x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd895)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
539 lines
18 KiB
Rust
539 lines
18 KiB
Rust
//! Build window-based GUI applications.
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use crate::core::time::Instant;
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use crate::core::window::{
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Direction, Event, Icon, Id, Level, Mode, Screenshot, Settings,
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UserAttention,
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};
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use crate::core::{Point, Size};
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use crate::futures::Subscription;
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use crate::futures::event;
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use crate::futures::futures::channel::oneshot;
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use crate::task::{self, Task};
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pub use raw_window_handle;
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use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
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/// An operation to be performed on some window.
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pub enum Action {
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/// Open a new window with some [`Settings`].
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Open(Id, Settings, oneshot::Sender<Id>),
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/// Close the window and exits the application.
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Close(Id),
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/// Gets the [`Id`] of the oldest window.
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GetOldest(oneshot::Sender<Option<Id>>),
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/// Gets the [`Id`] of the latest window.
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GetLatest(oneshot::Sender<Option<Id>>),
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/// Move the window with the left mouse button until the button is
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/// released.
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///
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/// There's no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag(Id),
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/// Resize the window with the left mouse button until the button is
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/// released.
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///
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/// There's no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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DragResize(Id, Direction),
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/// Resize the window to the given logical dimensions.
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Resize(Id, Size),
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/// Get the current logical dimensions of the window.
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GetSize(Id, oneshot::Sender<Size>),
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/// Get if the current window is maximized or not.
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GetMaximized(Id, oneshot::Sender<bool>),
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/// Set the window to maximized or back
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Maximize(Id, bool),
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/// Get if the current window is minimized or not.
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///
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/// ## Platform-specific
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/// - **Wayland:** Always `None`.
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GetMinimized(Id, oneshot::Sender<Option<bool>>),
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/// Set the window to minimized or back
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Minimize(Id, bool),
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/// Get the current logical coordinates of the window.
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GetPosition(Id, oneshot::Sender<Option<Point>>),
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/// Get the current scale factor (DPI) of the window.
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GetScaleFactor(Id, oneshot::Sender<f32>),
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/// Move the window to the given logical coordinates.
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///
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/// Unsupported on Wayland.
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Move(Id, Point),
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/// Change the [`Mode`] of the window.
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SetMode(Id, Mode),
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/// Get the current [`Mode`] of the window.
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GetMode(Id, oneshot::Sender<Mode>),
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/// Toggle the window to maximized or back
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ToggleMaximize(Id),
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/// Toggle whether window has decorations.
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///
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/// ## Platform-specific
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/// - **X11:** Not implemented.
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/// - **Web:** Unsupported.
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ToggleDecorations(Id),
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/// Request user attention to the window, this has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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///
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/// ## Platform-specific
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///
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/// - **iOS / Android / Web:** Unsupported.
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/// - **macOS:** `None` has no effect.
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/// - **X11:** Requests for user attention must be manually cleared.
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/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
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RequestUserAttention(Id, Option<UserAttention>),
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/// Bring the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This method steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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GainFocus(Id),
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/// Change the window [`Level`].
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SetLevel(Id, Level),
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/// Show the system menu at cursor position.
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///
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/// ## Platform-specific
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/// Android / iOS / macOS / Orbital / Web / X11: Unsupported.
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ShowSystemMenu(Id),
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/// Get the raw identifier unique to the window.
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GetRawId(Id, oneshot::Sender<u64>),
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/// Change the window [`Icon`].
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///
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/// On Windows and X11, this is typically the small icon in the top-left
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/// corner of the titlebar.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland / macOS:** Unsupported.
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///
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/// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
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/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
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///
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/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
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/// said, it's usually in the same ballpark as on Windows.
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SetIcon(Id, Icon),
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/// Runs the closure with a reference to the [`Window`] with the given [`Id`].
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Run(Id, Box<dyn FnOnce(&dyn Window) + Send>),
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/// Screenshot the viewport of the window.
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Screenshot(Id, oneshot::Sender<Screenshot>),
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/// Enable mouse passthrough for the given window.
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///
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/// This disables mouse events for the window and passes mouse events
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/// through to whatever window is underneath.
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EnableMousePassthrough(Id),
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/// Disable mouse passthrough for the given window.
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///
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/// This enables mouse events for the window and stops mouse events
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/// from being passed to whatever is underneath.
