269 lines
7.5 KiB
Rust
269 lines
7.5 KiB
Rust
use crate::core::{Color, Rectangle, Size};
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use crate::graphics::compositor::{self, Information};
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use crate::graphics::damage;
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use crate::graphics::{Error, Viewport};
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use crate::{Backend, Primitive, Renderer, Settings};
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use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
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use std::collections::VecDeque;
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use std::marker::PhantomData;
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use std::num::NonZeroU32;
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pub struct Compositor<W: HasDisplayHandle + HasWindowHandle, Theme> {
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context: Option<softbuffer::Context<W>>,
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settings: Settings,
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_theme: PhantomData<Theme>,
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}
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pub struct Surface<W: HasDisplayHandle + HasWindowHandle> {
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window: softbuffer::Surface<W, W>,
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clip_mask: tiny_skia::Mask,
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// Primitives of existing buffers, by decreasing age
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primitives: VecDeque<Vec<Primitive>>,
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background_color: Color,
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}
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// XXX avoid clone bound?
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impl<W: HasDisplayHandle + HasWindowHandle + Clone, Theme>
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crate::graphics::Compositor<W> for Compositor<W, Theme>
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{
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type Settings = Settings;
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type Renderer = Renderer<Theme>;
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type Surface = Surface<W>;
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fn new(
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settings: Self::Settings,
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compatible_window: Option<W>,
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) -> Result<Self, Error> {
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Ok(new(settings, compatible_window))
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}
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fn create_renderer(&self) -> Self::Renderer {
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Renderer::new(
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Backend::new(),
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self.settings.default_font,
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self.settings.default_text_size,
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)
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}
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fn create_surface(
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&mut self,
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window: W,
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width: u32,
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height: u32,
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) -> Surface<W> {
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let window = if let Some(context) = self.context.as_ref() {
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softbuffer::Surface::new(context, window)
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.expect("Create softbuffer surface for window")
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} else {
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let context = softbuffer::Context::new(window.clone())
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.expect("Create softbuffer context for window");
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softbuffer::Surface::new(&context, window)
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.expect("Create softbuffer surface for window")
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};
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Surface {
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window,
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clip_mask: tiny_skia::Mask::new(width, height)
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.expect("Create clip mask"),
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primitives: VecDeque::new(),
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background_color: Color::BLACK,
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}
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}
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fn configure_surface(
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&mut self,
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surface: &mut Surface<W>,
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width: u32,
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height: u32,
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) {
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surface.clip_mask =
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tiny_skia::Mask::new(width, height).expect("Create clip mask");
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surface.primitives.clear();
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}
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fn fetch_information(&self) -> Information {
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Information {
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adapter: String::from("CPU"),
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backend: String::from("tiny-skia"),
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}
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}
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fn present<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Surface<W>,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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renderer.with_primitives(|backend, primitives| {
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present(
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backend,
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surface,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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fn screenshot<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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renderer.with_primitives(|backend, primitives| {
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screenshot(
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surface,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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}
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pub fn new<W: HasWindowHandle + HasDisplayHandle, Theme>(
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settings: Settings,
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compatible_window: Option<W>,
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) -> Compositor<W, Theme> {
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#[allow(unsafe_code)]
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let context =
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compatible_window.and_then(|w| softbuffer::Context::new(w).ok());
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Compositor {
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context,
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settings,
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_theme: PhantomData,
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}
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}
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pub fn present<W: HasDisplayHandle + HasWindowHandle, T: AsRef<str>>(
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backend: &mut Backend,
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surface: &mut Surface<W>,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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let physical_size = viewport.physical_size();
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let scale_factor = viewport.scale_factor() as f32;
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surface
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.window
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.resize(
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NonZeroU32::new(physical_size.width).unwrap(),
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NonZeroU32::new(physical_size.height).unwrap(),
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)
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.unwrap();
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// TODO Add variants to `SurfaceError`?
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let mut buffer = surface
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.window
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.buffer_mut()
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.map_err(|_| compositor::SurfaceError::Lost)?;
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let age = buffer.age();
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// Forget primatives for back buffers older than `age`
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// Or if this is a new buffer, keep at most two.
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let max = if age == 0 { 2 } else { age };
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while surface.primitives.len() as u8 > max {
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let _ = surface.primitives.pop_front();
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}
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let last_primitives = if surface.primitives.len() as u8 == age {
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surface.primitives.pop_front()
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} else {
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None
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};
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let damage = last_primitives
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.and_then(|last_primitives| {
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(surface.background_color == background_color)
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.then(|| damage::list(&last_primitives, primitives))
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})
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.unwrap_or_else(|| vec![Rectangle::with_size(viewport.logical_size())]);
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surface.primitives.push_back(primitives.to_vec());
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surface.background_color = background_color;
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if !damage.is_empty() {
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let damage = damage::group(damage, scale_factor, physical_size);
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let mut pixels = tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut buffer),
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physical_size.width,
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physical_size.height,
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)
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.expect("Create pixel map");
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backend.draw(
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&mut pixels,
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&mut surface.clip_mask,
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primitives,
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viewport,
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&damage,
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background_color,
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overlay,
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);
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}
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buffer.present().map_err(|_| compositor::SurfaceError::Lost)
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}
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pub fn screenshot<W: HasDisplayHandle + HasWindowHandle, T: AsRef<str>>(
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surface: &mut Surface<W>,
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backend: &mut Backend,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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let size = viewport.physical_size();
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let mut offscreen_buffer: Vec<u32> =
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vec![0; size.width as usize * size.height as usize];
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backend.draw(
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&mut tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut offscreen_buffer),
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size.width,
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size.height,
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)
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.expect("Create offscreen pixel map"),
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&mut surface.clip_mask,
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primitives,
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viewport,
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&[Rectangle::with_size(Size::new(
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size.width as f32,
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size.height as f32,
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))],
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background_color,
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overlay,
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);
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offscreen_buffer.iter().fold(
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Vec::with_capacity(offscreen_buffer.len() * 4),
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|mut acc, pixel| {
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const A_MASK: u32 = 0xFF_00_00_00;
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const R_MASK: u32 = 0x00_FF_00_00;
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const G_MASK: u32 = 0x00_00_FF_00;
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const B_MASK: u32 = 0x00_00_00_FF;
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let a = ((A_MASK & pixel) >> 24) as u8;
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let r = ((R_MASK & pixel) >> 16) as u8;
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let g = ((G_MASK & pixel) >> 8) as u8;
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let b = (B_MASK & pixel) as u8;
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acc.extend([r, g, b, a]);
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acc
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},
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)
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}
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