Héctor Ramón Jiménez
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9d4e849a0e
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Revert "Merge pull request #2962 from iced-rs/fix/blurry-quads"
This reverts commit 03326b955b, reversing
changes made to 7c5a4bc465.
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2025-05-28 22:51:10 +02:00 |
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Héctor Ramón Jiménez
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15aa94c0f1
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Try to align quad and image primitives in iced_wgpu
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2025-05-26 23:59:15 +02:00 |
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Héctor Ramón Jiménez
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3aedbd5844
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Snap quad primitives to the pixel grid (once again!)
Let's hope this approach handles common cases better.
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2025-05-25 21:27:00 +02:00 |
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Héctor Ramón Jiménez
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098bd1b8a4
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Use premultiplied colors in triangle pipelines
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2025-05-12 18:41:34 +02:00 |
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Héctor Ramón Jiménez
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df37d6f9bc
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Replace blend with mix equivalent in quad shaders
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2025-05-12 18:11:51 +02:00 |
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Héctor Ramón Jiménez
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9ac4c9f13d
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Define premultiply helper for quad shaders
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2025-05-12 18:09:48 +02:00 |
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Héctor Ramón Jiménez
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469261e5a6
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Replace mix calls with proper alpha blending in quad shaders
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2025-05-12 18:09:48 +02:00 |
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Jim Eckerlein
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bcc55e6036
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Reassign attribute locations
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2023-09-24 15:12:32 +02:00 |
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Jim Eckerlein
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3f467d1212
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Compute vertex position in shader
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2023-09-24 15:10:19 +02:00 |
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Héctor Ramón Jiménez
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10d0b257f9
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Use Oklab color interpolation only with color::GAMMA_CORRECTION
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2023-09-07 07:48:43 +02:00 |
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