//! Load and draw raster graphics. use crate::border; use crate::{Bytes, Radians, Rectangle, Size}; use rustc_hash::FxHasher; use std::hash::{Hash, Hasher}; use std::io; use std::path::{Path, PathBuf}; use std::sync::{Arc, Weak}; /// A raster image that can be drawn. #[derive(Debug, Clone, PartialEq)] pub struct Image { /// The handle of the image. pub handle: H, /// The filter method of the image. pub filter_method: FilterMethod, /// The rotation to be applied to the image; on its center. pub rotation: Radians, /// The border radius of the [`Image`]. /// /// Currently, this will only be applied to the `clip_bounds`. pub border_radius: border::Radius, /// The opacity of the image. /// /// 0 means transparent. 1 means opaque. pub opacity: f32, /// If set to `true`, the image will be snapped to the pixel grid. /// /// This can avoid graphical glitches, specially when using /// [`FilterMethod::Nearest`]. pub snap: bool, } impl Image { /// Creates a new [`Image`] with the given handle. pub fn new(handle: impl Into) -> Self { Self { handle: handle.into(), filter_method: FilterMethod::default(), rotation: Radians(0.0), border_radius: border::Radius::default(), opacity: 1.0, snap: false, } } /// Sets the filter method of the [`Image`]. pub fn filter_method(mut self, filter_method: FilterMethod) -> Self { self.filter_method = filter_method; self } /// Sets the rotation of the [`Image`]. pub fn rotation(mut self, rotation: impl Into) -> Self { self.rotation = rotation.into(); self } /// Sets the opacity of the [`Image`]. pub fn opacity(mut self, opacity: impl Into) -> Self { self.opacity = opacity.into(); self } /// Sets whether the [`Image`] should be snapped to the pixel grid. pub fn snap(mut self, snap: bool) -> Self { self.snap = snap; self } } impl From<&Handle> for Image { fn from(handle: &Handle) -> Self { Image::new(handle.clone()) } } /// A handle of some image data. #[derive(Clone, PartialEq, Eq)] pub enum Handle { /// A file handle. The image data will be read /// from the file path. /// /// Use [`from_path`] to create this variant. /// /// [`from_path`]: Self::from_path Path(Id, PathBuf), /// A handle pointing to some encoded image bytes in-memory. /// /// Use [`from_bytes`] to create this variant. /// /// [`from_bytes`]: Self::from_bytes Bytes(Id, Bytes), /// A handle pointing to decoded image pixels in RGBA format. /// /// Use [`from_rgba`] to create this variant. /// /// [`from_rgba`]: Self::from_rgba Rgba { /// The id of this handle. id: Id, /// The width of the image. width: u32, /// The height of the image. height: u32, /// The pixels. pixels: Bytes, }, } impl Handle { /// Creates an image [`Handle`] pointing to the image of the given path. /// /// Makes an educated guess about the image format by examining the data in the file. pub fn from_path>(path: T) -> Handle { let path = path.into(); Self::Path(Id::path(&path), path) } /// Creates an image [`Handle`] containing the encoded image data directly. /// /// Makes an educated guess about the image format by examining the given data. /// /// This is useful if you already have your image loaded in-memory, maybe /// because you downloaded or generated it procedurally. pub fn from_bytes(bytes: impl Into) -> Handle { Self::Bytes(Id::unique(), bytes.into()) } /// Creates an image [`Handle`] containing the decoded image pixels directly. /// /// This function expects the pixel data to be provided as a collection of [`Bytes`] /// of RGBA pixels. Therefore, the length of the pixel data should always be /// `width * height * 4`. /// /// This is useful if you have already decoded your image. pub fn from_rgba( width: u32, height: u32, pixels: impl Into, ) -> Handle { Self::Rgba { id: Id::unique(), width, height, pixels: pixels.into(), } } /// Returns the unique identifier of the [`Handle`]. pub fn id(&self) -> Id { match self { Handle::Path(id, _) | Handle::Bytes(id, _) | Handle::Rgba { id, .. } => *id, } } } impl From for Handle where T: Into, { fn from(path: T) -> Handle { Handle::from_path(path.into()) } } impl From<&Handle> for Handle { fn from(value: &Handle) -> Self { value.clone() } } impl std::fmt::Debug for Handle { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { Self::Path(id, path) => write!(f, "Path({id:?}, {path:?})"), Self::Bytes(id, _) => write!(f, "Bytes({id:?}, ...)"), Self::Rgba { id, width, height, .. } => { write!(f, "Pixels({id:?