467 lines
12 KiB
Rust
467 lines
12 KiB
Rust
//! Text widgets display information through writing.
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//!
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//! # Example
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//! ```no_run
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//! # mod iced { pub mod widget { pub fn text<T>(t: T) -> iced_core::widget::Text<'static, iced_core::Theme, ()> { unimplemented!() } }
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//! # pub use iced_core::color; }
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//! # pub type State = ();
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//! # pub type Element<'a, Message> = iced_core::Element<'a, Message, iced_core::Theme, ()>;
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//! use iced::widget::text;
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//! use iced::color;
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//!
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//! enum Message {
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//! // ...
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//! }
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//!
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//! fn view(state: &State) -> Element<'_, Message> {
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//! text("Hello, this is iced!")
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//! .size(20)
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//! .color(color!(0x0000ff))
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//! .into()
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//! }
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//! ```
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use crate::alignment;
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use crate::layout;
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use crate::mouse;
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use crate::renderer;
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use crate::text;
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use crate::text::paragraph::{self, Paragraph};
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use crate::widget::tree::{self, Tree};
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use crate::{
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Color, Element, Layout, Length, Pixels, Rectangle, Size, Theme, Widget,
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};
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pub use text::{Alignment, LineHeight, Shaping, Wrapping};
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/// A bunch of text.
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///
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/// # Example
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/// ```no_run
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/// # mod iced { pub mod widget { pub fn text<T>(t: T) -> iced_core::widget::Text<'static, iced_core::Theme, ()> { unimplemented!() } }
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/// # pub use iced_core::color; }
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/// # pub type State = ();
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/// # pub type Element<'a, Message> = iced_core::Element<'a, Message, iced_core::Theme, ()>;
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/// use iced::widget::text;
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/// use iced::color;
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///
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/// enum Message {
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/// // ...
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/// }
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///
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/// fn view(state: &State) -> Element<'_, Message> {
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/// text("Hello, this is iced!")
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/// .size(20)
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/// .color(color!(0x0000ff))
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/// .into()
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/// }
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/// ```
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#[allow(missing_debug_implementations)]
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pub struct Text<'a, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: text::Renderer,
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{
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fragment: text::Fragment<'a>,
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format: Format<Renderer::Font>,
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class: Theme::Class<'a>,
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}
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impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: text::Renderer,
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{
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/// Create a new fragment of [`Text`] with the given contents.
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pub fn new(fragment: impl text::IntoFragment<'a>) -> Self {
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Text {
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fragment: fragment.into_fragment(),
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format: Format::default(),
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class: Theme::default(),
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}
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}
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/// Sets the size of the [`Text`].
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pub fn size(mut self, size: impl Into<Pixels>) -> Self {
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self.format.size = Some(size.into());
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self
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}
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/// Sets the [`LineHeight`] of the [`Text`].
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pub fn line_height(mut self, line_height: impl Into<LineHeight>) -> Self {
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self.format.line_height = line_height.into();
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self
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}
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/// Sets the [`Font`] of the [`Text`].
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///
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/// [`Font`]: crate::text::Renderer::Font
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pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
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self.format.font = Some(font.into());
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self
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}
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/// Sets the width of the [`Text`] boundaries.
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.format.width = width.into();
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self
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}
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/// Sets the height of the [`Text`] boundaries.
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.format.height = height.into();
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self
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}
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/// Centers the [`Text`], both horizontally and vertically.
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pub fn center(self) -> Self {
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self.align_x(alignment::Horizontal::Center)
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.align_y(alignment::Vertical::Center)
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}
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/// Sets the [`alignment::Horizontal`] of the [`Text`].
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pub fn align_x(mut self, alignment: impl Into<text::Alignment>) -> Self {
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self.format.align_x = alignment.into();
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self
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}
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/// Sets the [`alignment::Vertical`] of the [`Text`].
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pub fn align_y(
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mut self,
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alignment: impl Into<alignment::Vertical>,
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) -> Self {
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self.format.align_y = alignment.into();
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self
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}
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/// Sets the [`Shaping`] strategy of the [`Text`].
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pub fn shaping(mut self, shaping: Shaping) -> Self {
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self.format.shaping = shaping;
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self
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}
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/// Sets the [`Wrapping`] strategy of the [`Text`].
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pub fn wrapping(mut self, wrapping: Wrapping) -> Self {
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self.format.wrapping = wrapping;
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self
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}
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/// Sets the style of the [`Text`].
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#[must_use]
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pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
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self
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}
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/// Sets the [`Color`] of the [`Text`].
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pub fn color(self, color: impl Into<Color>) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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self.color_maybe(Some(color))
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}
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/// Sets the [`Color`] of the [`Text`], if `Some`.
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pub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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let color = color.map(Into::into);
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self.style(move |_theme| Style { color })
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}
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/// Sets the style class of the [`Text`].
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#[cfg(feature = "advanced")]
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#[must_use]
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pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
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self.class = class.into();
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self
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}
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}
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/// The internal state of a [`Text`] widget.
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pub type State<P> = paragraph::Plain<P>;
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Text<'_, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: text::Renderer,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State<Renderer::Paragraph>>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(paragraph::Plain::<Renderer::Paragraph>::default())
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: self.format.width,
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height: self.format.height,
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}
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(
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tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
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renderer,
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limits,
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&self.fragment,
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self.format,
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)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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defaults: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
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let style = theme.style(&self.class);
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draw(
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renderer,
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defaults,
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layout.bounds(),
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state.raw(),
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style,
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viewport,
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);
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}
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fn operate(
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&self,
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_state: &mut Tree,
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layout: Layout<'_>,
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_renderer: &Renderer,
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operation: &mut dyn super::Operation,
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) {
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operation.text(None, layout.bounds(), &self.fragment);
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}
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}
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/// The format of some [`Text`].
