448 lines
12 KiB
Rust
448 lines
12 KiB
Rust
//! Create and run daemons that run in the background.
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use crate::application;
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use crate::message;
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use crate::program::{self, Program};
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use crate::shell;
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use crate::theme;
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use crate::window;
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use crate::{
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Element, Executor, Font, Preset, Result, Settings, Subscription, Task,
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Theme,
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};
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use iced_debug as debug;
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use std::borrow::Cow;
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/// Creates an iced [`Daemon`] given its boot, update, and view logic.
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///
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/// A [`Daemon`] will not open a window by default, but will run silently
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/// instead until a [`Task`] from [`window::open`] is returned by its update logic.
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///
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/// Furthermore, a [`Daemon`] will not stop running when all its windows are closed.
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/// In order to completely terminate a [`Daemon`], its process must be interrupted or
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/// its update logic must produce a [`Task`] from [`exit`].
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///
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/// [`exit`]: crate::exit
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pub fn daemon<State, Message, Theme, Renderer>(
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boot: impl application::BootFn<State, Message>,
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update: impl application::UpdateFn<State, Message>,
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view: impl for<'a> ViewFn<'a, State, Message, Theme, Renderer>,
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) -> Daemon<impl Program<State = State, Message = Message, Theme = Theme>>
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where
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State: 'static,
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Message: Send + 'static,
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Theme: theme::Base,
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Renderer: program::Renderer,
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{
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use std::marker::PhantomData;
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struct Instance<State, Message, Theme, Renderer, Boot, Update, View> {
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boot: Boot,
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update: Update,
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view: View,
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_state: PhantomData<State>,
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_message: PhantomData<Message>,
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_theme: PhantomData<Theme>,
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_renderer: PhantomData<Renderer>,
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}
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impl<State, Message, Theme, Renderer, Boot, Update, View> Program
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for Instance<State, Message, Theme, Renderer, Boot, Update, View>
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where
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Message: Send + 'static,
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Theme: theme::Base,
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Renderer: program::Renderer,
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Boot: application::BootFn<State, Message>,
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Update: application::UpdateFn<State, Message>,
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View: for<'a> self::ViewFn<'a, State, Message, Theme, Renderer>,
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{
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type State = State;
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type Message = Message;
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type Theme = Theme;
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type Renderer = Renderer;
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type Executor = iced_futures::backend::default::Executor;
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fn name() -> &'static str {
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let name = std::any::type_name::<State>();
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name.split("::").next().unwrap_or("a_cool_daemon")
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}
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fn settings(&self) -> Settings {
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Settings::default()
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}
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fn window(&self) -> Option<iced_core::window::Settings> {
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None
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}
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fn boot(&self) -> (Self::State, Task<Self::Message>) {
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self.boot.boot()
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}
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fn update(
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&self,
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state: &mut Self::State,
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message: Self::Message,
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) -> Task<Self::Message> {
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self.update.update(state, message)
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}
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fn view<'a>(
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&self,
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state: &'a Self::State,
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window: window::Id,
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) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
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self.view.view(state, window)
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}
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}
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Daemon {
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raw: Instance {
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boot,
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update,
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view,
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_state: PhantomData,
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_message: PhantomData,
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_theme: PhantomData,
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_renderer: PhantomData,
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},
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settings: Settings::default(),
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presets: Vec::new(),
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}
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}
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/// The underlying definition and configuration of an iced daemon.
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///
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/// You can use this API to create and run iced applications
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/// step by step—without coupling your logic to a trait
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/// or a specific type.
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///
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/// You can create a [`Daemon`] with the [`daemon`] helper.
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#[derive(Debug)]
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pub struct Daemon<P: Program> {
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raw: P,
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settings: Settings,
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presets: Vec<Preset<P::State, P::Message>>,
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}
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impl<P: Program> Daemon<P> {
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/// Runs the [`Daemon`].
