265 lines
8.2 KiB
Rust
265 lines
8.2 KiB
Rust
use crate::conversion;
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use crate::core::{Color, Size};
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use crate::core::{mouse, theme, window};
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use crate::graphics::Viewport;
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use crate::program::{self, Program};
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use winit::event::{Touch, WindowEvent};
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use winit::window::Window;
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use std::fmt::{Debug, Formatter};
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/// The state of the window of a [`Program`].
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pub struct State<P: Program>
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where
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P::Theme: theme::Base,
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{
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title: String,
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scale_factor: f32,
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viewport: Viewport,
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viewport_version: u64,
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cursor_position: Option<winit::dpi::PhysicalPosition<f64>>,
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modifiers: winit::keyboard::ModifiersState,
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theme: Option<P::Theme>,
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theme_mode: theme::Mode,
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default_theme: P::Theme,
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style: theme::Style,
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}
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impl<P: Program> Debug for State<P>
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where
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P::Theme: theme::Base,
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{
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("window::State")
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.field("title", &self.title)
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.field("scale_factor", &self.scale_factor)
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.field("viewport", &self.viewport)
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.field("viewport_version", &self.viewport_version)
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.field("cursor_position", &self.cursor_position)
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.field("style", &self.style)
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.finish()
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}
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}
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impl<P: Program> State<P>
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where
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P::Theme: theme::Base,
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{
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/// Creates a new [`State`] for the provided [`Program`]'s `window`.
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pub fn new(
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program: &program::Instance<P>,
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window_id: window::Id,
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window: &Window,
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system_theme: theme::Mode,
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) -> Self {
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let system_theme = window
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.theme()
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.map(conversion::theme_mode)
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.unwrap_or(system_theme);
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let title = program.title(window_id);
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let scale_factor = program.scale_factor(window_id);
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let theme = program.theme(window_id);
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let theme_mode =
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theme.as_ref().map(theme::Base::mode).unwrap_or_default();
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let default_theme = <P::Theme as theme::Base>::default(system_theme);
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let style = program.style(theme.as_ref().unwrap_or(&default_theme));
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let viewport = {
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let physical_size = window.inner_size();
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Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor() as f32 * scale_factor,
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)
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};
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Self {
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title,
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scale_factor,
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viewport,
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viewport_version: 0,
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cursor_position: None,
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modifiers: winit::keyboard::ModifiersState::default(),
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theme,
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theme_mode,
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default_theme,
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style,
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}
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}
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/// Returns the current [`Viewport`] of the [`State`].
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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/// Returns the version of the [`Viewport`] of the [`State`].
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///
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/// The version is incremented every time the [`Viewport`] changes.
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pub fn viewport_version(&self) -> u64 {
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self.viewport_version
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}
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/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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/// Returns the current scale factor of the [`Viewport`] of the [`State`].
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pub fn scale_factor(&self) -> f32 {
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self.viewport.scale_factor()
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}
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/// Returns the current cursor position of the [`State`].
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pub fn cursor(&self) -> mouse::Cursor {
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self.cursor_position
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.map(|cursor_position| {
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conversion::cursor_position(
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cursor_position,
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self.viewport.scale_factor(),
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)
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})
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.map(mouse::Cursor::Available)
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.unwrap_or(mouse::Cursor::Unavailable)
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}
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/// Returns the current keyboard modifiers of the [`State`].
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pub fn modifiers(&self) -> winit::keyboard::ModifiersState {
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self.modifiers
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}
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/// Returns the current theme of the [`State`].
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pub fn theme(&self) -> &P::Theme {
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self.theme.as_ref().unwrap_or(&self.default_theme)
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}
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/// Returns the current [`theme::Mode`] of the [`State`].
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pub fn theme_mode(&self) -> theme::Mode {
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self.theme_mode
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}
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/// Returns the current background [`Color`] of the [`State`].
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pub fn background_color(&self) -> Color {
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self.style.background_color
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}
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/// Returns the current text [`Color`] of the [`State`].
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pub fn text_color(&self) -> Color {
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self.style.text_color
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}
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/// Processes the provided window event and updates the [`State`] accordingly.
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pub fn update(
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&mut self,
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program: &program::Instance<P>,
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window: &Window,
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event: &WindowEvent,
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) {
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match event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() as f32 * self.scale_factor,
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);
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self.viewport_version = self.viewport_version.wrapping_add(1);
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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..
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} => {
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let size = self.viewport.physical_size();
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self.viewport = Viewport::with_physical_size(
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size,
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*new_scale_factor as f32 * self.scale_factor,
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);
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self.viewport_version = self.viewport_version.wrapping_add(1);
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}
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WindowEvent::CursorMoved { position, .. }
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| WindowEvent::Touch(Touch {
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location: position, ..
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}) => {
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self.cursor_position = Some(*position);
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}
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WindowEvent::CursorLeft { .. } => {
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self.cursor_position = None;
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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self.modifiers = new_modifiers.state();
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}
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WindowEvent::ThemeChanged(theme) => {
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self.default_theme = <P::Theme as theme::Base>::default(
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conversion::theme_mode(*theme),
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);
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if self.theme.is_none() {
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self.style = program.style(&self.default_theme);
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window.request_redraw();
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}
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}
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_ => {}
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}
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}
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/// Synchronizes the [`State`] with its [`Program`] and its respective
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/// window.
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///
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/// Normally, a [`Program`] should be synchronized with its [`State`]
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/// and window after calling [`Program::update`].
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pub fn synchronize(
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&mut self,
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program: &program::Instance<P>,
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window_id: window::Id,
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window: &Window,
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) {
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// Update window title
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let new_title = program.title(window_id);
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if self.title != new_title {
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window.set_title(&new_title);
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self.title = new_title;
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}
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// Update scale factor and size
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let new_scale_factor = program.scale_factor(window_id);
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let new_size = window.inner_size();
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let current_size = self.viewport.physical_size();
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if self.scale_factor != new_scale_factor
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|| (current_size.width, current_size.height)
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!= (new_size.width, new_size.height)
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{
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self.viewport = Viewport::with_physical_size(
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Size::new(new_size.width, new_size.height),
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window.scale_factor() as f32 * new_scale_factor,
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);
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self.viewport_version = self.viewport_version.wrapping_add(1);
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self.scale_factor = new_scale_factor;
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}
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// Update theme and appearance
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self.theme = program.theme(window_id);
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self.style = program.style(self.theme());
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if let Some(theme) = &self.theme {
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let new_mode = theme::Base::mode(theme);
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if self.theme_mode != new_mode {
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window.set_theme(conversion::window_theme(new_mode));
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self.theme_mode = new_mode;
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}
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}
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}
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}
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