31 lines
762 B
Rust
31 lines
762 B
Rust
use crate::wgpu;
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#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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#[repr(C)]
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pub struct Vertex {
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pub pos: glam::Vec3,
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pub normal: glam::Vec3,
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pub tangent: glam::Vec3,
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pub uv: glam::Vec2,
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}
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impl Vertex {
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const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
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//position
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0 => Float32x3,
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//normal
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1 => Float32x3,
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//tangent
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2 => Float32x3,
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//uv
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3 => Float32x2,
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];
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pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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