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pub fn run(self) -> Result
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where
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Self: 'static,
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P::Message: message::MaybeDebug + message::MaybeClone,
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{
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#[cfg(feature = "debug")]
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iced_debug::init(iced_debug::Metadata {
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name: P::name(),
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theme: None,
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can_time_travel: cfg!(feature = "time-travel"),
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});
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#[cfg(feature = "tester")]
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let program = iced_tester::attach(self);
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#[cfg(all(feature = "debug", not(feature = "tester")))]
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let program = iced_devtools::attach(self);
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#[cfg(not(any(feature = "tester", feature = "debug")))]
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let program = self;
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Ok(shell::run(program)?)
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}
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/// Sets the [`Settings`] that will be used to run the [`Daemon`].
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pub fn settings(self, settings: Settings) -> Self {
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Self { settings, ..self }
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}
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/// Sets the [`Settings::antialiasing`] of the [`Daemon`].
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pub fn antialiasing(self, antialiasing: bool) -> Self {
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Self {
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settings: Settings {
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antialiasing,
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..self.settings
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},
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..self
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}
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}
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/// Sets the default [`Font`] of the [`Daemon`].
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pub fn default_font(self, default_font: Font) -> Self {
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Self {
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settings: Settings {
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default_font,
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..self.settings
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},
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..self
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}
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}
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/// Adds a font to the list of fonts that will be loaded at the start of the [`Daemon`].
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pub fn font(mut self, font: impl Into<Cow<'static, [u8]>>) -> Self {
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self.settings.fonts.push(font.into());
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self
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}
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/// Sets the title of the [`Daemon`].
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pub fn title(
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self,
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title: impl TitleFn<P::State>,
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) -> Daemon<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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> {
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Daemon {
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raw: program::with_title(self.raw, move |state, window| {
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title.title(state, window)
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}),
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settings: self.settings,
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presets: self.presets,
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}
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}
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/// Sets the subscription logic of the [`Daemon`].
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pub fn subscription(
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self,
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f: impl Fn(&P::State) -> Subscription<P::Message>,
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) -> Daemon<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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> {
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Daemon {
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raw: program::with_subscription(self.raw, f),
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settings: self.settings,
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presets: self.presets,
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}
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}
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/// Sets the theme logic of the [`Daemon`].
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pub fn theme(
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self,
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f: impl ThemeFn<P::State, P::Theme>,
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) -> Daemon<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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> {
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Daemon {
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raw: program::with_theme(self.raw, move |state, window| {
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f.theme(state, window)
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}),
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settings: self.settings,
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presets: self.presets,
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}
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}
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/// Sets the style logic of the [`Daemon`].
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pub fn style(
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self,
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f: impl Fn(&P::State, &P::Theme) -> theme::Style,
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) -> Daemon<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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> {
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Daemon {
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raw: program::with_style(self.raw, f),
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settings: self.settings,
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presets: self.presets,
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}
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}
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/// Sets the scale factor of the [`Daemon`].
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pub fn scale_factor(
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self,
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f: impl Fn(&P::State, window::Id) -> f32,
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) -> Daemon<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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> {
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Daemon {
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raw: program::with_scale_factor(self.raw, f),
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settings: self.settings,
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presets: self.presets,
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}
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}
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/// Sets the executor of the [`Daemon`].
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pub fn executor<E>(
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self,
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) -> Daemon<
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impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
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>
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where
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E: Executor,
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{
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Daemon {
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raw: program::with_executor::<P, E>(self.raw),
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settings: self.settings,
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presets: self.presets,
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}
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}
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/// Sets the boot presets of the [`Daemon`].
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///
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/// Presets can be used to override the default booting strategy
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/// of your application during testing to create reproducible
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/// environments.
