iced-yoda/wgpu/src/shader/geom2d.vert
2020-01-01 22:45:29 -07:00

17 lines
370 B
GLSL

#version 450
layout(location = 0) in vec2 i_Position;
layout(location = 1) in vec4 i_Color;
layout(location = 0) out vec4 o_Color;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
float u_Scale;
};
void main() {
vec2 p_Position = i_Position * u_Scale;
gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
o_Color = i_Color;
}