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DisableMousePassthrough(Id),
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/// Set the minimum inner window size.
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SetMinSize(Id, Option<Size>),
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/// Set the maximum inner window size.
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SetMaxSize(Id, Option<Size>),
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/// Set the window to be resizable or not.
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SetResizable(Id, bool),
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/// Set the window size increment.
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SetResizeIncrements(Id, Option<Size>),
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/// Get the logical dimensions of the monitor containing the window with the given [`Id`].
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GetMonitorSize(Id, oneshot::Sender<Option<Size>>),
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/// Set whether the system can automatically organize windows into tabs.
|
|
///
|
|
/// See <https://developer.apple.com/documentation/appkit/nswindow/1646657-allowsautomaticwindowtabbing>
|
|
SetAllowAutomaticTabbing(bool),
|
|
|
|
/// Redraw all the windows.
|
|
RedrawAll,
|
|
|
|
/// Recompute the layouts of all the windows.
|
|
RelayoutAll,
|
|
}
|
|
|
|
/// A window managed by iced.
|
|
///
|
|
/// It implements both [`HasWindowHandle`] and [`HasDisplayHandle`].
|
|
pub trait Window: HasWindowHandle + HasDisplayHandle {}
|
|
|
|
impl<T> Window for T where T: HasWindowHandle + HasDisplayHandle {}
|
|
|
|
/// Subscribes to the frames of the window of the running application.
|
|
///
|
|
/// The resulting [`Subscription`] will produce items at a rate equal to the
|
|
/// refresh rate of the first application window. Note that this rate may be variable, as it is
|
|
/// normally managed by the graphics driver and/or the OS.
|
|
///
|
|
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
|
|
/// animations without missing any frames.
|
|
pub fn frames() -> Subscription<(Id, Instant)> {
|
|
event::listen_raw(|event, _status, window| match event {
|
|
crate::core::Event::Window(Event::RedrawRequested(at)) => {
|
|
Some((window, at))
|
|
}
|
|
_ => None,
|
|
})
|
|
}
|
|
#[cfg(feature = "wayland")]
|
|
/// Subscribes to the frames of the window of the running application.
|
|
///
|
|
/// The resulting [`Subscription`] will produce items at a rate equal to the
|
|
/// refresh rate of the window. Note that this rate may be variable, as it is
|
|
/// normally managed by the graphics driver and/or the OS.
|
|
///
|
|
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
|
|
/// animations without missing any frames.
|
|
pub fn wayland_frames() -> Subscription<Instant> {
|
|
event::listen_raw(|event, _status, _window| match event {
|
|
iced_core::Event::Window(Event::RedrawRequested(at))
|
|
| iced_core::Event::PlatformSpecific(
|
|
iced_core::event::PlatformSpecific::Wayland(
|
|
iced_core::event::wayland::Event::Frame(at, _, _),
|
|
),
|
|
) => Some(at),
|
|
_ => None,
|
|
})
|
|
}
|
|
|
|
/// Subscribes to all window events of the running application.
|
|
pub fn events() -> Subscription<(Id, Event)> {
|
|
event::listen_with(|event, _status, id| {
|
|
if let crate::core::Event::Window(event) = event {
|
|
Some((id, event))
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Subscribes to all [`Event::Opened`] occurrences in the running application.
|
|
pub fn open_events() -> Subscription<Id> {
|
|
event::listen_with(|event, _status, id| {
|
|
if let crate::core::Event::Window(Event::Opened { .. }) = event {
|
|
Some(id)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Subscribes to all [`Event::Closed`] occurrences in the running application.
|
|
pub fn close_events() -> Subscription<Id> {
|
|
event::listen_with(|event, _status, id| {
|
|
if let crate::core::Event::Window(Event::Closed) = event {
|
|
Some(id)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Subscribes to all [`Event::Resized`] occurrences in the running application.
|
|
pub fn resize_events() -> Subscription<(Id, Size)> {
|
|
event::listen_with(|event, _status, id| {
|
|
if let crate::core::Event::Window(Event::Resized(size)) = event {
|
|
Some((id, size))
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Subscribes to all [`Event::CloseRequested`] occurrences in the running application.
