15 lines
307 B
GLSL
15 lines
307 B
GLSL
#version 450
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layout(location = 0) in vec2 i_Position;
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layout(location = 1) in vec4 i_Color;
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layout(location = 0) out vec4 o_Color;
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layout (set = 0, binding = 0) uniform Globals {
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mat4 u_Transform;
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};
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void main() {
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gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
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o_Color = i_Color;
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}
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