Commit graph

5 commits

Author SHA1 Message Date
Ian Douglas Scott
a250aab958 Don't convert svg to BGRA before passing to shader
Now that the shader is using RGBA, this incorrectly swaps the
components.
2022-11-04 23:25:01 -07:00
Héctor Ramón Jiménez
7a24b4ba69
Replace texture_store and store with storage 2022-11-05 03:39:59 +01:00
Héctor Ramón Jiménez
438f97a6d0
Use RGBA texture for image and svg pipelines 2022-11-05 03:20:00 +01:00
Héctor Ramón Jiménez
8ce8d374b1
Refactor some image traits a bit
- Use `Size<u32>` were applicable.
- Rename `TextureStore` to `image::Storage`.
- Rename `TextureStoreEntry` to `image::storage::Entry`.
- Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
2022-11-05 03:19:38 +01:00
Ian Douglas Scott
2c7c42ee93
Move image/svg handling into iced_graphics
The `TextureStore` trait is implemented by the atlas, and can also be
implemented in the glow renderer or in a software renderer.

The API here may be improved in the future, but API stability is
presumably not a huge issue since these types will only be used by
renderer backends.
2022-11-05 03:19:37 +01:00