|
|
pub fn close_requests() -> Subscription<Id> {
|
|
event::listen_with(|event, _status, id| {
|
|
if let crate::core::Event::Window(Event::CloseRequested) = event {
|
|
Some(id)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Opens a new window with the given [`Settings`]; producing the [`Id`]
|
|
/// of the new window on completion.
|
|
pub fn open(settings: Settings) -> (Id, Task<Id>) {
|
|
let id = Id::unique();
|
|
|
|
(
|
|
id,
|
|
task::oneshot(|channel| {
|
|
crate::Action::Window(Action::Open(id, settings, channel))
|
|
}),
|
|
)
|
|
}
|
|
|
|
/// Closes the window with `id`.
|
|
pub fn close<T>(id: Id) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::Close(id)))
|
|
}
|
|
|
|
/// Gets the window [`Id`] of the oldest window.
|
|
pub fn oldest() -> Task<Option<Id>> {
|
|
task::oneshot(|channel| crate::Action::Window(Action::GetOldest(channel)))
|
|
}
|
|
|
|
/// Gets the window [`Id`] of the latest window.
|
|
pub fn latest() -> Task<Option<Id>> {
|
|
task::oneshot(|channel| crate::Action::Window(Action::GetLatest(channel)))
|
|
}
|
|
|
|
/// Begins dragging the window while the left mouse button is held.
|
|
pub fn drag<T>(id: Id) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::Drag(id)))
|
|
}
|
|
|
|
/// Begins resizing the window while the left mouse button is held.
|
|
pub fn drag_resize<T>(id: Id, direction: Direction) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::DragResize(id, direction)))
|
|
}
|
|
|
|
/// Resizes the window to the given logical dimensions.
|
|
pub fn resize<T>(id: Id, new_size: Size) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::Resize(id, new_size)))
|
|
}
|
|
|
|
/// Set the window to be resizable or not.
|
|
pub fn set_resizable<T>(id: Id, resizable: bool) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetResizable(id, resizable)))
|
|
}
|
|
|
|
/// Set the inner maximum size of the window.
|
|
pub fn set_max_size<T>(id: Id, size: Option<Size>) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetMaxSize(id, size)))
|
|
}
|
|
|
|
/// Set the inner minimum size of the window.
|
|
pub fn set_min_size<T>(id: Id, size: Option<Size>) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetMinSize(id, size)))
|
|
}
|
|
|
|
/// Set the window size increment.
|
|
///
|
|
/// This is usually used by apps such as terminal emulators that need "blocky" resizing.
|
|
pub fn set_resize_increments<T>(id: Id, increments: Option<Size>) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetResizeIncrements(
|
|
id, increments,
|
|
)))
|
|
}
|
|
|
|
/// Gets the window size in logical dimensions.
|
|
pub fn size(id: Id) -> Task<Size> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetSize(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Gets the maximized state of the window with the given [`Id`].
|
|
pub fn is_maximized(id: Id) -> Task<bool> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetMaximized(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Maximizes the window.
|
|
pub fn maximize<T>(id: Id, maximized: bool) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::Maximize(id, maximized)))
|
|
}
|
|
|
|
/// Gets the minimized state of the window with the given [`Id`].
|
|
pub fn is_minimized(id: Id) -> Task<Option<bool>> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetMinimized(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Minimizes the window.
|
|
pub fn minimize<T>(id: Id, minimized: bool) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::Minimize(id, minimized)))
|
|
}
|
|
|
|
/// Gets the position in logical coordinates of the window with the given [`Id`].
|
|
pub fn position(id: Id) -> Task<Option<Point>> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetPosition(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Gets the scale factor of the window with the given [`Id`].
|
|
pub fn scale_factor(id: Id) -> Task<f32> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetScaleFactor(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Moves the window to the given logical coordinates.
|
|
pub fn move_to<T>(id: Id, position: Point) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::Move(id, position)))
|
|
}
|
|
|
|
/// Gets the current [`Mode`] of the window.
|
|
pub fn mode(id: Id) -> Task<Mode> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetMode(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Changes the [`Mode`] of the window.
|
|
pub fn set_mode<T>(id: Id, mode: Mode) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetMode(id, mode)))
|
|
}
|
|
|
|
/// Toggles the window to maximized or back.
|
|
pub fn toggle_maximize<T>(id: Id) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::ToggleMaximize(id)))
|
|
}
|
|
|
|
/// Toggles the window decorations.
