iced-yoda/wgpu/src/shader/triangle.vert
Héctor Ramón Jiménez 578ea4abb8 Finish clock example
2020-02-12 08:49:42 +01:00

15 lines
307 B
GLSL

#version 450
layout(location = 0) in vec2 i_Position;
layout(location = 1) in vec4 i_Color;
layout(location = 0) out vec4 o_Color;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
};
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
o_Color = i_Color;
}