* fix inconsistent naming of tree parameter in widget trait * rename `Tree` parameter in various usages across iced
432 lines
12 KiB
Rust
432 lines
12 KiB
Rust
//! Make elements float!
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use crate::core;
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use crate::core::border;
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::widget::tree;
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use crate::core::{
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Clipboard, Element, Event, Layout, Length, Rectangle, Shadow, Shell, Size,
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Transformation, Vector, Widget,
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};
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/// A widget that can make its contents float over other widgets.
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pub struct Float<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
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where
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Theme: Catalog,
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{
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content: Element<'a, Message, Theme, Renderer>,
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scale: f32,
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translate: Option<Box<dyn Fn(Rectangle, Rectangle) -> Vector + 'a>>,
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class: Theme::Class<'a>,
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}
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impl<'a, Message, Theme, Renderer> Float<'a, Message, Theme, Renderer>
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where
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Theme: Catalog,
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{
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/// Creates a new [`Float`] widget with the given content.
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pub fn new(
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content: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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Self {
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content: content.into(),
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scale: 1.0,
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translate: None,
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class: Theme::default(),
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}
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}
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/// Sets the scale to be applied to the contents of the [`Float`].
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pub fn scale(mut self, scale: f32) -> Self {
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self.scale = scale;
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self
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}
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/// Sets the translation logic to be applied to the contents of the [`Float`].
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///
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/// The logic takes the original (non-scaled) bounds of the contents and the
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/// viewport bounds. These bounds can be useful to ensure the floating elements
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/// always stay on screen.
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pub fn translate(
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mut self,
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translate: impl Fn(Rectangle, Rectangle) -> Vector + 'a,
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) -> Self {
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self.translate = Some(Box::new(translate));
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self
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}
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/// Sets the style of the [`Float`].
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#[must_use]
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pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
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self
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}
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/// Sets the style class of the [`Float`].
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#[cfg(feature = "advanced")]
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#[must_use]
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pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
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self.class = class.into();
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self
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}
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fn is_floating(&self, bounds: Rectangle, viewport: Rectangle) -> bool {
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self.scale > 1.0
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|| self.translate.as_ref().is_some_and(|translate| {
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translate(bounds, viewport) != Vector::ZERO
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})
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}
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Float<'_, Message, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: core::Renderer,
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{
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fn tag(&self) -> tree::Tag {
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self.content.as_widget().tag()
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}
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fn state(&self) -> tree::State {
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self.content.as_widget().state()
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}
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fn children(&self) -> Vec<tree::Tree> {
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self.content.as_widget().children()
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}
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fn diff(&self, tree: &mut widget::Tree) {
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self.content.as_widget().diff(tree);
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}
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fn size(&self) -> Size<Length> {
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self.content.as_widget().size()
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}
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fn size_hint(&self) -> Size<Length> {
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self.content.as_widget().size_hint()
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}
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fn layout(
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&mut self,
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tree: &mut widget::Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.content.as_widget_mut().layout(tree, renderer, limits)
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}
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fn update(
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&mut self,
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tree: &mut widget::Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) {
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if self.is_floating(layout.bounds(), *viewport) {
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return;
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}
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self.content.as_widget_mut().update(
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tree, event, layout, cursor, renderer, clipboard, shell, viewport,
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);
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}
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fn draw(
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&self,
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tree: &widget::Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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if self.is_floating(layout.bounds(), *viewport) {
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return;
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}
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{
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let style = theme.style(&self.class);
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if style.shadow.color.a > 0.0 {
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renderer.fill_quad(
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renderer::Quad {
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bounds: layout.bounds().shrink(1.0),
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shadow: style.shadow,
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border: border::rounded(style.shadow_border_radius),
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snap: false,
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},
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style.shadow.color,
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);
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}
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}
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self.content
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.as_widget()
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.draw(tree, renderer, theme, style, layout, cursor, viewport);
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}
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fn mouse_interaction(
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&self,
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tree: &widget::Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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if self.is_floating(layout.bounds(), *viewport) {
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return mouse::Interaction::None;
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}
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self.content
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.as_widget()
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.mouse_interaction(tree, layout, cursor, viewport, renderer)
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}
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fn operate(
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&mut self,
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tree: &mut widget::Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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self.content
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.as_widget_mut()
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.operate(tree, layout, renderer, operation);
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}
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fn overlay<'a>(
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&'a mut self,
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state: &'a mut widget::Tree,
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layout: Layout<'a>,
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renderer: &Renderer,
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viewport: &Rectangle,
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offset: Vector,
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) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
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let bounds = layout.bounds();
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let translation = self
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.translate
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.as_ref()
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.map(|translate| translate(bounds + offset, *viewport))
