderer> Float<'a, Message, Theme, Renderer>
where
Theme: Catalog,
{
/// Creates a new [`Float`] widget with the given content.
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
content: content.into(),
scale: 1.0,
translate: None,
class: Theme::default(),
}
}
/// Sets the scale to be applied to the contents of the [`Float`].
pub fn scale(mut self, scale: f32) -> Self {
self.scale = scale;
self
}
/// Sets the translation logic to be applied to the contents of the [`Float`].
///
/// The logic takes the original (non-scaled) bounds of the contents and the
/// viewport bounds. These bounds can be useful to ensure the floating elements
/// always stay on screen.
pub fn translate(
mut self,
translate: impl Fn(Rectangle, Rectangle) -> Vector + 'a,
) -> Self {
self.translate = Some(Box::new(translate));
self
}
/// Sets the style of the [`Float`].
#[must_use]
pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
where
Theme::Class<'a>: From<StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
self
}
/// Sets the style class of the [`Float`].
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
fn is_floating(&self, bounds: Rectangle, viewport: Rectangle) -> bool {
self.scale > 1.0
|| self.translate.as_ref().is_some_and(|translate| {
translate(bounds, viewport) != Vector::ZERO
})
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Float<'_, Message, Theme, Renderer>
where
Theme: Catalog,
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<tree::Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut widget::Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget().layout(tree, renderer, limits)
}
fn update(
&mut self,
state: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
if self.is_floating(layout.bounds(), *viewport) {
return;
}
self.content.as_widget_mut().update(
state, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if self.is_floating(layout.bounds(), *viewport) {
return;
}
{
let style = theme.style(&self.class);
if style.shadow.color.a > 0.0 {
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds().shrink(1.0),
shadow: style.shadow,
border: border::rounded(style.shadow_border_radius),
},
style.shadow.color,
);
}
}
self.content
.as_widget()
.draw(tree, renderer, theme, style, layout, cursor, viewport);
}
fn mouse_interaction(
&self,
state: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
if self.is_floating(layout.bounds(), *viewport) {
return mouse::Interaction::None;
}
self.content
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
}
fn operate(
&self,
state: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content
.as_widget()
.operate(state, layout, renderer, operation);
}
fn overlay<'a>(
&'a mut self,
state: &'a mut widget::Tree,
layout: Layout<'a>,
renderer: &Renderer,
viewport: &Rectangle,
offset: Vector,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
let bounds = layout.bounds();
let translation = self
.translate
.as_ref()
.map(|translate| translate(bounds + offset, *viewport))
.unwrap_or(Vector::ZERO);
if self.scale > 1.0 || translation != Vector::ZERO {
let translation = translation + offset;
let transformation = Transformation::translate(
bounds.x + bounds.width / 2.0 + translation.x,
bounds.y + bounds.height / 2.0 + translation.y,
) * Transformation::scale(self.scale)
* Transformation::translate(
-bounds.x - bounds.width / 2.0,
-bounds.y - bounds.height / 2.0,
);
Some(overlay::Element::new(Box::new(Overlay {
float: self,
state,
layout,
viewport: *viewport,
transformation,
})))
} else {
self.content
.as_widget_mut()
.overlay(state, layout, renderer, viewport, offset)
}
}
}
impl<'a, Message, Theme, Renderer> From<Float<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: Catalog + 'a,
Renderer: core::Renderer + 'a,
{
fn from(float: Float<'a, Message, Theme, Renderer>) -> Self {
Element::new(float)
}
}
struct Overlay<'a, 'b, Message, Theme, Renderer>
where
Theme: Catalog,
{
float: &'a mut Float<'b, Message, Theme, Renderer>,
state: &'a mut widget::Tree,
layout: Layout<'a>,
viewport: Rectangle,
transformation: Transformation,
}
impl<Message, Theme, Renderer> core::Overlay<Message, Theme, Renderer>
for Overlay<'_, '_, Message, Theme, Renderer>
where
Theme: Catalog,
Renderer: core::Renderer,
{
fn layout(&mut self, _renderer: &Renderer, _bounds: Size) -> layout::Node {
let bounds = self.layout.bounds() * self.transformation;
layout::Node::new(bounds.size()).move_to(bounds.position())
}
fn update(
&mut self,
event: &Event,
_layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
let inverse = self.transformation.inverse();
self.float.content.as_widget_mut().update(
self.state,
event,
self.layout,
cursor * inverse,
renderer,
clipboard,
shell,
&(self.viewport * inverse),
);
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
_layout: Layout<'_>,
cursor: mouse::Cursor,
) {
let bounds = self.layout.bounds();
let inverse = self.transformation.inverse();
renderer.with_layer(self.viewport, |renderer| {
renderer.with_transformation(self.transformation, |renderer| {
{
let style = theme.style(&self.float.class);
if style.shadow.color.a > 0.0 {
renderer.fill_quad(
renderer::Quad {
bounds: bounds.shrink(1.0),
shadow: style.shadow,
border: border::rounded(
style.shadow_border_radius,
),
},
style.shadow.color,
);
}
}
self.float.content.as_widget().draw(
self.state,
renderer,
theme,
style,
self.layout,
cursor * inverse,
&(self.viewport * inverse),
);
});
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
) -> mouse::Interaction {
if !cursor.is_over(layout.bounds()) {
return mouse::Interaction::None;
}
let inverse = self.transformation.inverse();
self.float.content.as_widget().mouse_interaction(
self.state,
self.layout,
cursor * inverse,
&(self.viewport * inverse),
renderer,
)
}
fn index(&self) -> f32 {
self.float.scale * 0.5
}
fn overlay<'a>(
&'a mut self,
_layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
self.float.content.as_widget_mut().overlay(
self.state,
self.layout,
renderer,
&(self.viewport * self.transformation.inverse()),
self.transformation.translation(),
)
}
}
/// The theme catalog of a [`Float`].
///
/// All themes that can be used with [`Float`]
/// must implement this trait.
pub trait Catalog {
/// The item class of the [`Catalog`].
type Class<'a>;
/// The default class produced by the [`Catalog`].
fn default<'a>() -> Self::Class<'a>;
/// The [`Style`] of a class with the given status.
fn style(&self, class: &Self::Class<'_>) -> Style;
}
/// A styling function for a [`Float`].
pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
impl Catalog for crate::Theme {
type Class<'a> = StyleFn<'a, Self>;
fn default<'a>() -> Self::Class<'a> {
Box::new(|_| Style::default())
}
fn style(&self, class: &Self::Class<'_>) -> Style {
class(self)
}
}
/// The style of a [`Float`].
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Style {
/// The [`Shadow`] of the [`Float`].
pub shadow: Shadow,
/// The border radius of the shadow.
pub shadow_border_radius: border::Radius,
}