iced-yoda/glow/src/shader/common/solid.vert
2022-11-16 09:24:16 +01:00

11 lines
183 B
GLSL

uniform mat4 u_Transform;
in vec2 i_Position;
in vec4 i_Color;
out vec4 v_Color;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
v_Color = i_Color;
}