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///
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/// Check out the methods of the [`Text`] widget
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/// to learn more about each field.
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#[derive(Debug, Clone, Copy)]
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#[allow(missing_docs)]
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pub struct Format<Font> {
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pub width: Length,
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pub height: Length,
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pub size: Option<Pixels>,
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pub font: Option<Font>,
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pub line_height: LineHeight,
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pub align_x: text::Alignment,
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pub align_y: alignment::Vertical,
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pub shaping: Shaping,
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pub wrapping: Wrapping,
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}
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impl<Font> Default for Format<Font> {
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fn default() -> Self {
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Self {
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size: None,
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line_height: LineHeight::default(),
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font: None,
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width: Length::Shrink,
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height: Length::Shrink,
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align_x: text::Alignment::Default,
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align_y: alignment::Vertical::Top,
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shaping: Shaping::default(),
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wrapping: Wrapping::default(),
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}
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}
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}
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/// Produces the [`layout::Node`] of a [`Text`] widget.
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pub fn layout<Renderer>(
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paragraph: &mut paragraph::Plain<Renderer::Paragraph>,
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renderer: &Renderer,
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limits: &layout::Limits,
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content: &str,
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format: Format<Renderer::Font>,
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) -> layout::Node
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where
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Renderer: text::Renderer,
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{
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layout::sized(limits, format.width, format.height, |limits| {
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let bounds = limits.max();
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let size = format.size.unwrap_or_else(|| renderer.default_size());
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let font = format.font.unwrap_or_else(|| renderer.default_font());
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let _ = paragraph.update(text::Text {
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content,
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bounds,
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size,
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line_height: format.line_height,
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font,
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align_x: format.align_x,
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align_y: format.align_y,
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shaping: format.shaping,
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wrapping: format.wrapping,
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});
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paragraph.min_bounds()
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})
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}
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/// Draws text using the same logic as the [`Text`] widget.
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pub fn draw<Renderer>(
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renderer: &mut Renderer,
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style: &renderer::Style,
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bounds: Rectangle,
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paragraph: &Renderer::Paragraph,
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appearance: Style,
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viewport: &Rectangle,
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) where
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Renderer: text::Renderer,
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{
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let anchor = bounds.anchor(
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paragraph.min_bounds(),
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paragraph.align_x(),
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paragraph.align_y(),
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);
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renderer.fill_paragraph(
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paragraph,
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anchor,
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appearance.color.unwrap_or(style.text_color),
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*viewport,
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);
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}
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impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Theme: Catalog + 'a,
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Renderer: text::Renderer + 'a,
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{
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fn from(
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text: Text<'a, Theme, Renderer>,
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) -> Element<'a, Message, Theme, Renderer> {
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Element::new(text)
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}
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}
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impl<'a, Theme, Renderer> From<&'a str> for Text<'a, Theme, Renderer>
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where
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Theme: Catalog + 'a,
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Renderer: text::Renderer,
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{
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fn from(content: &'a str) -> Self {
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Self::new(content)
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}
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}
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impl<'a, Message, Theme, Renderer> From<&'a str>
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for Element<'a, Message, Theme, Renderer>
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where
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Theme: Catalog + 'a,
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Renderer: text::Renderer + 'a,
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{
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fn from(content: &'a str) -> Self {
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Text::from(content).into()
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}
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}
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/// The appearance of some text.
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct Style {
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/// The [`Color`] of the text.
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///
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/// The default, `None`, means using the inherited color.
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pub color: Option<Color>,
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}
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/// The theme catalog of a [`Text`].
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pub trait Catalog: Sized {
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/// The item class of this [`Catalog`].
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type Class<'a>;
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/// The default class produced by this [`Catalog`].
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fn default<'a>() -> Self::Class<'a>;
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/// The [`Style`] of a class with the given status.
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fn style(&self, item: &Self::Class<'_>) -> Style;
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}
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/// A styling function for a [`Text`].
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///
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/// This is just a boxed closure: `Fn(&Theme, Status) -> Style`.
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pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
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impl Catalog for Theme {
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type Class<'a> = StyleFn<'a, Self>;
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fn default<'a>() -> Self::Class<'a> {
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Box::new(|_theme| Style::default())
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}
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fn style(&self, class: &Self::Class<'_>) -> Style {
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class(self)
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}
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}
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/// The default text styling; color is inherited.
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pub fn default(_theme: &Theme) -> Style {
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Style { color: None }
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}
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/// Text with the default base color.
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pub fn base(theme: &Theme) -> Style {
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Style {
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color: Some(theme.palette().text),
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}
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}
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/// Text conveying some important information, like an action.
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pub fn primary(theme: &Theme) -> Style {
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Style {
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color: Some(theme.palette().primary),
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}
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}
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/// Text conveying some secondary information, like a footnote.
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pub fn secondary(theme: &Theme) -> Style {
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Style {
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color: Some(theme.extended_palette().secondary.strong.color),
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}
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}
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/// Text conveying some positive information, like a successful event.
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pub fn success(theme: &Theme) -> Style {
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Style {
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color: Some(theme.palette().success),
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}
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}
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/// Text conveying some mildly negative information, like a warning.
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pub fn warning(theme: &Theme) -> Style {
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Style {
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color: Some(theme.palette().warning),
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}
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}
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/// Text conveying some negative information, like an error.
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pub fn danger(theme: &Theme) -> Style {
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Style {
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color: Some(theme.palette().danger),
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}
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}
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