iced-yoda/glow/src/shader/common/solid.frag
2022-11-16 09:24:16 +01:00

18 lines
260 B
GLSL

#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
#ifdef HIGHER_THAN_300
out vec4 fragColor;
#define gl_FragColor fragColor
#endif
in vec4 v_Color;
void main() {
gl_FragColor = v_Color;
}