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pub fn presets(
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self,
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presets: impl IntoIterator<Item = Preset<P::State, P::Message>>,
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) -> Self {
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Self {
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presets: presets.into_iter().collect(),
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..self
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}
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}
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}
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impl<P: Program> Program for Daemon<P> {
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type State = P::State;
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type Message = P::Message;
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type Theme = P::Theme;
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type Renderer = P::Renderer;
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type Executor = P::Executor;
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fn name() -> &'static str {
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P::name()
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}
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fn settings(&self) -> Settings {
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self.settings.clone()
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}
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fn window(&self) -> Option<window::Settings> {
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None
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}
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fn boot(&self) -> (Self::State, Task<Self::Message>) {
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self.raw.boot()
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}
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fn update(
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&self,
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state: &mut Self::State,
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message: Self::Message,
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) -> Task<Self::Message> {
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debug::hot(|| self.raw.update(state, message))
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}
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fn view<'a>(
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&self,
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state: &'a Self::State,
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window: window::Id,
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) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
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debug::hot(|| self.raw.view(state, window))
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}
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fn title(&self, state: &Self::State, window: window::Id) -> String {
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debug::hot(|| self.raw.title(state, window))
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}
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fn subscription(&self, state: &Self::State) -> Subscription<Self::Message> {
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debug::hot(|| self.raw.subscription(state))
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}
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fn theme(
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&self,
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state: &Self::State,
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window: iced_core::window::Id,
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) -> Option<Self::Theme> {
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debug::hot(|| self.raw.theme(state, window))
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}
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fn style(&self, state: &Self::State, theme: &Self::Theme) -> theme::Style {
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debug::hot(|| self.raw.style(state, theme))
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}
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fn scale_factor(&self, state: &Self::State, window: window::Id) -> f32 {
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debug::hot(|| self.raw.scale_factor(state, window))
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}
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fn presets(&self) -> &[Preset<Self::State, Self::Message>] {
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&self.presets
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}
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}
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/// The title logic of some [`Daemon`].
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///
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/// This trait is implemented both for `&static str` and
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/// any closure `Fn(&State, window::Id) -> String`.
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///
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/// This trait allows the [`daemon`] builder to take any of them.
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pub trait TitleFn<State> {
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/// Produces the title of the [`Daemon`].
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fn title(&self, state: &State, window: window::Id) -> String;
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}
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impl<State> TitleFn<State> for &'static str {
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fn title(&self, _state: &State, _window: window::Id) -> String {
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self.to_string()
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}
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}
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impl<T, State> TitleFn<State> for T
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where
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T: Fn(&State, window::Id) -> String,
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{
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fn title(&self, state: &State, window: window::Id) -> String {
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self(state, window)
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}
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}
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/// The view logic of some [`Daemon`].
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///
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/// This trait allows the [`daemon`] builder to take any closure that
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/// returns any `Into<Element<'_, Message>>`.
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pub trait ViewFn<'a, State, Message, Theme, Renderer> {
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/// Produces the widget of the [`Daemon`].
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fn view(
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&self,
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state: &'a State,
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window: window::Id,
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) -> Element<'a, Message, Theme, Renderer>;
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}
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impl<'a, T, State, Message, Theme, Renderer, Widget>
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ViewFn<'a, State, Message, Theme, Renderer> for T
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where
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T: Fn(&'a State, window::Id) -> Widget,
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State: 'static,
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Widget: Into<Element<'a, Message, Theme, Renderer>>,
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{
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fn view(
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&self,
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state: &'a State,
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window: window::Id,
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) -> Element<'a, Message, Theme, Renderer> {
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self(state, window).into()
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}
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}
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/// The theme logic of some [`Daemon`].
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///
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/// Any implementors of this trait can be provided as an argument to
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/// [`Daemon::theme`].
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///
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/// `iced` provides two implementors:
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/// - the built-in [`Theme`] itself
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/// - and any `Fn(&State, window::Id) -> impl Into<Option<Theme>>`.
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pub trait ThemeFn<State, Theme> {
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/// Returns the theme of the [`Daemon`] for the current state and window.
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///
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/// If `None` is returned, `iced` will try to use a theme that
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/// matches the system color scheme.
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fn theme(&self, state: &State, window: window::Id) -> Option<Theme>;
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}
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impl<State> ThemeFn<State, Theme> for Theme {
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fn theme(&self, _state: &State, _window: window::Id) -> Option<Theme> {
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Some(self.clone())
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}
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}
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impl<F, T, State, Theme> ThemeFn<State, Theme> for F
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where
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F: Fn(&State, window::Id) -> T,
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T: Into<Option<Theme>>,
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{
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fn theme(&self, state: &State, window: window::Id) -> Option<Theme> {
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(self)(state, window).into()
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}
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}
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