}, {width} * {height})") } } } } /// The unique identifier of some [`Handle`] data. #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct Id(_Id); #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] enum _Id { Unique(u64), Hash(u64), } impl Id { fn unique() -> Self { use std::sync::atomic::{self, AtomicU64}; static NEXT_ID: AtomicU64 = AtomicU64::new(0); Self(_Id::Unique(NEXT_ID.fetch_add(1, atomic::Ordering::Relaxed))) } fn path(path: impl AsRef) -> Self { let hash = { let mut hasher = FxHasher::default(); path.as_ref().hash(&mut hasher); hasher.finish() }; Self(_Id::Hash(hash)) } } /// Image filtering strategy. #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)] pub enum FilterMethod { /// Bilinear interpolation. #[default] Linear, /// Nearest neighbor. Nearest, } /// A memory allocation of a [`Handle`], often in GPU memory. /// /// Renderers tend to decode and upload image data concurrently to /// avoid blocking the user interface. This means that when you use a /// [`Handle`] in a widget, there may be a slight frame delay until it /// is finally visible. If you are animating images, this can cause /// undesirable flicker. /// /// When you obtain an [`Allocation`] explicitly, you get the guarantee /// that using a [`Handle`] will draw the corresponding [`Image`] /// immediately in the next frame. /// /// This guarantee is valid as long as you hold an [`Allocation`]. /// Only when you drop all its clones, the renderer may choose to free /// the memory of the [`Handle`]. Be careful! #[derive(Debug, Clone, PartialEq, Eq)] pub struct Allocation(Arc); /// Some memory taken by an [`Allocation`]. #[derive(Debug, Clone, PartialEq, Eq)] pub struct Memory { handle: Handle, size: Size, } impl Allocation { /// Returns a weak reference to the [`Memory`] of the [`Allocation`]. pub fn downgrade(&self) -> Weak { Arc::downgrade(&self.0) } /// Upgrades a [`Weak`] memory reference to an [`Allocation`]. pub fn upgrade(weak: &Weak) -> Option { Weak::upgrade(weak).map(Allocation) } /// Returns the [`Handle`] of this [`Allocation`]. pub fn handle(&self) -> &Handle { &self.0.handle } /// Returns the [`Size`] of the image of this [`Allocation`]. pub fn size(&self) -> Size { self.0.size } } /// Creates a new [`Allocation`] for the given handle. /// /// This should only be used internally by renderer implementations. /// /// # Safety /// Must only be created once the [`Handle`] is allocated in memory. #[allow(unsafe_code)] pub unsafe fn allocate(handle: &Handle, size: Size) -> Allocation { Allocation(Arc::new(Memory { handle: handle.clone(), size, })) } /// A [`Renderer`] that can render raster graphics. /// /// [renderer]: crate::renderer pub trait Renderer: crate::Renderer { /// The image Handle to be displayed. Iced exposes its own default implementation of a [`Handle`] /// /// [`Handle`]: Self::Handle type Handle: Clone; /// Loads an image and returns an explicit [`Allocation`] to it. /// /// If the image is not already loaded, this method will block! You should /// generally not use it in drawing logic if you want to avoid frame drops. fn load_image(&self, handle: &Self::Handle) -> Result; /// Returns the dimensions of an image for the given [`Handle`]. /// /// If the image is not already loaded, the [`Renderer`] may choose to return /// `None`, load the image in the background, and then trigger a relayout. /// /// If you need a measurement right away, consider using [`Renderer::load_image`]. fn measure_image(&self, handle: &Self::Handle) -> Option>; /// Draws an [`Image`] inside the provided `bounds`. /// /// If the image is not already loaded, the [`Renderer`] may choose to render /// nothing, load the image in the background, and then trigger a redraw. /// /// If you need to draw an image right away, consider using [`Renderer::load_image`] /// and hold on to an [`Allocation`] first. fn draw_image( &mut self, image: Image, bounds: Rectangle, clip_bounds: Rectangle, ); } /// An image loading error. #[derive(Debug, Clone, thiserror::Error)] pub enum Error { /// The image data was invalid or could not be decoded. #[error("the image data was invalid or could not be decoded: {0}")] Invalid(Arc), /// The image file was not found. #[error("the image file could not be opened: {0}")] Inaccessible(Arc), /// Loading images is unsupported. #[error("loading images is unsupported")] Unsupported, /// Not enough memory to allocate the image. #[error("not enough memory to allocate the image")] OutOfMemory, }