|
|
pub fn toggle_decorations<T>(id: Id) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::ToggleDecorations(id)))
|
|
}
|
|
|
|
/// Requests user attention to the window. This has no effect if the application
|
|
/// is already focused. How requesting for user attention manifests is platform dependent,
|
|
/// see [`UserAttention`] for details.
|
|
///
|
|
/// Providing `None` will unset the request for user attention. Unsetting the request for
|
|
/// user attention might not be done automatically by the WM when the window receives input.
|
|
pub fn request_user_attention<T>(
|
|
id: Id,
|
|
user_attention: Option<UserAttention>,
|
|
) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::RequestUserAttention(
|
|
id,
|
|
user_attention,
|
|
)))
|
|
}
|
|
|
|
/// Brings the window to the front and sets input focus. Has no effect if the window is
|
|
/// already in focus, minimized, or not visible.
|
|
///
|
|
/// This [`Task`] steals input focus from other applications. Do not use this method unless
|
|
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
|
|
/// user experience.
|
|
pub fn gain_focus<T>(id: Id) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::GainFocus(id)))
|
|
}
|
|
|
|
/// Changes the window [`Level`].
|
|
pub fn set_level<T>(id: Id, level: Level) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetLevel(id, level)))
|
|
}
|
|
|
|
/// Shows the [system menu] at cursor position.
|
|
///
|
|
/// [system menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu
|
|
pub fn show_system_menu<T>(id: Id) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::ShowSystemMenu(id)))
|
|
}
|
|
|
|
/// Gets an identifier unique to the window, provided by the underlying windowing system. This is
|
|
/// not to be confused with [`Id`].
|
|
pub fn raw_id<Message>(id: Id) -> Task<u64> {
|
|
task::oneshot(|channel| {
|
|
crate::Action::Window(Action::GetRawId(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Changes the [`Icon`] of the window.
|
|
pub fn set_icon<T>(id: Id, icon: Icon) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetIcon(id, icon)))
|
|
}
|
|
|
|
/// Runs the given callback with a reference to the [`Window`] with the given [`Id`].
|
|
///
|
|
/// Note that if the window closes before this call is processed the callback will not be run.
|
|
pub fn run<T>(
|
|
id: Id,
|
|
f: impl FnOnce(&dyn Window) -> T + Send + 'static,
|
|
) -> Task<T>
|
|
where
|
|
T: Send + 'static,
|
|
{
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::Run(
|
|
id,
|
|
Box::new(move |handle| {
|
|
let _ = channel.send(f(handle));
|
|
}),
|
|
))
|
|
})
|
|
}
|
|
|
|
/// Captures a [`Screenshot`] from the window.
|
|
pub fn screenshot(id: Id) -> Task<Screenshot> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::Screenshot(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Enables mouse passthrough for the given window.
|
|
///
|
|
/// This disables mouse events for the window and passes mouse events
|
|
/// through to whatever window is underneath.
|
|
pub fn enable_mouse_passthrough<Message>(id: Id) -> Task<Message> {
|
|
task::effect(crate::Action::Window(Action::EnableMousePassthrough(id)))
|
|
}
|
|
|
|
/// Disables mouse passthrough for the given window.
|
|
///
|
|
/// This enables mouse events for the window and stops mouse events
|
|
/// from being passed to whatever is underneath.
|
|
pub fn disable_mouse_passthrough<Message>(id: Id) -> Task<Message> {
|
|
task::effect(crate::Action::Window(Action::DisableMousePassthrough(id)))
|
|
}
|
|
|
|
/// Gets the logical dimensions of the monitor containing the window with the given [`Id`].
|
|
pub fn monitor_size(id: Id) -> Task<Option<Size>> {
|
|
task::oneshot(move |channel| {
|
|
crate::Action::Window(Action::GetMonitorSize(id, channel))
|
|
})
|
|
}
|
|
|
|
/// Sets whether the system can automatically organize windows into tabs.
|
|
///
|
|
/// See <https://developer.apple.com/documentation/appkit/nswindow/1646657-allowsautomaticwindowtabbing>
|
|
pub fn allow_automatic_tabbing<T>(enabled: bool) -> Task<T> {
|
|
task::effect(crate::Action::Window(Action::SetAllowAutomaticTabbing(
|
|
enabled,
|
|
)))
|
|
}
|