17 lines
356 B
WebGPU Shading Language
17 lines
356 B
WebGPU Shading Language
struct Uniforms {
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transform: mat4x4<f32>,
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color: vec4<f32>
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}
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@group(0) @binding(0)
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var<uniform> uniforms: Uniforms;
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@vertex
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fn vs_main(@location(0) input: vec2<f32>) -> @builtin(position) vec4<f32> {
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return uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
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}
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@fragment
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fn fs_main() -> @location(0) vec4<f32> {
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return uniforms.color;
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}
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