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.unwrap_or(Vector::ZERO);
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if self.scale > 1.0 || translation != Vector::ZERO {
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let translation = translation + offset;
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let transformation = Transformation::translate(
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bounds.x + bounds.width / 2.0 + translation.x,
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bounds.y + bounds.height / 2.0 + translation.y,
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) * Transformation::scale(self.scale)
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* Transformation::translate(
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-bounds.x - bounds.width / 2.0,
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-bounds.y - bounds.height / 2.0,
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);
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Some(overlay::Element::new(Box::new(Overlay {
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float: self,
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state,
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layout,
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viewport: *viewport,
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transformation,
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})))
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} else {
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self.content
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.as_widget_mut()
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.overlay(state, layout, renderer, viewport, offset)
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}
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}
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}
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impl<'a, Message, Theme, Renderer> From<Float<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Theme: Catalog + 'a,
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Renderer: core::Renderer + 'a,
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{
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fn from(float: Float<'a, Message, Theme, Renderer>) -> Self {
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Element::new(float)
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}
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}
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struct Overlay<'a, 'b, Message, Theme, Renderer>
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where
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Theme: Catalog,
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{
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float: &'a mut Float<'b, Message, Theme, Renderer>,
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state: &'a mut widget::Tree,
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layout: Layout<'a>,
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viewport: Rectangle,
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transformation: Transformation,
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}
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impl<Message, Theme, Renderer> core::Overlay<Message, Theme, Renderer>
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for Overlay<'_, '_, Message, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: core::Renderer,
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{
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fn layout(&mut self, _renderer: &Renderer, _bounds: Size) -> layout::Node {
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let bounds = self.layout.bounds() * self.transformation;
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layout::Node::new(bounds.size()).move_to(bounds.position())
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}
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fn update(
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&mut self,
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event: &Event,
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_layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) {
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let inverse = self.transformation.inverse();
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self.float.content.as_widget_mut().update(
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self.state,
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event,
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self.layout,
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cursor * inverse,
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renderer,
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clipboard,
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shell,
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&(self.viewport * inverse),
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);
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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_layout: Layout<'_>,
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cursor: mouse::Cursor,
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) {
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let bounds = self.layout.bounds();
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let inverse = self.transformation.inverse();
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renderer.with_layer(self.viewport, |renderer| {
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renderer.with_transformation(self.transformation, |renderer| {
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{
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let style = theme.style(&self.float.class);
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if style.shadow.color.a > 0.0 {
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renderer.fill_quad(
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renderer::Quad {
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bounds: bounds.shrink(1.0),
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shadow: style.shadow,
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border: border::rounded(
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style.shadow_border_radius,
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),
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snap: false,
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},
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style.shadow.color,
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);
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}
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}
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self.float.content.as_widget().draw(
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self.state,
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renderer,
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theme,
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style,
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self.layout,
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cursor * inverse,
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&(self.viewport * inverse),
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);
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});
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});
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}
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fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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) -> mouse::Interaction {
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if !cursor.is_over(layout.bounds()) {
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return mouse::Interaction::None;
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}
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let inverse = self.transformation.inverse();
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self.float.content.as_widget().mouse_interaction(
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self.state,
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self.layout,
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cursor * inverse,
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&(self.viewport * inverse),
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renderer,
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)
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}
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fn index(&self) -> f32 {
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self.float.scale * 0.5
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}
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fn overlay<'a>(
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&'a mut self,
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_layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
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self.float.content.as_widget_mut().overlay(
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self.state,
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self.layout,
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renderer,
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&(self.viewport * self.transformation.inverse()),
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self.transformation.translation(),
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)
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}
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}
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/// The theme catalog of a [`Float`].
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///
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/// All themes that can be used with [`Float`]
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/// must implement this trait.
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pub trait Catalog {
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/// The item class of the [`Catalog`].
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type Class<'a>;
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/// The default class produced by the [`Catalog`].
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fn default<'a>() -> Self::Class<'a>;
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/// The [`Style`] of a class with the given status.
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fn style(&self, class: &Self::Class<'_>) -> Style;
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}
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/// A styling function for a [`Float`].
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pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
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impl Catalog for crate::Theme {
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type Class<'a> = StyleFn<'a, Self>;
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fn default<'a>() -> Self::Class<'a> {
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Box::new(|_| Style::default())
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}
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fn style(&self, class: &Self::Class<'_>) -> Style {
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class(self)
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}
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}
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/// The style of a [`Float`].
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct Style {
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/// The [`Shadow`] of the [`Float`].
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pub shadow: Shadow,
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/// The border radius of the shadow.
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pub shadow_border_radius: border::Radius,
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}
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