pub use crate::Overlay; use crate::layout; use crate::mouse; use crate::renderer; use crate::widget; use crate::{Clipboard, Event, Layout, Shell, Size}; /// A generic [`Overlay`]. #[allow(missing_debug_implementations)] pub struct Element<'a, Message, Theme, Renderer> { overlay: Box + 'a>, } impl<'a, Message, Theme, Renderer> Element<'a, Message, Theme, Renderer> where Renderer: crate::Renderer, { /// Creates a new [`Element`] containing the given [`Overlay`]. pub fn new( overlay: Box + 'a>, ) -> Self { Self { overlay } } /// Returns a reference to the [`Overlay`] of the [`Element`], pub fn as_overlay(&self) -> &dyn Overlay { self.overlay.as_ref() } /// Returns a mutable reference to the [`Overlay`] of the [`Element`], pub fn as_overlay_mut( &mut self, ) -> &mut dyn Overlay { self.overlay.as_mut() } /// Applies a transformation to the produced message of the [`Element`]. pub fn map( self, f: &'a dyn Fn(Message) -> B, ) -> Element<'a, B, Theme, Renderer> where Message: 'a, Theme: 'a, Renderer: 'a, B: 'a, { Element { overlay: Box::new(Map::new(self.overlay, f)), } } } struct Map<'a, A, B, Theme, Renderer> { content: Box + 'a>, mapper: &'a dyn Fn(A) -> B, } impl<'a, A, B, Theme, Renderer> Map<'a, A, B, Theme, Renderer> { pub fn new( content: Box + 'a>, mapper: &'a dyn Fn(A) -> B, ) -> Map<'a, A, B, Theme, Renderer> { Map { content, mapper } } } impl Overlay for Map<'_, A, B, Theme, Renderer> where Renderer: crate::Renderer, { fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node { self.content.layout(renderer, bounds) } fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn widget::Operation, ) { self.content.operate(layout, renderer, operation); } fn update( &mut self, event: &Event, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, B>, ) { let mut local_messages = Vec::new(); let mut local_shell = Shell::new(&mut local_messages); self.content.update( event, layout, cursor, renderer, clipboard, &mut local_shell, ); shell.merge(local_shell, self.mapper); } fn mouse_interaction( &self, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer, ) -> mouse::Interaction { self.content.mouse_interaction(layout, cursor, renderer) } fn draw( &self, renderer: &mut Renderer, theme: &Theme, style: &renderer::Style, layout: Layout<'_>, cursor: mouse::Cursor, ) { self.content.draw(renderer, theme, style, layout, cursor); } fn overlay<'a>( &'a mut self, layout: Layout<'a>, renderer: &Renderer, ) -> Option> { self.content .overlay(layout, renderer) .map(|overlay| overlay.map(self.mapper)) } }