//! Write your own renderer. #[cfg(debug_assertions)] mod null; use crate::image; use crate::{ Background, Border, Color, Font, Pixels, Rectangle, Shadow, Size, Transformation, Vector, }; /// A component that can be used by widgets to draw themselves on a screen. pub trait Renderer { /// Starts recording a new layer. fn start_layer(&mut self, bounds: Rectangle); /// Ends recording a new layer. /// /// The new layer will clip its contents to the provided `bounds`. fn end_layer(&mut self); /// Draws the primitives recorded in the given closure in a new layer. /// /// The layer will clip its contents to the provided `bounds`. fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) { self.start_layer(bounds); f(self); self.end_layer(); } /// Starts recording with a new [`Transformation`]. fn start_transformation(&mut self, transformation: Transformation); /// Ends recording a new layer. /// /// The new layer will clip its contents to the provided `bounds`. fn end_transformation(&mut self); /// Applies a [`Transformation`] to the primitives recorded in the given closure. fn with_transformation( &mut self, transformation: Transformation, f: impl FnOnce(&mut Self), ) { self.start_transformation(transformation); f(self); self.end_transformation(); } /// Applies a translation to the primitives recorded in the given closure. fn with_translation( &mut self, translation: Vector, f: impl FnOnce(&mut Self), ) { self.with_transformation( Transformation::translate(translation.x, translation.y), f, ); } /// Fills a [`Quad`] with the provided [`Background`]. fn fill_quad(&mut self, quad: Quad, background: impl Into); /// Resets the [`Renderer`] to start drawing in the `new_bounds` from scratch. fn reset(&mut self, new_bounds: Rectangle); /// Creates an [`image::Allocation`] for the given [`image::Handle`] and calls the given callback with it. fn allocate_image( &mut self, handle: &image::Handle, callback: impl FnOnce(Result) + Send + 'static, ); } /// A polygon with four sides. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Quad { /// The bounds of the [`Quad`]. pub bounds: Rectangle, /// The [`Border`] of the [`Quad`]. The border is drawn on the inside of the [`Quad`]. pub border: Border, /// The [`Shadow`] of the [`Quad`]. pub shadow: Shadow, /// Whether the [`Quad`] should be snapped to the pixel grid. pub snap: bool, } impl Default for Quad { fn default() -> Self { Self { bounds: Rectangle::with_size(Size::ZERO), border: Border::default(), shadow: Shadow::default(), snap: cfg!(feature = "crisp"), } } } /// The styling attributes of a [`Renderer`]. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Style { /// The text color pub text_color: Color, } impl Default for Style { fn default() -> Self { Style { text_color: Color::BLACK, } } } /// A headless renderer is a renderer that can render offscreen without /// a window nor a compositor. pub trait Headless { /// Creates a new [`Headless`] renderer; fn new( default_font: Font, default_text_size: Pixels, backend: Option<&str>, ) -> impl Future> where Self: Sized; /// Returns the unique name of the renderer. /// /// This name may be used by testing libraries to uniquely identify /// snapshots. fn name(&self) -> String; /// Draws offscreen into a screenshot, returning a collection of /// bytes representing the rendered pixels in RGBA order. fn screenshot( &mut self, size: Size, scale_factor: f32, background_color: Color, ) -> Vec; }